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Ars Technica: Stopping the sale of used console games

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I hear it thrown around a lot that digital distribution would not work with the next gen of consoles because of all the gaps of broadband service in all the rural areas of the country where 360 owners don't have the benefit of xbox live. If true, I reckon these online pass games really do suck balls. Even if you buy new, you miss out. I think it sucks the only solution to get the entire game you paid for in this situation is to finance a costly move.
 
Those greedy shills can go DIAF for all I care; hopefully their ever-increasing billion dollar development budgets drives the entire industry to the ground. This way we might actually get decent people that knows how to put the fun back to games.
 
If a model was created where the software companies could actually get a piece of the used game pie it wouldn't be an issue.

Who says they deserve a piece of that? Does Samsung deserve a piece of the pie if I sold my Galaxy S II cellphone? Does Ford deserve a piece if I sold my truck?
 
http://arstechnica.com/gaming/news/...ox-could-stop-you-from-playing-used-games.ars



Its an interesting read. Personally, I tend not to buy used games. But I'm primarily a PC gamer and rarely, if ever, play console games. But even on the PC, I either buy new or wait until the game is ultra cheap. Still, some of these tactics are unsettling.

If this happens, and people have to pay new prices for all games, I expect the quality and innovation of games to rise substantially in tandem with said prices. Otherwise, I'm pretty sure that extra cost will just be passed on to pad the pockets of shareholders and upper management, in which case I would have no ethical qualms about piracy.

JN
 
People talk of greed here but you have to look at it from every perspective. When you buy used games who gets the money? It's Gamestop, not the software companies who created the software. MS is doing this for the developers, and I gurantee you this will attract more developers to MS.

If a model was created where the software companies could actually get a piece of the used game pie it wouldn't be an issue. However Gamestop is being greedy and the software developers are suffering. One answer is digital distribution, but we are not there yet on the consoles.

Think about it. If you developed a game, and made a single sale from it....then see a store making constant sales off the game at $5 cheaper wouldn't you be unhappy? Your not seeing that $$. Therefore you have less $$ to develop new games. How many used sales take away from the legitimate sales? Used sales do not support the software companies that made the game, they line the pockets of the retailer.

Boohoo? Every game ever purchased should be covered by the first-sale doctrine. Books, music, movies all had to play by this rule but software works around it by claiming you are licensing the use of the software. In essence you are renting every game you have ever bought.

In reality laws should be passed to enforce the first-sale doctrine on games, personal software and any other digital IP (ie anything not used to generate income). In some regards a wholesale attempt to lock out used game sales completely could be a good thing if it led to a class action and a positive decision by the supreme court.

I don't buy used, I would rather support the publisher than Gamestop but I don't think they should be allowed to circumvent the law.
 
Boohoo? Every game ever purchased should be covered by the first-sale doctrine. Books, music, movies all had to play by this rule but software works around it by claiming you are licensing the use of the software. In essence you are renting every game you have ever bought.

In reality laws should be passed to enforce the first-sale doctrine on games, personal software and any other digital IP (ie anything not used to generate income). In some regards a wholesale attempt to lock out used game sales completely could be a good thing if it led to a class action and a positive decision by the supreme court.

I don't buy used, I would rather support the publisher than Gamestop but I don't think they should be allowed to circumvent the law.

I've never heard of the first-sale doctrine. Is that a familiar term they use nowadays or is it something you employed for a more accurate descriptor?

Thanks.
 

FWIW, I'm in the camp that when you purchase software, you own it and hence are protected from infringement liability by the first-sale doctrine you pointed out.

For a software company to claim that you don't own the software you purchased, and are only licensing it, is a little ridiculous since they sell their products in retail locations as retail items, and no visual display to the front end customer would indicate they are purchasing a license.

If the EULA claims that it is a license, and this claim is only listed in tiny text deep in the EULA, then this may be legal in courts but in real life it is an absurd practice and I believe any software maker that does so should be well-documented so a consumer can make the decision to avoid purchasing their products.

