Yes it does, that goes back to what I was saying about the loose comparison to Cell. If you have a code base that is very friendly to Vec5 layout and optimize it properly it will be very fast. If you don't have both of those factors at play, then the situation changes significantly.What about MilkyWay@Home? Doesn't that get ridiculous numbers for ati?
It very well may be the case that that is true, but if the code base is very poorly suited to a Vec5 layout then there may be little point in them taking the time to improve it as the performance increase isn't likely to be worth the effort for them. Their interest is in simply getting the packets crunched, and they do have limited resources. More then likely it will remain that MW@H is going to be the distributed platform of choice for ATi until they head in a direction other then Vec5 for their shader layout.Isn't folding at home blatantly unoptimized for newer ati hardware?
It doesn't appear that way based on whay Kyel reported. Both ATi and nV exhibit the same issue when MSAA is enabled and nV is still considerably faster. It appears that the bug is just that, a bug.Isn't Nvidia's huge lead in Metro 2033 due to an AA bug?
Perhaps it is, but using ATi's SDK nVidia has an even larger performance advantage.Is Unigine anything other than a controversial benchmark at this point?
Using ATi's SDK the 480 is close to four times faster then the 5970. That is using ATi's own benchmark. Also, Heaven only really became controversial when one company that was dominating it fell far behind the other company. From an analytical point of view, if anything, the bench is far more friendly to ATi then any of the other tesselation benches we have available including ATi's own.