My point is that if Ubi chose to fix their product by removing a broken feature, what right does a vendor or users of that particular vendor's products have to complain?
This is a fair point but my issue was why it was removed. If Ubi removed it because it wasn't worth their resources to fix it then that's fair enough, but if nVidia leaned on them through TWIMTBP, either directly or indirectly, that's what I have a problem with.
You pointed out a case where NV's latest cards with the latest SM version were supported and ATI's were not at launch. That is an advantage of working closely with a developer and providing considerations (even if not monetary). This is no different than how business gets done in any industry anywhere.
Again supporting SM 3.0 isn?t the issue, it's the fact SM 2.x
wasn't and why. If Ubi decided it wasn't worth support SM 2.0 that's fine but hard to justify given SM 1.x could only run on ancient video cards and would thusly be too slow, so in reality all it ended up doing is disadvantaging ATi?s SM 2.x cards.
nVidia working closely with the developer should make nVidia?s cards better, not make competitors? cards worse. Making competitor?s cards worse is anti-competitive practice which is illegal.
Removing DX10.1 is an advantage to Ubi as they do not need to fix the rendering problems in AC that everyone, including yourself, continually gloss over.
I'm not glossing over anything; I fully acknowledge there were rendering issues.
You have no proof of that, spending marketing dollars and supporting game developers is just good business when you're in the business of selling video cards.
Let's see:
- Title 1 supports SM 3.0 and 1.x but not SM 2.x. nVidia's cards either do SM 3.0 and 1.x while ATi's best cards (2.x) are forced to run 1.x.
- Title 2: nVidia doesn't support DX10.1, ATi does, but Ubi decide to remove the feature. Note this is after Ubi invested resources to build a DX10.1 path in the first place.
- Both titles are TWIMTBP which receive nVidia marketing funding.
Looking at that evidence inductively what conclusion do you reach? I know which one I do.
It was supported just fine when it released as is every current game I've run and installed over the last 2 years on NV graphics hardware. No point in rehashng this debate, you expect games to be supported ad infinitum and will again with your GTX 280.
When released? So what?s the expiry date of TWIMTBP and where do nVidia state it? And why aren't the logos removed after said expiry date?
Furthermore why are the titles still listed in the TWIMTBP program?
http://www.nzone.com/object/nz...twimtbp_gameslist.html
Let?s see what nVidia tells us about the program:
The Way It's Meant To Be Played
Your most important equipment for playing today's hottest games is not armor or weapons, but NVIDIA graphics hardware. Equip yourself with the power of NVIDIA processors so you can play games the way they're meant to be played.
What is TWIMTBP?
The Ultimate "Install and Play" Experience: With NVIDIA® hardware powering your PC, you can unleash stunning cinematic graphics and lifelike characters at blazing speeds. So, look for the "NVIDIA®: The way it's meant to be played" seal on games and PC hardware for the ultimate "install-and-play" experience.
The Hottest Games Developed and Optimized on NVIDIA: The performance, compatibility, and reliability of NVIDIA GPUs make them the platform of choice for PC gamers worldwide. That's why today's hottest games are developed on NVIDIA, to be played on NVIDIA.
Would you say the above adequately describes the UT2004 situation? I wouldn?t. In fact I?d call it false advertising and even outright lying.
?The game is too old? doesn?t cut it given it?s still
on the list. If it?s ?too old? nVidia should remove it with a ?due to driver issues we?ve removed the title from our TWIMTBP program and we no longer support it?.
And ad infinitum? That?s cute. UT2004 launched in Mar 04 while G80 launched in Nov 06. That?s 20 months which is much less than your 3 year cut-off. In fact it?s less than two years. Of course it?s ?ancient? now given 19 months have since passed and the issue still hasn?t been fixed.
Doesn't seem to be the case in this instance.
That?s sort of my point given TWIMTBP is likely the reason we lost DX10.1 in the first place.
What TWIMTBP games have given you problems besides the aging Unreal 2 and DX8 games you maintain lists for again?
Currently: Call of Duty, Call of Duty UO, Fear Extraction Point, Fear Perseus Mandate, Vampire Bloodlines.
In the past: too many to list.