I think its a benefit for all parties. And PC gaming is expanding rapidly.
i hope you are right..... q1 2013 wasn't exacly good
Also, does anyone think that AMD pays full price for the game keys?
Well, if you were a developer, would you want to sell 10 copies of your game at $50/each ($500 total), or would you want to sell 250 copies at $10/each ($2500 total)?
The numbers are just for example, but I think developers are realizing they can maximize their profit by reducing price to move more sales. I think part of this view is being helped along by Steam and Gabe Newell who really showed how Steam sales can result in massive profits even if the developer had kind of given up on trying to sell more copies at the regular price.
The developers still get paid with bundles. It's also better to get paid from a bundle than to have your product pirated and get nothing. Since you can't pirate a GPU, even pirates are indirectly supporting the developer when they get a bundle.I ask because I see you can now buy crysis for less than $30 and Tomb raider for $25 on Origin. That is if you don't want to buy a set for $40 or less on ebay. I can't imagine anyone paying full price for these games due to the bundles, but ultimately what does that do to game developers.. do they even care?
The developers still get paid with bundles. It's also better to get paid from a bundle than to have your product pirated and get nothing. Since you can't pirate a GPU, even pirates are indirectly supporting the developer when they get a bundle.
Well, if you were a developer, would you want to sell 10 copies of your game at $50/each ($500 total), or would you want to sell 250 copies at $10/each ($2500 total)?
The numbers are just for example, but I think developers are realizing they can maximize their profit by reducing price to move more sales. I think part of this view is being helped along by Steam and Gabe Newell who really showed how Steam sales can result in massive profits even if the developer had kind of given up on trying to sell more copies at the regular price.
Even if the devs/publishers weren't paid for bundles it would still be a winning scenario because it's basically free advertising.
1. Gets word of mouth recommendations going among gamers.
2. Increases exposure for your franchise/developer.
3. Kickstarts the pool of multiplayer users, which will improve the experience for the paying customers, keep them coming back longer, and make them more willing to spend DLC money on a good experience.
4. The number of people who both need a new video card and are willing to drop 150+ dollars on one is such a small fraction of your audience that you won't take too much of a hit anyway. Also the number of keys are capped, so you know exactly how much the entire campaign will cost (I found my old unused bundle card, but none of the keys worked because I waited 10 months--silly me!).
Heck, as a marketing expense it's probably more effective per dollar than television ads.
Heck, as a marketing expense it's probably more effective per dollar than television ads.
HD 7990 Game Bundle Price here in Norway:
Crysis 3: $39
Blood Dragon: $19
Bioshock Infinite: $46
Tomb Raider: $49
Far Cry 3: $34
Hitman: $25
Sleeping Dogs: $20
Deus Ex: $14
Game bundle worth: $246
Thats for a physical copy of the game. The CD-keys however would cost much less, so the value in these bundles isn`t that great really.
I ask because I see you can now buy crysis for less than $30 and Tomb raider for $25 on Origin. That is if you don't want to buy a set for $40 or less on ebay. I can't imagine anyone paying full price for these games due to the bundles, but ultimately what does that do to game developers.. do they even care?
I ask because I see you can now buy crysis for less than $30 and Tomb raider for $25 on Origin. That is if you don't want to buy a set for $40 or less on ebay. I can't imagine anyone paying full price for these games due to the bundles, but ultimately what does that do to game developers.. do they even care?
The developers still get paid with bundles. It's also better to get paid from a bundle than to have your product pirated and get nothing. Since you can't pirate a GPU, even pirates are indirectly supporting the developer when they get a bundle.
As for cheaper prices, is Steam/GoG ruining PC game developers because of cheaper prices and sales? Of course not. In fact it's been proven from Steam sales that lowering prices makes more money (e.g. a half price game might sell 5x-10x more copies, so you make more money overall).