- Jul 23, 2006
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The funny thing is I've only just realized it. I'll admit I've had bad feelings towards Apple over how they manage the iPhone platform, but we've been dealing with the same business model for years with game consoles.
Think about it, on a console you are presented with a pretty much standard "dashboard" that allows for some very limited customization. Everything is about maintaining the same experience from console to console, so many features are limited. Third party software can't run in the background because it could cause games to perform undesirably.
Speaking of software, there's no way that you can get any software onto a console without the platform holders blessing. Just as Apple has some strict rules for what gets approved for the App Store, MS/N/Sony all have restrictions as to what types of software they allow and what that software is allowed to do. Also all the licensing fees devs pay to the platform developers are akin to the cut Apple takes from the sale of each App on the App Store. Also lets not forget that there are no third-party software sources on consoles either.
I'll admit I don't only not mind this business model for the console gaming market, I handily support it. It makes me wonder why give Apple such a hard time for bringing this model to the mobile sector, especially because it's a market with a history for usage restrictions. Perhaps it's because there has yet to be a viable and competitive console that is "open" in the sense that Android is on a mobile phone, or perhaps it's just in my mind cell phones are more inherently aligned with PCs than Xboxes.
Just some things to think about, and a reminder that the iPhone platform may not be as overly draconian as many of us like to think at times.
Think about it, on a console you are presented with a pretty much standard "dashboard" that allows for some very limited customization. Everything is about maintaining the same experience from console to console, so many features are limited. Third party software can't run in the background because it could cause games to perform undesirably.
Speaking of software, there's no way that you can get any software onto a console without the platform holders blessing. Just as Apple has some strict rules for what gets approved for the App Store, MS/N/Sony all have restrictions as to what types of software they allow and what that software is allowed to do. Also all the licensing fees devs pay to the platform developers are akin to the cut Apple takes from the sale of each App on the App Store. Also lets not forget that there are no third-party software sources on consoles either.
I'll admit I don't only not mind this business model for the console gaming market, I handily support it. It makes me wonder why give Apple such a hard time for bringing this model to the mobile sector, especially because it's a market with a history for usage restrictions. Perhaps it's because there has yet to be a viable and competitive console that is "open" in the sense that Android is on a mobile phone, or perhaps it's just in my mind cell phones are more inherently aligned with PCs than Xboxes.
Just some things to think about, and a reminder that the iPhone platform may not be as overly draconian as many of us like to think at times.