Are games becomming to bland?

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Kippa

Senior member
Dec 12, 2011
392
1
81
Hehehe maybe a big part of it is the fact that I am becomming or already am an old fart. :)

Still I think that the gaming industry has become so expensive that the big players aren't going to take huge risks. Perhaps it is time to keep an eye on indie games funded by Kickstarter and the like for wildy different games.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
You get older. When you're a kid you count the days until Christmas, when you're older it just comes. Same difference.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
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The other thing i was thinking about today is not only are we getting older, but games themselves are getting more abundant.

It used to be just a handful of games that people played or looked forward to, now the market is saturated with SO many games. You could have 50 games that look interested to get every year now, when you couldn't wait for one to come in in a year in the.

You would sit down and play the same games for months straight, now its you beat the game and move on.
 

Zeze

Lifer
Mar 4, 2011
11,395
1,188
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Getting older and 'smarter'.

They didn't necessarily get worse, but you got tired of gaming and its formula in general, and see through its mechanics better

Take a look at Diablo for example.

When young: Super fun, infinite items and stats. Trying out different builds, etc.

Older: (and playing the excellent Diablo-clone Path of Exile) You used to fuss over and got excited at small stat mechanics, but now you see things in a bigger picture. Level 1-50, upgrading items and skills mean little when they all kill enemies in 2-3 shots anyway. Back in the days, you used all different spells, now you are smart to pick 1 efficient spell for AOE, and 1 concentrated spell for bosses.

All mechanics get old and predictable. You don't get excited for a big armor or damage anymore. It'll only put you 10% ahead of enemy curve, then becomes 10% behind, then you get a new item. Rinse & repeat.

Same goes for other genre like FPS- acquire weapons, go to X, key more, get better items, and repeat.

I think truly strategic games only hold my interest now- like Dota 2 or Starcraft.
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
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Most big title games are bland these days. A large majority of them are - roam, fight, level up, and get new gear; from shooters to RPG's, they are all very similar in nature.

As for getting older, I'm 42, and I pass on alot of shooters now, since they all seem to be deathmatch no matter what the gametype is supposed to be... even in a team game, getting kills is the objective. I've spent thousands of hours in deathmatch back in the day, and am simply tired of it... give me some Enemy Territory type teamplay anyday (with team objectives outside of 'kill'.

Indie games are the saving grace here. Bought maybe 10 big games last year, and maybe finished one; just got bored with them. Bought 20 or so Indie games that on average I put twice as much time into, than the big AAA title games.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
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It appears to me that companies do not want to try "new" stuff. Take left 4 dead series as an example. Where is the call of duty version of left 4 dead?

Are you living under a rock? Call of Duty zombie-mode has been around for years now.

Why haven't more game companies made something like l4d / l4d2?

There's a few games similar to L4D, made by other companies:

Killing Floor
Payday
CoD Zombies (as mentioned above)
Dead Island (to an extent)

As for why there aren't more L4D-style games: Probably because there isn't enough demand for any more clones. L4D already fills the gap. Why would we need more?

Call of duty, black ops, black ops 2,,,, its all the same thing over and over.

You're cherry-picking the worst possible example (Call of Duty), and using it to make a sweeping generalization: "its all the same thing over and over". I can't tell whether you're trolling, or if you're just extremely out of the loop. :hmm:

Same goes for a lot of other people posting here. Man these threads suck.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
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It really does seem to be a bad time to be making this kind of claim. As far as I can tell, we're actually right in the middle of a resurgence in gaming creativity. Sure, there are derivative titles...but that's always been the case. Friggin Pong was derivative of table tennis - this isn't new.

But in the last year alone, there have been plenty of important titles bringing back neglected genres. The Walking Dead brings old school point and click adventures back. Fallen Enchantress brings back Master of Magic, Human Revolution brings back Deus Ex, Dishonored brings back Thief. We've got a sequel to Planescape: Torment on the way, a spiritual successor to Baldur's gate. New entries to Elite and X on the way. In the last couple of years we've had everything from River City Ransom coming back in the form of Scott Pilgrim to the merciless challenge of Dark Souls brining back Nintendo hard gameplay.

And if you're actively looking for genuinely experimental games, indie gaming is doing better then it has ever done in history, and now you've Kickstarter to put your money where you mouth is, to get those games you want made actually mad. And past all that, you've got Good Old Games and console downloadables to give you access to the full library of the past with fewer troubles then ever.

