Are there any PC Games with OpenGL anymore ??

thatsright

Diamond Member
May 1, 2001
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I know its all DirectX nowadays for PC games, but are there any games out there that have OpenGL either natively or as an option to DirectX? I remember when I bought my first 3Dfx card back in 98 with SLI and I only bought it because of its superiority with OpenGL (Ahhh those where the days, a 'Whopping 12MB for each card). A few years back when I was really into games, I remember the 1st Quake had native Open GL support and it was top notch for its time.

But is it still around for any modern games?

Thanks
 
Feb 10, 2000
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The Quake 3 engine is OpenGL, as are all the many games made from it. Half-Life and its many online multiplayer offshoots run best in OpenGL, though Half-Life also supports D3D.
 

thatsright

Diamond Member
May 1, 2001
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But did OpenGL development kind of slow down after 3Dfx folded back in '01. Or is it an open source type. Obviously my question shows how ignorant I am about anything OpenGL. I just remember the last time I used it, it was far superior to DirectX.
 

glen

Lifer
Apr 28, 2000
15,995
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Originally posted by: thatsright
But did OpenGL development kind of slow down after 3Dfx folded back in '01. Or is it an open source type. Obviously my question shows how ignorant I am about anything OpenGL. I just remember the last time I used it, it was far superior to DirectX.

I think you are thinking about Glide.
 
Feb 10, 2000
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Originally posted by: thatsright
But did OpenGL development kind of slow down after 3Dfx folded back in '01. Or is it an open source type. Obviously my question shows how ignorant I am about anything OpenGL. I just remember the last time I used it, it was far superior to DirectX.


OpenGL never had any direct relationship to 3dfx. In fact, the early 3dfx parts could not support a full OpenGL implementation, and required developers to use their MiniGL API, which I believe translated OpenGL calls into Glide, the native 3dfx API. This is why games like Quake 2 and Half-Life allowed the user to select a 3dfx mode, distinct from the default OpenGL mode. I think the first consumer card to natively support the whole OpenGL API was the nVidia Riva 128.
 

Goosemaster

Lifer
Apr 10, 2001
48,775
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Originally posted by: Don_Vito
Originally posted by: thatsright
But did OpenGL development kind of slow down after 3Dfx folded back in '01. Or is it an open source type. Obviously my question shows how ignorant I am about anything OpenGL. I just remember the last time I used it, it was far superior to DirectX.


OpenGL never had any direct relationship to 3dfx. In fact, the early 3dfx parts could not support a full OpenGL implementation, and required developers to use their MiniGL API, which I believe translated OpenGL calls into Glide, the native 3dfx API. This is why games like Quake 2 and Half-Life allowed the user to select a 3dfx mode, distinct from the default OpenGL mode. I think the first consumer card to natively support the whole OpenGL API was the nVidia Riva 128.

I remember that card....STB Velocity 128 owner myself back in the day:cool:
 

Imported

Lifer
Sep 2, 2000
14,679
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Originally posted by: Goosemaster
Originally posted by: Don_Vito
Originally posted by: thatsright
But did OpenGL development kind of slow down after 3Dfx folded back in '01. Or is it an open source type. Obviously my question shows how ignorant I am about anything OpenGL. I just remember the last time I used it, it was far superior to DirectX.


OpenGL never had any direct relationship to 3dfx. In fact, the early 3dfx parts could not support a full OpenGL implementation, and required developers to use their MiniGL API, which I believe translated OpenGL calls into Glide, the native 3dfx API. This is why games like Quake 2 and Half-Life allowed the user to select a 3dfx mode, distinct from the default OpenGL mode. I think the first consumer card to natively support the whole OpenGL API was the nVidia Riva 128.

I remember that card....STB Velocity 128 owner myself back in the day:cool:

I had that card too.. cost too much! :p
 

Lonyo

Lifer
Aug 10, 2002
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They just released OGL 1.5 and OGL2 is supported in hardware by the new Radeons, although they can;t say that officially because OGL2 hasn't been released yet.

So, no, it's not dead.

And look to the workstation market, most workstation cards are enhanced for OGL IIRC, because that's mainly what rendering programs use.
 

Cooljt1

Golden Member
Jan 11, 2002
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Monster 3d II...i remmeber buying one of these and then later pairing it with another one running with my pentium II 400. oh man i thought i was cool having 3d cards. quake 2....man....the voodoo 2 was my first graphics card and boy did it open up my eyes
 
Feb 10, 2000
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Originally posted by: Booster
Originally posted by: xcript
Doom III.

Yep, this thing will be purely OpenGL. Personally, I think OpenGL looks lots better than DirectX.

That is just implementation - you probably just like the aesthetic of id games. There is nothing inherent to the 3D API that makes one look better than another, and D3D 9 is loaded with tons of visually-impressive features that have not been implemented in D3D.
 

dexvx

Diamond Member
Feb 2, 2000
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Its because while openGL has not been updating, Microsoft has been steadily pushing the DirectX API. When the first Direct3D standard came out, it was a laughable standard compared to openGL. Since about DirectX 7, it has been gaining a lot of momentum. Right now, functionality wise, DirectX 9 is superior to openGL. One of the main reasons why DirectX can adapt and progress so fast is because its backed by one company - Microsoft. OpenGL has a committee and everything do they has to go through a bureacratic style approval, slowing progress as multiple companies have their own agenda. With the exception of Doom III and its derivatives, pretty much all games are now Direct3D based.

And FYI, just because workstation cards use OpenGL doesnt mean its the best. OpenGL is supported by a lot of legacy products, and few businesses want to change legacy products unless its really signficant.