Whew, I get riled up when the common guys have these ridiculous practices forced upon us by the suits.
 
People talk of greed here but you have to look at it from every perspective. When you buy used games who gets the money? It's Gamestop, not the software companies who created the software. MS is doing this for the developers, and I gurantee you this will attract more developers to MS.

If a model was created where the software companies could actually get a piece of the used game pie it wouldn't be an issue. However Gamestop is being greedy and the software developers are suffering. One answer is digital distribution, but we are not there yet on the consoles.

Think about it. If you developed a game, and made a single sale from it....then see a store making constant sales off the game at $5 cheaper wouldn't you be unhappy? Your not seeing that $$. Therefore you have less $$ to develop new games. How many used sales take away from the legitimate sales? Used sales do not support the software companies that made the game, they line the pockets of the retailer.

They DO get a piece of every used game sold. Every used game was once a new game, that's where they got their piece.

Being able to sell or trade a new game when I'm done with it is an incentive to buy a new game. Take it away, like pc games have, and I'll wait til the games are $5 on Steam.

They will kill console gaming with this move.

Which is fine with me anyway.
 
the point being, more people would buy if prices weren't inflated. if you can make millions on a $1 game, why does a game have to be costly to produce?
This kind of thinking really bothers me. This is the reason that reality shows took over TV; why bother paying writers and actors when we can just film "regular" people acting like idiots for free? Thank God for HBO; they realize that paying a lot of money for a product can actually make a product that's higher quality. I'll take Band of Brothers, The Wire, The Sopranos, Game of Thrones, Boardwalk Empire and True Blood over American Idol, Jersey Shore, The Bachelor, Jon and Kate Plus 8, Dancing With the Stars and The X Factor. Guess which cost more to produce? Guess which are more profitable?

The responses in this thread are clearly upset at the greed in the industry, and that's fair. But I have to say, it's hardly fair to say that the greed is solely on Microsoft. We, as consumers, demand certain things from games; they must be engaging, they must push the envelope graphically, they must have a multiplayer component, they must have a cohesive single-player storyline, they must be well written and acted and they must cost less than 60 dollars. So a company pours tens or hundreds of millions of dollars into developing the latest and greatest game. What do gamers do? Use a service like Redbox or Gamefly or buy the game used or borrow it from a friend or download it from a torrent site, all of which equals no revenue to the company that spent hundreds of millions of dollars developing it. We're seeing the most technologically advanced gaming that has ever been produced, graphics that could have been a Pixar movie 20 years ago are being rendered in real-time, and we're bitching that the cost of games is exactly where it was in 1992? How absurd is that?

If you're really not willing to pay $60 for the cutting edge of gaming, that's your right. But it's also going to mean that gaming companies aren't going to realize profits, and they're going to turn away from grandiose projects like Skyrim or The Old Republic and start doing nothing but cookie-cutter annual sequels (Call of Duty: Modern Warfare: Black Ops: Doube Secret Probation Edition: Part 6: Hyper Fighting) or silly apps like Gillbot mentioned that can make them millions with very little overhead. Is that what we want? That seems like the death of gaming to me, and it's dying because we are fickle shitheads about the products that are being produced. We complain that they aren't putting enough in there, we complain about the price of it all even though prices have not risen in decades, we complain about the finished product and then we get it from sources that guarantee no money goes back to the producers. And then we complain when they want to nip that in the bud. Fuck us but we're a demanding little group of whiners aren't we?

We've all had bad experiences spending too much on a game. It sucks. If you spend 10 bucks to see a bad movie, yeah, that's a bummer, but it's just 10 bucks. $60? That's no small chunk of change. I remember blowing $70 on Clayfighter on the N64, and that game was an absolute stinker. But for every experience I have over-spending on a game, I have at least 5 where the exact opposite is the case. I have spent a total of $75 on Counter-Strike in my life (HL for $20, CS as a free mod, CZ for $5, CS: Source with HL2 for $50), and I have spent tens of thousands of hours playing it. That's a per hour cost of less than a penny for a game that's brought me over a decade of enjoyment. I paid $40 for Skyrim a few weeks back, and I've put in enough hours that I'm under 50 cents per hour for the cost of that game. When was the last time you could say that you had hundreds of hours of enjoyment from a movie? Why do we hold our video games to an impossible standard?
 
