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http://www.theverge.com/2016/12/21/14037686/apple-macbook-macos-focus-mobile-features-ios
I enjoyed my time with MacOS, especially the Hackintosh years. Final Cut Pro X was kind of my breakaway point...I split into using a Chromebook as my primary computer and a Windows machine as my workstation (aside from Internet security issues, the 'big brother' features are about the only thing that bothers me these days in Windows). A big reason for this was Apple's handling of their video editing software...I didn't feel like they were taking it seriously anymore. Switched to Adobe Premiere & haven't looked back. I still believe MacOS is a far superior operating system to Windows, but I also don't have to do any hacks to get Windows working on basically any commodity hardware available, plus nearly everything is cross platform these days (outside of my legacy Shake software & Mac-only stuff like Autodesk's Smoke). That isn't to say that Mac computers aren't still moneymakers, however:
This may all sound very dramatic, but yesterday’s report from Bloomberg’s Mark Gurman, someone with impeccable connections within Apple’s ranks, agrees with my assessment:
In another sign that the company has prioritized the iPhone, Apple re-organized its software engineering department so there's no longer a dedicated Mac operating system team. There is now just one team, and most of the engineers are iOS first, giving the people working on the iPhone and iPad more power.
The internal rearrangement of priorities for Apple is very much evident in the changes the company has made in recent years. Final Cut Pro X was a simplification of Apple’s video-editing software that drove many pros away. The professionally inclined Aperture photo editor app has also been replaced by the more universal and simplified Photos. Siri made its way from iOS to macOS, and has been followed by Touch ID and a catalog of touch controls in the Touch Bar. The only other big user-facing alteration to macOS in recent times has been Apple’s Continuity, which is designed specifically to make Macs better at communicating and collaborating with iOS devices. Continuity is like the Mac’s W1 wireless chip for headphones: a spoke connecting the peripheral device to the iOS-based hub.
It might be arguable that Apple is melding its two operating systems into one, but the weight of evidence is heavily on the side of the company making iOS as good as it can be, and then dragging macOS along for the ride. Everything happening with macOS and the computers running it seems to be a retrofitting or adaptation of Apple’s leading-edge stuff on iPhones and iPads. We’ve long ago passed the point of "trickling down" desktop features to the mobile realm — Apple has been "mobile first" for much longer than competitors like Microsoft have been touting that slogan.
I enjoyed my time with MacOS, especially the Hackintosh years. Final Cut Pro X was kind of my breakaway point...I split into using a Chromebook as my primary computer and a Windows machine as my workstation (aside from Internet security issues, the 'big brother' features are about the only thing that bothers me these days in Windows). A big reason for this was Apple's handling of their video editing software...I didn't feel like they were taking it seriously anymore. Switched to Adobe Premiere & haven't looked back. I still believe MacOS is a far superior operating system to Windows, but I also don't have to do any hacks to get Windows working on basically any commodity hardware available, plus nearly everything is cross platform these days (outside of my legacy Shake software & Mac-only stuff like Autodesk's Smoke). That isn't to say that Mac computers aren't still moneymakers, however:
Macs are still a $22 billion business, but Apple is prioritizing the more lucrative iOS.
One of the things that can sometimes go neglected when discussing the Mac, which is after all the product line that first made Apple famous, is how small it has become on the company’s balance sheet. In 2016, Macs accounted for 10.5 percent of Apple’s net sales and were eclipsed by the company’s Services division, which includes things like the iTunes Store, Apple Pay, and Apple Music. The iPhone, by comparison, brought in six times as much in net sales.