I pointed out the obvious: That -in light of such an advanced demo as Agni's being able to run on a typical high end PC - devs must optimize their pc ports very poorly when many of them run worse but also look a lot worse than sqweenix's demo.
Tech demo versus an actual game? That isn't fair. That isn't to say that more couldn't be done to optimize for PCs, we see it occasionally on console ports to PC, just not always.
Given that, pc games could be made to look much better than they do now OR to run much faster without an upgrade in visuals - since you're not happy about the first option, I left you with the second. I ... really don't know how to explain my posts any simpler than that.
You volunteering to pay for it?
I don't know how to respond any simpler then that. Nothing is stopping you from taking all of your money and doing what you are asking others to spend their money on. Explaining why it makes business sense is what matters. You can get into infantile idealism if it makes you feel better, but it isn't going to make any headway. Could console ports be more optimized for the PC? Without a doubt. Want to know something funny? Ports can almost always be optimized better for the consoles too. What incentive is there to do so? Make fanboys wank on forums? That isn't good business.
There are no sales numbers for PC titles in any of those PDFs, as I embarrassingly admit to have checked all of them when I already knew I wouldn't find anything.
What exactly are you looking for? Per SKU breakdown? Those are regularly released through the normal press channels(coinciding with sales milestones). If you want a look at the macro of the situation which gives you a far better view of the big picture then look at the financials.
Google it.
Funny, I was talking about this just today too.. (but from an opposing standpoint that unique AAA games with lots of art would still be extremely expensive no matter what)
Wait a second, I don't want my comments to be misconstrued. There are resources that we could use available that could reduce development costs at the expense of increasing hardware resources *however* developing a game that looks like Luminous is going to be *very* expensive to make regardless.
Holy oranges! Squareenix is making a new game that is NOT called Final Fantasy ##
With the acquisition of Eidos a while back they have a reasonable amount of IP that isn't Final Fantasy that has some mass market appeal outside of Japan. The odd thing is that this is their Japanese development house which normally is almost exclusively focused on console development with everything else being clearly secondary.