This kind of thinking really bothers me. This is the reason that reality shows took over TV; why bother paying writers and actors when we can just film "regular" people acting like idiots for free? Thank God for HBO; they realize that paying a lot of money for a product can actually make a product that's higher quality. I'll take Band of Brothers, The Wire, The Sopranos, Game of Thrones, Boardwalk Empire and True Blood over American Idol, Jersey Shore, The Bachelor, Jon and Kate Plus 8, Dancing With the Stars and The X Factor. Guess which cost more to produce? Guess which are more profitable?

The responses in this thread are clearly upset at the greed in the industry, and that's fair. But I have to say, it's hardly fair to say that the greed is solely on Microsoft. We, as consumers, demand certain things from games; they must be engaging, they must push the envelope graphically, they must have a multiplayer component, they must have a cohesive single-player storyline, they must be well written and acted and they must cost less than 60 dollars. So a company pours tens or hundreds of millions of dollars into developing the latest and greatest game. What do gamers do? Use a service like Redbox or Gamefly or buy the game used or borrow it from a friend or download it from a torrent site, all of which equals no revenue to the company that spent hundreds of millions of dollars developing it. We're seeing the most technologically advanced gaming that has ever been produced, graphics that could have been a Pixar movie 20 years ago are being rendered in real-time, and we're bitching that the cost of games is exactly where it was in 1992? How absurd is that?

If you're really not willing to pay $60 for the cutting edge of gaming, that's your right. But it's also going to mean that gaming companies aren't going to realize profits, and they're going to turn away from grandiose projects like Skyrim or The Old Republic and start doing nothing but cookie-cutter annual sequels (Call of Duty: Modern Warfare: Black Ops: Doube Secret Probation Edition: Part 6: Hyper Fighting) or silly apps like Gillbot mentioned that can make them millions with very little overhead. Is that what we want? That seems like the death of gaming to me, and it's dying because we are fickle shitheads about the products that are being produced. We complain that they aren't putting enough in there, we complain about the price of it all even though prices have not risen in decades, we complain about the finished product and then we get it from sources that guarantee no money goes back to the producers. And then we complain when they want to nip that in the bud. Fuck us but we're a demanding little group of whiners aren't we?

We've all had bad experiences spending too much on a game. It sucks. If you spend 10 bucks to see a bad movie, yeah, that's a bummer, but it's just 10 bucks. $60? That's no small chunk of change. I remember blowing $70 on Clayfighter on the N64, and that game was an absolute stinker. But for every experience I have over-spending on a game, I have at least 5 where the exact opposite is the case. I have spent a total of $75 on Counter-Strike in my life (HL for $20, CS as a free mod, CZ for $5, CS: Source with HL2 for $50), and I have spent tens of thousands of hours playing it. That's a per hour cost of less than a penny for a game that's brought me over a decade of enjoyment. I paid $40 for Skyrim a few weeks back, and I've put in enough hours that I'm under 50 cents per hour for the cost of that game. When was the last time you could say that you had hundreds of hours of enjoyment from a movie? Why do we hold our video games to an impossible standard?
Can you show us some "cutting edge" games? Most of the games these days are cut and paste from the last game the developer made. What was the last game that had an amazing story and good multiplayer? I can't remember any.
 
This kind of thinking really bothers me. This is the reason that reality shows took over TV; why bother paying writers and actors when we can just film "regular" people acting like idiots for free? Thank God for HBO; they realize that paying a lot of money for a product can actually make a product that's higher quality. I'll take Band of Brothers, The Wire, The Sopranos, Game of Thrones, Boardwalk Empire and True Blood over American Idol, Jersey Shore, The Bachelor, Jon and Kate Plus 8, Dancing With the Stars and The X Factor. Guess which cost more to produce? Guess which are more profitable?