It's quite possibly the best time to be a gamer there has ever been.
 
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Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
Why do we need more call of duty / battlefield clones?

Because there is demand for them.

Whether or not we actually "need" them is subjective, but the demand is clearly there, or else those games wouldn't be making billions of dollars right now.
 

jimhsu

Senior member
Mar 22, 2009
705
0
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The revolution is in independent developers (I don't like the word indie, in that many of the developers making these games are in fact seasoned gaming veterans who just aren't affiliated with a big name publisher right now). The recent space sims on Kickstarter, the Planetary Annihilation team, etc. In fact, it's the true "indie" developers (the ones fresh out of college / still in college with really cool ideas, i.e Limit Theory, Miguel Cepero) who need more exposure right now. Not being tied to a publisher lets you bring bold ideas to the table without having to worry about the next quarterly earnings reports. Crowdfunding (Kickstarter, Steam Greenlight, GOG, etc) is also massively easier without the expense associated with mainstream retail channels.

The fact: sequels sell. When they don't, then you'll see big publishers get behind the Next Latest Thing.
 
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Texashiker

Lifer
Dec 18, 2010
18,811
198
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Because there is demand for them.

Whether or not we actually "need" them is subjective, but the demand is clearly there, or else those games wouldn't be making billions of dollars right now.

There is a demand all right, and then people complain the games are boring.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
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There is a demand all right, and then people complain the games are boring.

The people asking for new COD games, and the people who complain about them being boring, are two entirely groups of people. You're over-generalizing again.

You and I are established gamers and news-followers who have a more varied repertoire of gaming experience, thus we have a more critical, refined taste in games. "CoD is a joke these days, blah blah blah, right?" However, the pimply-faced 12-year-old kid who lives down the street from me will gladly buy the newest CoD iteration every year, without a single complaint. He will play it for hundreds of hours and never get bored with it. Clearly he's enjoying it.

Now imagine millions of those pimply-faced kids going down to GameStop and buying CoD for their Xbox every single year. It's a booming success. Activision doesn't care about elitist forum-goers like us, because we're not their main audience.

Disclaimer: I bought Blops II and have enjoyed it quite a bit. I also understand that it's a watered-down casual shooter designed for the masses. I understand what separates it from other games.
 

Texashiker

Lifer
Dec 18, 2010
18,811
198
106
The people asking for new COD games, and the people who complain about them being boring, are two entirely groups of people. You're over-generalizing again.

<edit>

Disclaimer: I bought Blops II and have enjoyed it quite a bit. I also understand that it's a watered-down casual shooter designed for the masses. I understand what separates it from other games.

Thank you.

I bought skyrim and have only put a few hours into it. Not that skyrim is boring, but I prefer the team work and the intense action of left 4 dead 2 more.

Back in the mid-1990s I was into quake and quakeworld, then diablo and diablo II.

As I have gotten older I have moved away from those run and gun types and games and have moved towards team based games. There for a long time I played team fortress classic and fortress forever.

With those team fortress games the players can still do pretty much what they want.

The left 4 dead forces players to work together, and that is something that I like about the game.

My personal opinion, game developers are not giving customers enough options.
 

BurnItDwn

Lifer
Oct 10, 1999
26,322
1,836
126
Ehh, I don't think it has anything to do with getting older....

I think it's simply studios afraid to take risks. Maybe part of that is due to the economy?
 

Mopetar

Diamond Member
Jan 31, 2011
8,436
7,631
136
I don't think it's entirely about getting older, although maybe that's part of it. I certainly have a lot less time on my hands than I ever used to, but I still enjoy games. I think that the bigger problem is that very few games are making any effort to advance the state of the art, and those that actually try to are usually indie games that fly under the radar. To better illustrate my point, I remember being absolutely engrossed with the first CoD:MW game. Before that, Halo ruled the roost and most FPS games the were released were imitations of Halo or were still aping the MoH series which was the previous big deal in many ways.

However, the CoD franchise just turned into a cruel caricature of itself. The sequels completely lost all of the soul that the original embodied and erected a facade in its place. They still played well mechanically, but they felt like watching a Michael Bay movie; fine if you want some cheap entertainment, but lacking any real substance.

