Originally posted by: forumposter32
I've seen widescreens with resolutions of 1600x1200 so that forces you to get Uber expensive video cards.
I might get a 19" LCD next year because of the 1280x1024 resolution. Hell, you can always use AA.
Originally posted by: lifeguard1999
So why don't they do it more often? Because widescreens are a recent development and games take awhile to write.
Originally posted by: nitromullet
There are a lot of games that actually support WS natively, but the developers don't make it easy to select (like via a drop down). They make you edit some config file. Doom3, Quake4, FEAR, and UT2004 are all like that. Actually editing the file usually isn't a big deal, but knowing where the file is and what to edit can be. This doesn't make any sense to me. Why would they not want to make WS support easy? Games are for entertainment afterall. IMO, as much as I do like the site, there should be no reason that widescreengamingforum.com should even exist.
Originally posted by: nitromullet
There are a lot of games that actually support WS natively, but the developers don't make it easy to select (like via a drop down). They make you edit some config file. Doom3, Quake4, FEAR, and UT2004 are all like that. Actually editing the file usually isn't a big deal, but knowing where the file is and what to edit can be. This doesn't make any sense to me. Why would they not want to make WS support easy? Games are for entertainment afterall. IMO, as much as I do like the site, there should be no reason that widescreengamingforum.com should even exist.
Originally posted by: darkswordsman17
Originally posted by: nitromullet
There are a lot of games that actually support WS natively, but the developers don't make it easy to select (like via a drop down). They make you edit some config file. Doom3, Quake4, FEAR, and UT2004 are all like that. Actually editing the file usually isn't a big deal, but knowing where the file is and what to edit can be. This doesn't make any sense to me. Why would they not want to make WS support easy? Games are for entertainment afterall. IMO, as much as I do like the site, there should be no reason that widescreengamingforum.com should even exist.
You sure that UT2K4 doesn't support it natively? It did on the last install I did, and I had bought the game I think a month after it was out.
If anything, it's unfair for the people using widescreen (this may be what you were implying, but I'll spell it out for everyone else). The folks with "standard" screens get 16:12, whereas the widescreen users get 16:9 or 16:10 - less overall space. There's nothing stopping the widescreen users from using a standard 4:3 mode, though - it won't take up the whole physical LCD (if you maintain correct aspect ratio), but it should be plenty playable, especially on a larger LCD like the 2005FPW.Originally posted by: Markbnj
For FPS's the engine usually supports it, but there are design issues. Is it fair for some people to have a 16:10 view while others have a 4:3?
Depends on the game. Guild Wars and GTA:SA both have _real_ 16:9 support. I think it's more common to have native at this point.Originally posted by: aldamon
Isn't widescreen mode usually a cropped 4:3 image in today's games instead of a native 16:9 image with more on the screen?
Originally posted by: Markbnj
Is it fair for some people to have a 16:10 view while others have a 4:3?
Originally posted by: BikeDude
Originally posted by: Markbnj
Is it fair for some people to have a 16:10 view while others have a 4:3?
"Fair" is a very relative concept in online FPS gaming. Is it "fair" that someone uses 7800GTX, while everyone else are using GeForce 4 and thus have to crank down the resolution and detail? (not to mention less viewing distance rendered)
You can't really think like that. As long as the user isn't using aimbots or similar, the game shouldn't punish him for simply having better hardware (it is usually a short-lived experience in most cases).
Originally posted by: Sonikku
Many see widescreen as a fad and don't think it's worth the time to include.
Originally posted by: Ackmed
How can it be a fad? WS is really, really popular in TV's now. Its hard to find a big screen (40"+) thats not WS.
It is the future, its just better if they accept it. Personally, I think its pathetic that devs dont add them to any "AAA" game, such as the BF series.
Originally posted by: SynthDude2001
Originally posted by: darkswordsman17
Originally posted by: nitromullet
There are a lot of games that actually support WS natively, but the developers don't make it easy to select (like via a drop down). They make you edit some config file. Doom3, Quake4, FEAR, and UT2004 are all like that. Actually editing the file usually isn't a big deal, but knowing where the file is and what to edit can be. This doesn't make any sense to me. Why would they not want to make WS support easy? Games are for entertainment afterall. IMO, as much as I do like the site, there should be no reason that widescreengamingforum.com should even exist.
You sure that UT2K4 doesn't support it natively? It did on the last install I did, and I had bought the game I think a month after it was out.
IIRC it'll let you select a widescreen resolution if one is listed by your driver, but it doesn't automatically change the FOV for you.
Originally posted by: Ackmed
So? It shows its not a "fad". Walk into any Best Buy, Circuit City, even Wal Mart.. and you will find more WS TV's, than not.
Denying WS is the way future displays are going is pretty silly. In the years to come, more and more WS PC monitors will be out. Even in the last year, there are many more.