The responses in this thread are clearly upset at the greed in the industry, and that's fair. But I have to say, it's hardly fair to say that the greed is solely on Microsoft. We, as consumers, demand certain things from games; they must be engaging, they must push the envelope graphically, they must have a multiplayer component, they must have a cohesive single-player storyline, they must be well written and acted and they must cost less than 60 dollars. So a company pours tens or hundreds of millions of dollars into developing the latest and greatest game. What do gamers do? Use a service like Redbox or Gamefly or buy the game used or borrow it from a friend or download it from a torrent site, all of which equals no revenue to the company that spent hundreds of millions of dollars developing it. We're seeing the most technologically advanced gaming that has ever been produced, graphics that could have been a Pixar movie 20 years ago are being rendered in real-time, and we're bitching that the cost of games is exactly where it was in 1992? How absurd is that?

If you're really not willing to pay $60 for the cutting edge of gaming, that's your right. But it's also going to mean that gaming companies aren't going to realize profits, and they're going to turn away from grandiose projects like Skyrim or The Old Republic and start doing nothing but cookie-cutter annual sequels (Call of Duty: Modern Warfare: Black Ops: Doube Secret Probation Edition: Part 6: Hyper Fighting) or silly apps like Gillbot mentioned that can make them millions with very little overhead. Is that what we want? That seems like the death of gaming to me, and it's dying because we are fickle shitheads about the products that are being produced. We complain that they aren't putting enough in there, we complain about the price of it all even though prices have not risen in decades, we complain about the finished product and then we get it from sources that guarantee no money goes back to the producers. And then we complain when they want to nip that in the bud. Fuck us but we're a demanding little group of whiners aren't we?

We've all had bad experiences spending too much on a game. It sucks. If you spend 10 bucks to see a bad movie, yeah, that's a bummer, but it's just 10 bucks. $60? That's no small chunk of change. I remember blowing $70 on Clayfighter on the N64, and that game was an absolute stinker. But for every experience I have over-spending on a game, I have at least 5 where the exact opposite is the case. I have spent a total of $75 on Counter-Strike in my life (HL for $20, CS as a free mod, CZ for $5, CS: Source with HL2 for $50), and I have spent tens of thousands of hours playing it. That's a per hour cost of less than a penny for a game that's brought me over a decade of enjoyment. I paid $40 for Skyrim a few weeks back, and I've put in enough hours that I'm under 50 cents per hour for the cost of that game. When was the last time you could say that you had hundreds of hours of enjoyment from a movie? Why do we hold our video games to an impossible standard?

I have no problem paying a fair price for a game, but why should I shell out $60 plus for a title? I don't demand amazing graphics or multiplayer content or anything. I want entertainment. If it's entertaining, I'll pay for it. If not, I'll skip it. I'm voting with my wallet and all I see are ever increasing prices and less and less development time.

Supreme Commander was a decent game, Supreme Commander 2 wasn't. It was a "sequel" with the sole intent of squeezing more money from consumers without having to put any effort into development or improving the game.

Until the game industry stops rehashing played out games with the sole intent of squeezing my wallet, I'll continue the boycott with my wallet.
 
By eliminating game re-sale the publishers hope to force anyone that might buy used into buying new, which would increase publishers' revenue. By eliminating game re-sale some people who would have bought at the lower, used price won't buy at all which decreases consumer affection for a certain publisher (since there is less consumer exposure) and will cause some consumers who would have purchased new to not purchase at all, since some people view the game re-sale market as subsidizing purchases that might normally be considered borderline.

In effect the publishers are gambling (and it IS a gamble, since they cannot predict consumer behavior) that they will get more sales from title-loyal used-game purchasers switching to new games purchases than they lose in casual new-game purchasers deciding that a particular franchise isn't worth $60.

I don't think publishers realize the decision is not all upside, that the downside (driving away casual buyers) could easily outstrip any potential gains.
 
