- Sep 29, 2000
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It just seems odd to me that some people are advoxating in this forum that framerates as high as 120 minimum are what is required to play any game. Now coming from the old schoolof 17fps in software Q2, I can't even begin to comprehend 120fps but some things have been niggling at the back of my mind.
First, when you go into your display properties in windows, there is an option to set the refresh rate of your monitor, AFAIK, you cannot go above 85Hz, therefore, a framerate of above 85 cannot be physically displayed by the monitor.
Unless there is some specific game tweaks which allow you to dynamically refresh your monitor,(assume 80Hz for calculation simplicity) your monitor will refresh ever 1/80th of a second. Using the terminology Redraw meaning a new frame and Refresh as the same frame but put up again on the monitor, when you play at 80 fps, your monitor goes "redraw, redraw, redraw...". Playing at 40fps, the monitor would go "redraw, refresh, redraw, refresh, redraw, refresh...". But playing at some other framerate, 53.7 for example would lead the monitor having very erratic sequences of refreshes and redraws, Does this affect the percieved "smoothness" of the game in any way? (a test of this would be to cap your game at 40 and later cap it at something like 42.3 and see if you can see any differece)
As i do not have any of the technology that would let me get close to even 30fps I will have to let other people test these theories
BTW: I have changed my sig as some people <ahem> have been complaining
First, when you go into your display properties in windows, there is an option to set the refresh rate of your monitor, AFAIK, you cannot go above 85Hz, therefore, a framerate of above 85 cannot be physically displayed by the monitor.
Unless there is some specific game tweaks which allow you to dynamically refresh your monitor,(assume 80Hz for calculation simplicity) your monitor will refresh ever 1/80th of a second. Using the terminology Redraw meaning a new frame and Refresh as the same frame but put up again on the monitor, when you play at 80 fps, your monitor goes "redraw, redraw, redraw...". Playing at 40fps, the monitor would go "redraw, refresh, redraw, refresh, redraw, refresh...". But playing at some other framerate, 53.7 for example would lead the monitor having very erratic sequences of refreshes and redraws, Does this affect the percieved "smoothness" of the game in any way? (a test of this would be to cap your game at 40 and later cap it at something like 42.3 and see if you can see any differece)
As i do not have any of the technology that would let me get close to even 30fps I will have to let other people test these theories
BTW: I have changed my sig as some people <ahem> have been complaining