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AOE III - Updated with G-spy Preview!

warcrow

Lifer
I got this PM from murban135:

There is a new AOE III info out at Gamespy, but I don't want to start a new AOE thread, since your previous thread had some excellent info. Do you want to change your previous thread into the Official AOE III thread so we can keep the info in one place?

Just one idea. Thanks for your time,

Mike
AOE III Preview

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Thanks murban135!





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Who loves ya, baby?

Damn, will you take a look at these screenshots! This game looks gorgeous!

The original Q/A IGN article with Ensemble's Greg Street and Dave Pottinger can be found here.
 
Its about time 3D RTSs started to look as sharp from top down perspectives as their 2D counterparts. Personally, I find 3D in RTSs the most overrated thing ever, but if AOEIII can keep it looking this clean and keep 3D, Im sold.
 
Originally posted by: Farmer
Its about time 3D RTSs started to look as sharp from top down perspectives as their 2D counterparts. Personally, I find 3D in RTSs the most overrated thing ever, but if AOEIII can keep it looking this clean and keep 3D, Im sold.

Yeah, warcraft 3 was pants compared to it's 2d counterparts.
 
Shh! listen... Can you hear that?

It's the sound of my computer whimpering in fear at the thought of rendering those images
 
Incredible
Originally posted by: lozina
Shh! listen... Can you hear that?

It's the sound of my computer whimpering in fear at the thought of rendering those images
At least RTS games aren't as FPS critical as shooters.

 
The other thread
It was on page 3 for me, but not everyones forum settings are the same.

Looks promising, hopefully it'll be as good a AOK.



The Age of Empires III engine is a fully DX9, Shader 3.0 compliant engine with more technical bells and whistles than any other PC game to date. As you can see from the screenshots, we have a world that feels bright and sunny, but with a softness and depth that hasn't been seen before. From things like self-shadowing to HDR (high dynamic range) lighting to water that has proper Fresnel reflectance properties, this is a very high-end graphics engine.

We've also integrated physics into the game in a big way. When units are blown up by cannon fire, we use ragdolls to bounce them around the world, off of rooftops, and down cliffs. As buildings take artillery damage, pieces of the building realistically break off and fall down with proper collision modeling. When you throw in hundreds of integrated animations per unit, the overall effect is quite impressive.
Move over HL2 and Doom 3.
 
Wow the screenshots look really awesome... it sounds like the gameplay will be just as good (better) than AOE II. I can't wait for this.
 
Originally posted by: Vernor
AOK was the last great RTS game I played.


(Not counting the TW series, which is unique).

Agreed. The unit balance was perfect. Definitly the pinnacle of the RTS genre thus far. The only flaw I can think of was allowing you to build anywhere on the map which, of course, led to the FLUSH. It also turned the later stages of games into hide and seek all over the map if it got past Feudal.
 
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