I'm still waiting on any of the people in this thread that advocated the game developers deserving a 'piece of the used game market' to respond to my and others comments as to why they deserve any in the first place. They made their sale when it was first sold, no different than buying or selling any used item in life.

Oh and if this ridiculous concept ever came to fruition, I'd own very few games if even owning a next gen console at all. I buy games when they're about $20-30 used, and that's been my model for years now.
 
I have no problem paying a fair price for a game, but why should I shell out $60 plus for a title? I don't demand amazing graphics or multiplayer content or anything. I want entertainment. If it's entertaining, I'll pay for it. If not, I'll skip it. I'm voting with my wallet and all I see are ever increasing prices and less and less development time.

Until the game industry stops rehashing played out games with the sole intent of squeezing my wallet, I'll continue the boycott with my wallet.

What is a fair price for a game? It varies from person to person. I wouldn't pay $60 for CS now, but given how much I played that game since it came out, it would be easily to make the claim that I should have paid $1,000 for it. A show like Game of Thrones is entertaining to me, but it's going to cost me more to watch than 30 Rock; is it worth it to pay a price premium? That's a decision I make as a consumer for myself. In my mind, it's worth it to pay $60 to get a game that has more of a storyline than Angry Birds (althoughI was perfectly content to get Angry Birds for free with Google Chrome).

And, honestly, games have cost $60 forever. Super Nintendo games all cost in the 60-70 range. Remember what movie tickets cost back then? Like 3 bucks. Now they're $12. If video games followed the same economy as movies, we'd be looking at $250 games right now. The costs for both have risen exponentially, and yet the prices haven't risen for video games at all. In fact, they fell during the era of the PlayStation and PS2. So video games have always been around the same price... and now, given rising development costs, that price is suddenly too HIGH? That doesn't make any sense.

I'm not going to argue that there isn't a lot of cookie cutter garbage out there. My nephew loves BF3 and constantly rags on Call of Duty: Whichever One Just Came Out. I showed him screenshots of both and he couldn't tell me which game was which. But that's still on us as consumers. Video game companies see innovative titles losing money so they crank out Call of Battlefield every year because it's safe. You vote with your wallets, which just tells major companies (EA) that innovation isn't worth the investment, and so we get a vicious cycle where "games all suck now, I'm not paying for this, I'll just get Madden." It's a broken system.
 
It is indeed an interesting mindset. I've seen it brought up numerous times in threads here, and everytime, it's the same argument with no real reason why they think that way. To me it just seems like unhappy devs who probably need to look at a new career, blaming the consumer (or lack thereof), for not being rich, when the fact is every aspect of our economy has a used market. Even our nuclear warheads have a used market...well...second hand anyway 🙂

Point is, no one is against paying $60 for a game, that isn't really the point of the comments. What people want is quality and value. Throwing 100's of millions of dollars at a game and in turn charging $60 a pop simply because "that's how much their budget cost" doesn't mean it's good or WORTH any money they put into it. This goes for games, software, movies, whatever. In every other market, if you don't think it's worth the money, you can return it. You can sell it. You can't do that with software, thus, the reason people do not think it's worth it. If you eliminate the used market, then you've (as someone else mentioned) just cut out a considerable amount of value to people.

More and more, it's like companies in general just expect people to roll over and pay what THEY want them to pay rather than relying on how the market really works. Sad thing is, most of the time, people do roll over.
 
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What is a fair price for a game? It varies from person to person. I wouldn't pay $60 for CS now, but given how much I played that game since it came out, it would be easily to make the claim that I should have paid $1,000 for it. A show like Game of Thrones is entertaining to me, but it's going to cost me more to watch than 30 Rock; is it worth it to pay a price premium? That's a decision I make as a consumer for myself. In my mind, it's worth it to pay $60 to get a game that has more of a storyline than Angry Birds (althoughI was perfectly content to get Angry Birds for free with Google Chrome).