Gaming is bigger than it ever has been, but much like anything else, a lot of it is just generic commercial cruft. For the most part, I don't blame companies for making it either. It's safe and it will generate enough money to make another game. But there are still enough young and foolish developers out their to ensure that the industry continues to advance, even if it's not in the spotlight.

New experiences are out there, you just need to look a little bit harder.
 

Paul98

Diamond Member
Jan 31, 2010
3,732
199
106
There is a lot of redundant games where only the graphics are new while the game it's self is almost exactly the same. Or has removed some of the complexity of the game. I know a lot of these games have become simplified.

So you remember a great game at first then you just get sequels or ripoffs that are almost exactly the same.

Also seems a lot of the great game types don't really have the good new games now days that they used to.
 

dud

Diamond Member
Feb 18, 2001
7,635
73
91
I have bought a few new games over the past 12 months but my interest isn't that high in them. Come to think of it I have lost interest in quite a few games. I was talking to one of my friends and he had lost his gaming mojo as well. This made me think, is it just the two of us or is there more to it.

When Quake 1 came out it was brilliant, original and fun to play and to watch gfx wise for its time. Comming to think of it, quite a lot of games seem to merely be the same game iterated with just better graphics. Its like Quake 1 all over again for 20th time with shinier graphics.

My question is are games becomming bland these days? Just like the same game you bought 15 years ago only with better graphics.



15 years ago PC gaming was relatively new and "brilliant". Today, it takes a really special game to stand out and be commercially successful. Why? ... because most everything we see has already been done once or many times over. Most everything I see is just a variation of a single theme.
 

TheSlamma

Diamond Member
Sep 6, 2005
7,625
5
81
When companies like Bullfrog, Looking Glass and Cavedog all go under and their assets taken over by losers like EA and Ubi, there is not much of a chance of it getting better.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
Some of them might be, but certainly not all of them.

This entire argument is very bland, it's been going on for decades now.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
I dont think its us getting older i really believe the OP is right and its just that games are getting more and more dumbed down. COD # 467, BF #476 type crap over and over and over again.

I've been gaming for more than 20 years, i started off in the atari/c64 days and ever since have always found time to game. The issue is its getting harder and harder to find games worth playing.

I think alot of the mainstream publishers just arnt taking any risks anymore and that has killed off any new groundbreaking games from being made, now you need to start looking at indie games to find anything new but alot of these dont have the funding for good artwork or programming and are released half finished and buggy so therefore turn off alot of the players.

That said there are still good games out there, i just recently started GW2 and while i know alot of people tended to not like it and i didnt even think i would like it i only play it because the girlfirend plays with all her friends and she bought it for me. Im having a absolute blast playing it, i havent been this addicted to a game in years(last game i was this addicted to was L4D(2) and i still play it weekly).
 

JoetheLion

Senior member
Nov 8, 2012
392
3
81
I think that what we experience is classic evolution of a subculture, alternative hobby into mainstream and the strongest point of every such turn is to focus on people who are not members of that subculture, who haven't spend ages playing games in this, nongamers. That is why games are becoming, dumbier easier. I also feel a very strong pull of almost any genre into action category, like some sort of action crucible. RPGs are filled with more actions than needed, with no actual RPG or character development (which is switched to more cinematic yet linear and preset paths where the actual choice is just an illusion - that's mass effect for example). Strategies are getting less strategic, less tactic with strong inclination to action and with only minimalist building and micromanagement (if it's present at all), even adventure games, that were always about puzzles, precisely created locations and story are driven into this dumb action madness.

What's worse is that level design is stagnating, or even worse degrading into linear narrow paths and corridors, even exteriors are looking much like interiors and are designed the same way, with no logic or uniqueness. All these cheap concrete industrial, sterile tunnels are masked and (hardly) justified with cinematic cutscenes on every corner (if there is a corner at all) which are trying to hide the fact, that the actual gameplay is far worse now than 20 years ago (Alan Wake has extremely repetitive and boring gameplay for example). All these movie-like effects and scenes are no excuse. When developers didn't have such "weapons" to use on the VG audience, they had to work hard on the actual gameplay and content.

