Discussion Apple Silicon SoC thread

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Eug

Lifer
Mar 11, 2000
24,173
1,813
126
M1
5 nm
Unified memory architecture - LP-DDR4
16 billion transistors

8-core CPU

4 high-performance cores
192 KB instruction cache
128 KB data cache
Shared 12 MB L2 cache

4 high-efficiency cores
128 KB instruction cache
64 KB data cache
Shared 4 MB L2 cache
(Apple claims the 4 high-effiency cores alone perform like a dual-core Intel MacBook Air)

8-core iGPU (but there is a 7-core variant, likely with one inactive core)
128 execution units
Up to 24576 concurrent threads
2.6 Teraflops
82 Gigatexels/s
41 gigapixels/s

16-core neural engine
Secure Enclave
USB 4

Products:
$999 ($899 edu) 13" MacBook Air (fanless) - 18 hour video playback battery life
$699 Mac mini (with fan)
$1299 ($1199 edu) 13" MacBook Pro (with fan) - 20 hour video playback battery life

Memory options 8 GB and 16 GB. No 32 GB option (unless you go Intel).

It should be noted that the M1 chip in these three Macs is the same (aside from GPU core number). Basically, Apple is taking the same approach which these chips as they do the iPhones and iPads. Just one SKU (excluding the X variants), which is the same across all iDevices (aside from maybe slight clock speed differences occasionally).

EDIT:

Screen-Shot-2021-10-18-at-1.20.47-PM.jpg

M1 Pro 8-core CPU (6+2), 14-core GPU
M1 Pro 10-core CPU (8+2), 14-core GPU
M1 Pro 10-core CPU (8+2), 16-core GPU
M1 Max 10-core CPU (8+2), 24-core GPU
M1 Max 10-core CPU (8+2), 32-core GPU

M1 Pro and M1 Max discussion here:


M1 Ultra discussion here:


M2 discussion here:


Second Generation 5 nm
Unified memory architecture - LPDDR5, up to 24 GB and 100 GB/s
20 billion transistors

8-core CPU

4 high-performance cores
192 KB instruction cache
128 KB data cache
Shared 16 MB L2 cache

4 high-efficiency cores
128 KB instruction cache
64 KB data cache
Shared 4 MB L2 cache

10-core iGPU (but there is an 8-core variant)
3.6 Teraflops

16-core neural engine
Secure Enclave
USB 4

Hardware acceleration for 8K h.264, h.264, ProRes

M3 Family discussion here:


M4 Family discussion here:


M5 Family discussion here:

 
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soresu

Diamond Member
Dec 19, 2014
4,242
3,744
136
Final Cut and Logic have been around forever, but were one-time purchases
On that score DaVinci Resolve is cutting into everyones lunch with a well stocked app that does editing, compositing, sound design, color grading and I'm sure other things beside - and all for free unless you need the Studio version features which are also a one time purchase for the current version.
 

Mopetar

Diamond Member
Jan 31, 2011
8,523
7,782
136
Somewhat. It's pretty uneven though. But the performance isn't really the issue, the availability of titles is.

There's always been a chicken and egg problem where Apple either lacked the market share or sufficient computers with graphics capable of playing anything graphically demanding to make it worth a company's time to support the platform.

Apple has stepped up their game considerably and even their low-end Macs now have reasonably powerful graphics that would allow users to play most mainstream titles at 1080p with reduced settings while getting good frame rates.

Apple has built it and now they will come. PC gaming is becoming hideously expensive and a $500 M4 Mac Mini that can run even games like Cyberpunk 2077 without dipping below 30 FPS. The M5 MBP can even hit around 60 FPS with RT effects. Their entry level is now more than capable of mainstream performance.
 

name99

Senior member
Sep 11, 2010
684
575
136
Unfortunately, this is partially just Apple further monetizing their existing apps with a subscription model.

Final Cut and Logic have been around forever, but were one-time purchases. The one-time purchase option is still available on the Mac but people encouraged to pay for the Creator Studio subscription, and these apps are not available on the iPad outside the subscription.

Pixelmator Pro was purchased by Apple in 2024. At that time it was a one-time purchase. You can still purchase it on the Mac but on the iPad it's only available via the subscription.

Keynote, Pages, and Numbers have been free for a long time and will remain free, but some add-on content will now require a subscription.
I'm not interested in people's unhappiness about having to pay for Pro grade software. (If you care about my opinions on that:
https://forums.macrumors.com/thread...on.2475995/page-2?post=34377249#post-34377249 )

I'm interested in the comparison of this functionality set versus Adobe.
 

johnsonwax

Senior member
Jun 27, 2024
467
674
96
There's always been a chicken and egg problem where Apple either lacked the market share or sufficient computers with graphics capable of playing anything graphically demanding to make it worth a company's time to support the platform.

