News Update:
ARMA2 DEMO coming June 15th or 16th. (Update: Demo delayed 4-5 days).
Arma2 1.02 PATCH
Official Website:[/b] Arma2.com
-Find additional Screenshots and info.
For up to the minute news/updates/addons/mods: Armaholic.com
"There was once a dark age when players were herded like cattle down rigid gaming paths - and Bohemia Interactive Studios were the Che Guevara types who set them free."
...Videogamer.com
VIDEOS (In-Game):
Trailer (HD)
ChDKZ
USMC (HD)
NAPA
Citizen (HD)
Chernarussian Defence Forces
NEW 3/5/09: RUSSIA[/b]
Their Twitter Page.
Their Facebook page.
Extended links from their official website:
NEW!: Characters
NEW!: Chernarus
Factions
Weaponry
Vehicles
Unofficial: Track IR in-game usage (Shows 10 minutes of showcasing and demonstration inside Arma2).
All Videos are in-game, not prerendered or CGI. Any question about head movement is probably from the device known as "Track IR" which was supported in the first Armed Assault.
-Many units not shown in the videos. (UAV Predators drones + many more, cant them all remember now).
In-Game Sound Quality. (In OP).
Some plugs I thought I'd throw in:
SCREENSHOTS (In-Game)
NEW IMAGES (5/19)
Low flying UH-1Y
Small Pond
Capital
Box Art
Direct Links to other images:
Tank Combat
US Air Combat
Russian Transportion
Civilian Animals
A walk in the park
The actual in-game map.
-Images are not edited, photoshoped, or enhanced in any way shape or form according to developers. They did say however they take a bunch of pictures and pick the best ones
Typically the first question people ask:
1. Is this like CoD1-2-3-4/CS2/CS/TF2/HLDM/UT? No. You get shot in the leg, your gimped and will not be walking - ever. Unless you have a medic ether nearby or in your squad. If your medic is 10 miles away, you'll have to get healed up before you bleed to death. If you thought Project Reality was realistic, you haven't seen anything yet. They've also added a feature in which you can "carry" your fallen comrades to a safe location.
Don't let that whole thing scare you though, once you get used to the game - you'll actually give a crap about not wanting to die. Online though, its a different story. Depending on the mission creator, usually most PVP games have a respawn on them. If your the mission creator (making missions is easy), you can make the call. Not to say there isn't faster paced missions, you can create a close encounter CTF or DM just like in your other typical games too. Most online missions though give you anywhere between 5 minutes to 10 minute lives before having to respawn. In other serious games (organized), its usually much longer due to better organization.
Mission Makers can set boundaries/no fly zones as well for the match if they feel like it, but usually there is no need.
I hope people find this game exciting to look forward to. Bohemia will create the true sequel to Operation Flashpoint...blowing away Codemasters. That is, if Codemasters ever decides to actually show a non-CGI trailer of their "OFP2" game.
Release Date: June 19th (Update: Steam June 26th).
More on release dates
Arma2: On Steam.
ARMA2 DEMO coming June 15th or 16th. (Update: Demo delayed 4-5 days).
Arma2 1.02 PATCH
Official Website:[/b] Arma2.com
-Find additional Screenshots and info.
For up to the minute news/updates/addons/mods: Armaholic.com
"There was once a dark age when players were herded like cattle down rigid gaming paths - and Bohemia Interactive Studios were the Che Guevara types who set them free."
...Videogamer.com
Main Features
? Unrivaled realism
ArmA II models real world ballistics & round deflection, materials penetration, a realtime day/night cycle and dynamic wind, weather and environmental effects.
? 60 weapons, 120 air, land and sea vehicles
A comprehensive collection of modern military materiel!
? The most rewarding multiplayer environment
Fully cooperative campaign, massive PvP battles over air, land and sea. Fight friends online for control of 225sq kilometers of real-world terrain! (OBLIVION was 41, Farcry2 was 50.)