The same scenario is repeating itself a thousand times, there are very few innovations if any. And they are hardly in VG mainstream. Many publishers and developers are claiming that new technology helps them to make games more real, more enjoyable, but the stories are getting dumber and dumber like the worst cases of Hollywood. Another thing is that because the new technology, there are lot less models used for enemies or NPC. Remember Mass Effect and two models for human women + one haircut? When aliens look the same, it doesn't bother us that much, but our own kind. It won't add much credibility or atmosphere in my opinion. Or the voice-acting in Oblivion, why I should I be glad that I can finally hear NPCs in Oblivion if there are like 6 or 8 voices used for the whole Cyrodiil population? Especially when wood elves and dark elves have the same high pitched voice (Dark elves always had VERY gravel voice). There are lot less different environments in new games, more generic look-alike dungeons.

And what I really hate that there is almost never actual ending to a game. There is always "to be continued", opened end where it should be closed in a games that have no real reason to be have sequel. I hate it especially if I need to buy 2 hour long DLC to enjoy the (many times lousy)ending. Imagine you are in a cinema and you watch a 2 hours long movie and just before the final showdown or revelation or acceptation or whatever...the screen goes black and then a notice appears "to view last 15 minutes, buy our DLC or web episode). Aren't we paying enough money for the game? Aren't we entitled to see the complete story? the point of our effort? Imagine a song, painting or a sculpture with a missing part (not the antic statues :D) that you can see after a while for a "small" amount of money. Another thing is that they are breaking games of normal length into two or three instalments or they are just milking the cow by making irrelevant sequels. How many of the story driven games from last years are actually without sequel or with closed story? Another thing is that the story is supposed to have a point and when you cut the game into little pieces, the point is lost or the motivation for the point is already forgotten by the fourth instalment.

So what is my conclusion? I try to play older games I've missed somehow or adventure games like Gray Matter (technologically obsolete game, but with good dialogues, story and very precise locations) and I hope some of the kickstarter projects will be success not only for the developers, but for the gamers as well.

For me a gamer is not a dude who plays CoD whole day or who's thinking that Mass Effect 3 is the best and most cleverly developed game ever, not to mention people who think that Master Chief is the best VG character of all time. There is certain dignity and this isn't part of it, you cannot be experienced or demanding player with exquisite taste if you lack experience in variability in what you experienced and how you perceive it. It's a shame that true gamers are really a minority, but it doesn't mean that we don't want to enjoy a good game.
 

OVerLoRDI

Diamond Member
Jan 22, 2006
5,490
4
81
Part of it is that gaming has reached a plateau in some areas where progress used to be jaw dropping.

1. Graphics. 90s video games had to have some substance beyond visuals to engage users. In the 2000s graphics really started to take off and peaked in 2007 with Crysis. Since then there hasn't been a whole lot of progress. But that focus on visuals seemed to coincide with a reduction in game play quality.

2. Multiplayer. As internet bandwidth increased and latency was reduced, the accessibility of multiplayer increased. Games like Counter-Strike dominated the internet and every developer wanted a hot multiplayer title. With that focus to multiplayer, the requirement that a game had to be enjoyable for a single human being disappeared. With that story and depth, the things that really sucked you in disappeared.

Summary, reduced limitations reduced the quality of games we were seeing. With more powerful hardware and faster internet, the limitations that required creativity and thought to over come now gone, the path of least resistance is a multiplayer game that is balanced because everyone has the same guns.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
For me a gamer is not a dude who plays CoD whole day or who's thinking that Mass Effect 3 is the best and most cleverly developed game ever, not to mention people who think that Master Chief is the best VG character of all time. There is certain dignity and this isn't part of it, you cannot be experienced or demanding player with exquisite taste if you lack experience in variability in what you experienced and how you perceive it. It's a shame that true gamers are really a minority, but it doesn't mean that we don't want to enjoy a good game.

What a load of self-serving, elitist nonsense.
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
Why do we need more call of duty / battlefield clones?

I have never played any Call of Duty game, or Battlefield game, or any clones of the above, yet I have over 500 games that I own. Not all games are like CoD, and I would say the vast majority are not.
 

tornadog

Golden Member
Aug 6, 2003
1,222
0
76
I don't know if bland is the word I am looking for. I feel I have become jaded with videogames. Last night, I was watching GT's anticipated games of 2013 and the user's choice. And except GTA V and Tomb Raider, I felt absolutely no interest in trying any of the games in the list.