Apparently Squeenix's 'Agni's Philosophy" can run on a single gtx 680...

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taltamir

Lifer
Mar 21, 2004
13,576
6
76
Holy oranges! Squareenix is making a new game that is NOT called Final Fantasy ##
 

Baasha

Golden Member
Jan 4, 2010
1,989
20
81
What I'm more curious about is the choice of name; Agni's Philosophy. This is a clear (mis)appropriation of Hinduism as Agni is one of the main deities in the Vedas. Agni is referred to as the "God of Fire" and is central to all the offerings that Hindus participate in (yajna).

Agni: http://en.wikipedia.org/wiki/Agni

Anyhow, I would love to demolish this "engine" with my rig! :D
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
What I'm more curious about is the choice of name; Agni's Philosophy. This is a clear (mis)appropriation of Hinduism as Agni is one of the main deities in the Vedas. Agni is referred to as the "God of Fire" and is central to all the offerings that Hindus participate in (yajna).

Agni: http://en.wikipedia.org/wiki/Agni

Anyhow, I would love to demolish this "engine" with my rig! :D

Well, at least the Hindus aren't likely to riot in the streets or blow anything up because of it. ;)
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
I pointed out the obvious: That -in light of such an advanced demo as Agni's being able to run on a typical high end PC - devs must optimize their pc ports very poorly when many of them run worse but also look a lot worse than sqweenix's demo.

Tech demo versus an actual game? That isn't fair. That isn't to say that more couldn't be done to optimize for PCs, we see it occasionally on console ports to PC, just not always.

Given that, pc games could be made to look much better than they do now OR to run much faster without an upgrade in visuals - since you're not happy about the first option, I left you with the second. I ... really don't know how to explain my posts any simpler than that.

You volunteering to pay for it?

I don't know how to respond any simpler then that. Nothing is stopping you from taking all of your money and doing what you are asking others to spend their money on. Explaining why it makes business sense is what matters. You can get into infantile idealism if it makes you feel better, but it isn't going to make any headway. Could console ports be more optimized for the PC? Without a doubt. Want to know something funny? Ports can almost always be optimized better for the consoles too. What incentive is there to do so? Make fanboys wank on forums? That isn't good business.

There are no sales numbers for PC titles in any of those PDFs, as I embarrassingly admit to have checked all of them when I already knew I wouldn't find anything.

What exactly are you looking for? Per SKU breakdown? Those are regularly released through the normal press channels(coinciding with sales milestones). If you want a look at the macro of the situation which gives you a far better view of the big picture then look at the financials.

I'm still waiting ....

Google it.

Funny, I was talking about this just today too.. (but from an opposing standpoint that unique AAA games with lots of art would still be extremely expensive no matter what)

Wait a second, I don't want my comments to be misconstrued. There are resources that we could use available that could reduce development costs at the expense of increasing hardware resources *however* developing a game that looks like Luminous is going to be *very* expensive to make regardless.

Holy oranges! Squareenix is making a new game that is NOT called Final Fantasy ##

With the acquisition of Eidos a while back they have a reasonable amount of IP that isn't Final Fantasy that has some mass market appeal outside of Japan. The odd thing is that this is their Japanese development house which normally is almost exclusively focused on console development with everything else being clearly secondary.
 

Pottuvoi

Senior member
Apr 16, 2012
416
2
81
These tech demos always look so nice, it's too bad they won't be spending that kind of time on all the details in a real game.
In this case the demo was also first made as a offline rendered demo and used mostly the exact same assets. (toes within shoes etc.)

The games next gen using this engine should look similar in quality, especially as they will not spend as much power in invisible things.
 

taltamir

Lifer
Mar 21, 2004
13,576
6
76
In this case the demo was also first made as a offline rendered demo and used mostly the exact same assets. (toes within shoes etc.)

The games next gen using this engine should look similar in quality, especially as they will not spend as much power in invisible things.

ha.. I have seen tech demoes from nvidia and AMD looking amazing even 10 years ago. typically rendering a single (different) woman in a void per GPU family at very photo-realistic manner.

Games never look anything even close to that because a game developer:
1. Cannot afford to devote a team for months to making a single character. There are hundreds of models that need making.
2. Needs to render more then just a single person in a void in real time.

I mean heck, if you ignore those 2 limits you get movie special effects which have been amazingly realistic for many years now.
 

kache

Senior member
Nov 10, 2012
486
0
71
I really hope soon we'll have a breakthrough in physics soon, so that everything can be built directly in the game, without the need of having huge textures, which art teams have to spend months to make.