? Unique AI
No scripts, no pre defined pathways. AI adapt and use the open environment on the fly.
? Intuituive, powerful mission editor
Design your own mission in minutes or create intricate and unique campaigns.
ARMA 2 benefits from a game engine that has been in constant development for 10 years and is the basis for training simulators used by armies around the globe.
? A player-driven story
Explore multiple paths through a branching campaign. Your actions have consequences!
? Seemlessly blends FPS, RTS and RPG elements
Fight first-hand or control multiple squads. Manage resources and watch your units develop.
VIDEOS (In-Game):
Trailer (HD)
ChDKZ
USMC (HD)
NAPA
Citizen (HD)
Chernarussian Defence Forces
NEW 3/5/09: RUSSIA[/b]
Their Twitter Page.
Their Facebook page.
Extended links from their official website:
NEW!: Characters
NEW!: Chernarus
Factions
Weaponry
Vehicles
Unofficial: Track IR in-game usage (Shows 10 minutes of showcasing and demonstration inside Arma2).
All Videos are in-game, not prerendered or CGI. Any question about head movement is probably from the device known as "Track IR" which was supported in the first Armed Assault.
-Many units not shown in the videos. (UAV Predators drones + many more, cant them all remember now).
In-Game Sound Quality. (In OP).
Some plugs I thought I'd throw in:
-This is an open world game, one map. There are no constrictions, no bridges blocking entrances to secret doorways or locked areas of the map, no loading times between one area of the map and another. If you felt crazy, you could walk the whole 225km distance..
-You can literally snipe a person over a mile away, adjusting for bullet drop, wind etc.
-Game Modes: Everything, you can even invent them. (Yes, Invent, you). Here are some to help for those who need assistance. Your typical: CTF, TDM, DM, Coop missions. Then theres Assassination, Team assassination, team VS. coop (2 vs. teams coop against eachother) the list goes on to infinity. From the games main menu enter the mission editor and start editing! Then play your new mission with friends!
-Warfare PVP mission: Ever played an RTS game and wished to be one of the soldiers on the ground doing all the dirty work while still having a commander to build and defend your base from a first person perspective? This games got it, on a massive scale.
SCREENSHOTS (In-Game)
NEW IMAGES (5/19)
Low flying UH-1Y
Small Pond
Capital
Box Art
Direct Links to other images:
Tank Combat
US Air Combat
Russian Transportion
Civilian Animals
A walk in the park
The actual in-game map.
-Images are not edited, photoshoped, or enhanced in any way shape or form according to developers. They did say however they take a bunch of pictures and pick the best ones
Typically the first question people ask:
1. Is this like CoD1-2-3-4/CS2/CS/TF2/HLDM/UT? No. You get shot in the leg, your gimped and will not be walking - ever. Unless you have a medic ether nearby or in your squad. If your medic is 10 miles away, you'll have to get healed up before you bleed to death. If you thought Project Reality was realistic, you haven't seen anything yet. They've also added a feature in which you can "carry" your fallen comrades to a safe location.
Don't let that whole thing scare you though, once you get used to the game - you'll actually give a crap about not wanting to die. Online though, its a different story. Depending on the mission creator, usually most PVP games have a respawn on them. If your the mission creator (making missions is easy), you can make the call. Not to say there isn't faster paced missions, you can create a close encounter CTF or DM just like in your other typical games too. Most online missions though give you anywhere between 5 minutes to 10 minute lives before having to respawn. In other serious games (organized), its usually much longer due to better organization.
Mission Makers can set boundaries/no fly zones as well for the match if they feel like it, but usually there is no need.
I hope people find this game exciting to look forward to. Bohemia will create the true sequel to Operation Flashpoint...blowing away Codemasters. That is, if Codemasters ever decides to actually show a non-CGI trailer of their "OFP2" game.
Release Date: June 19th (Update: Steam June 26th).
More on release dates
Arma2: On Steam.