And, honestly, games have cost $60 forever. Super Nintendo games all cost in the 60-70 range. Remember what movie tickets cost back then? Like 3 bucks. Now they're $12. If video games followed the same economy as movies, we'd be looking at $250 games right now. The costs for both have risen exponentially, and yet the prices haven't risen for video games at all. In fact, they fell during the era of the PlayStation and PS2. So video games have always been around the same price... and now, given rising development costs, that price is suddenly too HIGH? That doesn't make any sense.

I'm not going to argue that there isn't a lot of cookie cutter garbage out there. My nephew loves BF3 and constantly rags on Call of Duty: Whichever One Just Came Out. I showed him screenshots of both and he couldn't tell me which game was which. But that's still on us as consumers. Video game companies see innovative titles losing money so they crank out Call of Battlefield every year because it's safe. You vote with your wallets, which just tells major companies (EA) that innovation isn't worth the investment, and so we get a vicious cycle where "games all suck now, I'm not paying for this, I'll just get Madden." It's a broken system.

Someone already brought up the whole "SNES" game thing, except that comparison doesn't really work. A. No, very few games cost that much B. At the time prices were blamed on materials and distribution. There is no such excuse now, because materials are cheaper than ever before and distribution is going away for the most part.

Again, no one is saying they wouldn't pay a premium for a game, they are saying they won't pay premiums for every game just because some corporate suite thinks they need a new caddy. Some games simply aren't worth the asking price, but even then obviously there are people who pay it. Just because they do doesn't mean everyone should.
 
they must push the envelope graphically

I really don't think this is true all of the time. While it's typically seen more in independent developers, games come out all the time with "less than stellar" graphics, and they do just fine. People seem to only expect great graphics when the developer tries to implement great graphics. People express complaints when the developer's attempts simply aren't up to par.

In other words, unless you intend to it hit... stop shooing for the moon!

Use a service like Redbox or Gamefly ... all of which equals no revenue to the company that spent hundreds of millions of dollars developing it.

I snipped out your other examples, but it's important to realize that any rental company pays for the game. Because of that, the developers do at least see one purchase.

Also, I'm not sure how it works anymore, but my uncle used to run a video store, and he told me about how the movies he purchased were considerably more expensive than the VHS tape that you would buy in the store (about 5x more). This makes me wonder if the higher prices for rental copies still exists, and if game rentals work the same way.

But it's also going to mean that gaming companies aren't going to realize profits, and they're going to turn away from grandiose projects like Skyrim or The Old Republic...

I don't think that's necessarily true, but I think they're going to find ways to cut corners. An example is with Skyrim and how the game does suffer a bit in the art on the PC. How is it that a racing game for the PC has a larger download size than a huge, open world RPG? 😵

EDIT:

Remember what movie tickets cost back then? Like 3 bucks. Now they're $12. If video games followed the same economy as movies, we'd be looking at $250 games right now.

Why are you comparing apples or oranges here? VHS tape prices weren't that much different than what we pay now for movies on Blu-Ray or DVD.
 
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Also, I'm not sure how it works anymore, but my uncle used to run a video store, and he told me about how the movies he purchased were considerably more expensive than the VHS tape that you would buy in the store (about 5x more). This makes me wonder if the higher prices for rental copies still exists, and if game rentals work the same way.

VHS was much different back in the day, because like 90% of films weren't "released for public purchase". yes that number is totally made up, but the majority of movies weren't even ever sold in the stores for every day consumers to purchase. and the ones that weren't, stores paid like $100/video for.

i know this because my moms friend growing up was a manager at one of those 99 cent video rental places. when mortal kombat came out i wanted to buy it on video, but i couldn't find it in any stores because it wasnt manufactured for public purchase. so i asked him if he could get it for me and told me it would cost like $99. he said that was pretty normal.

they may have even been of higher quality, since the video was expected to be played back much more times than one that someone would purchase for personal use.

but then i remember jurassic park came out on VHS and you could buy it anywhere, and it was about $20.

now a days, every game and dvd is printed for general public purchase, since the movie industry has just changed from people rarely owning videos, to people now purchasing movies like cd's used to be purchased.
 