Apple has stepped up their game considerably and even their low-end Macs now have reasonably powerful graphics that would allow users to play most mainstream titles at 1080p with reduced settings while getting good frame rates.

Apple has built it and now they will come. PC gaming is becoming hideously expensive and a $500 M4 Mac Mini that can run even games like Cyberpunk 2077 without dipping below 30 FPS. The M5 MBP can even hit around 60 FPS with RT effects. Their entry level is now more than capable of mainstream performance.
I'm not sure they will come. Apple has put themselves in a difficult spot. Developers can write around AMD/Windows and get XBox/PS and PC, and somewhat Steam. Apple has entirely different GPUs and Metal that doesn't map entirely cleanly onto existing frameworks, either because of features like ray tracing only coming pretty recently or other features like geometry shaders not being supported at all. Apple simply doesn't provide a large enough market except where titles can cross over to mobile - and that crossover is why iOS is the largest gaming platform by software revenue, but having 5090 performance in an M5 Max doesn't matter when that market is made up mainly of games like Candy Crush.

Apple simply needs to make larger investments into Rosetta/GPT and to the main game engines. One of the other big problems is that it's hard to work Macs into existing development/testing toolchains. There's a lot that Apple could do to address that. But while they've had a bigger showing in terms of reception to gaming, that's still being backed by a VERY small team of people. GPT is literally one guy.
 

jdubs03

Golden Member
Oct 1, 2013
1,447
1,020
136
Jon Prosser has a video out, pretty sleek tbh (the animations). That red is pretty nice color.

But he’s got the dynamic Island at the top left.

Contradicts Pu, who I trust more on this (though he didn’t explicitly state the location); and who I hope is correct.

Prosser says it’s because of the variable aperture module, but the FaceID module is supposed to be miniaturized so that should allow for a room with the additional mechanisms of the new camera module on the back. Plus, even if it is a narrower dynamic island and its centered, It doesn’t look like an android; which is the common refrain.

If it were at the top left, where do the time and location icons go? To the right of that? Would look very off and honestly, I don’t think it would sell well.
 

okoroezenwa

Member
Dec 22, 2020
180
181
116
To the right of that? Would look very off and honestly, I don’t think it would sell well.
Sell as in actual unit sales or as something people would like? I would heavily doubt it would impede the former and (imo) the camera plateau is a worse change than this and the 17 Pro still was ok.

Though if I had to guess, I'd assume they'd just have all the status items to the right, maybe time goes back to the centre even.
 

jdubs03

Golden Member
Oct 1, 2013
1,447
1,020
136
Sell as in actual unit sales or as something people would like? I would heavily doubt it would impede the former and (imo) the camera plateau is a worse change than this and the 17 Pro still was ok.

Though if I had to guess, I'd assume they'd just have all the status items to the right, maybe time goes back to the centre even.
I just think the top left hand corner placement Is it going to be off putting for a lot of people.
People upgrading from earlier versions might just go to the 17 series for a cheaper price.

My hope is they have it centered as so:
1768715262419.png
Looks significantly better.
 

Eug

Lifer
Mar 11, 2000
24,173
1,813
126
I really dislike the Dynamic Island. It is very annoying when you’re playing a very widescreen video. It’s inset from the edge, and it’s right in the middle third in landscape mode, where the action is.

A punch out off to the left, meaning a small hole in the bottom fifth in landscape mode, would be a huge improvement, as long as our eyes look centered enough in FaceTime.

This has been a long time coming.
 

jdubs03

Golden Member
Oct 1, 2013
1,447
1,020
136
It’s personal opinion obviously. I like the symmetry. And don’t mind the dynamic island, it’s useful and a step up from the thinner notch of the 13 Pro series.

But to your point, I think you’re in a significant minority.
 
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johnsonwax

Senior member
Jun 27, 2024
467
674
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I really dislike the Dynamic Island. It is very annoying when you’re playing a very widescreen video. It’s inset from the edge, and it’s right in the middle third in landscape mode, where the action is.
I love Dynamic Island and never watch movies on my phone.
 

Eug

Lifer
Mar 11, 2000
24,173
1,813
126
It’s personal opinion obviously. I like the symmetry. And don’t mind the dynamic island, it’s useful and a step up from the thinner notch of the 13 Pro series.

But to your point, I think you’re in a significant minority.
You can be 100% sure that Apple is targeting a smaller cut out as time goes on. The holy grail is to have no cut out at all but apparently it is currently not feasible, but what does appear to be feasible according to pundits/rumours is a significant reduction in its size. I don’t know if that will be a smaller pill or a hole punch in the near future, but either way that would mean smaller.

However, I suspect what will happen is that software functionality of Dynamic Island will remain, until the cutout can be removed entirely.

Dynamic Island has its advantages, but we all know it came about just to hide a hole in the screen.
 
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