- Jun 2, 2012
- 6,470
- 32
- 91
It seems like anytime a PC game has GPU-driven physics it's always the proprietary Nvidia tech. Is that mostly because of the hardware landscape on PC? ie. all the possible different configurations. It would be too time consuming to code in GPU physics that can run on AMD's spu's, and then create ones that can run on PHYSX as well. I can see why developers wouldn't have the budget to spend time on both.
Are there any games that use PHYSX-style physics but that run on AMD's spu's?
Maybe the new wave of consoles will usher this in?
Are there any games that use PHYSX-style physics but that run on AMD's spu's?
Maybe the new wave of consoles will usher this in?