Just imagine if you can't borrow a game or movie from your brother or best friend. Imagine you can't sell your car. This is ridiculous but as we all know, the companies get their way since they have all the money.
 
Just imagine if you can't borrow a game or movie from your brother or best friend. Imagine you can't sell your car. This is ridiculous but as we all know, the companies get their way since they have all the money.

LOL, well they keep up that trend and they won't have ANY money. That is why competition is a good thing and monopolies are bad for all involved except the higher ups.
 
Then why is Angry Birds so popular? I bet that didn't cost a fortune? People want value, not bloat.

angry birds was amazing to me, so much game for 99 cents.

On the nintendo DS it would have been a $10-$20, even $30 title.

Games are trying too much to be like interactive movies nowadays. Call of Duty is a prime example. It is successful, no doubt, but I dunno.

I'm perfectly okay with developers cracking down on the used games market. Really, anything for the creators of art, I'm dead serious. We're all privileged to enjoy the vision of game designers, and I'd like to see more game designers flourish.
 
snip...
Oh and if this ridiculous concept ever came to fruition, I'd own very few games if even owning a next gen console at all. I buy games when they're about $20-30 used, and that's been my model for years now.
I agree, that's why i'm always a gen or three behind on consoles/games/etc. When they get to the price i'm willing to pay, I buy.
snip...

Point is, no one is against paying $60 for a game, that isn't really the point of the comments. What people want is quality and value. Throwing 100's of millions of dollars at a game and in turn charging $60 a pop simply because "that's how much their budget cost" doesn't mean it's good or WORTH any money they put into it. This goes for games, software, movies, whatever. In every other market, if you don't think it's worth the money, you can return it. You can sell it. You can't do that with software, thus, the reason people do not think it's worth it. If you eliminate the used market, then you've (as someone else mentioned) just cut out a considerable amount of value to people.

More and more, it's like companies in general just expect people to roll over and pay what THEY want them to pay rather than relying on how the market really works. Sad thing is, most of the time, people do roll over.
Finally, someone "gets it"! Thank you for putting words on paper better than I.
What is a fair price for a game? It varies from person to person. I wouldn't pay $60 for CS now, but given how much I played that game since it came out, it would be easily to make the claim that I should have paid $1,000 for it. A show like Game of Thrones is entertaining to me, but it's going to cost me more to watch than 30 Rock; is it worth it to pay a price premium? That's a decision I make as a consumer for myself. In my mind, it's worth it to pay $60 to get a game that has more of a storyline than Angry Birds (althoughI was perfectly content to get Angry Birds for free with Google Chrome).

And, honestly, games have cost $60 forever. Super Nintendo games all cost in the 60-70 range. Remember what movie tickets cost back then? Like 3 bucks. Now they're $12. If video games followed the same economy as movies, we'd be looking at $250 games right now. The costs for both have risen exponentially, and yet the prices haven't risen for video games at all. In fact, they fell during the era of the PlayStation and PS2. So video games have always been around the same price... and now, given rising development costs, that price is suddenly too HIGH? That doesn't make any sense.

I'm not going to argue that there isn't a lot of cookie cutter garbage out there. My nephew loves BF3 and constantly rags on Call of Duty: Whichever One Just Came Out. I showed him screenshots of both and he couldn't tell me which game was which. But that's still on us as consumers. Video game companies see innovative titles losing money so they crank out Call of Battlefield every year because it's safe. You vote with your wallets, which just tells major companies (EA) that innovation isn't worth the investment, and so we get a vicious cycle where "games all suck now, I'm not paying for this, I'll just get Madden." It's a broken system.

But that's the point. I personally have NEVER paid $60 for a game since I simply don't think they are worth it. When the price drops to a point that I'm willing to pay, I get it, used or new doesn't matter. If you eliminate the used sector, I doubt pricing will fall nearly as quick, if at all. At that point i'll cease being a "gamer" completely because I won't pay that price for a "license" on a piece of software I may or may not like and can't do anything with such as sell it.
 
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