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Anyway to slowdown SC2?

Zebo

Elite Member
I played through in normal and it was way too easy but in brutal they don't allow you to slow down game and no pausing and giving orders like AOE. Hate the frantic pace not enjoying it and not successful. It's really a shame Blizzard doesn't even give you option to slow game and enjoy on your own terms. Is their a hack to force normal speed? Brutal is fastest and they mean fastest. Units fly around screen.
 
So you want to play it on the toughest difficult, but don't want it to actually be hard; just play it on a lower difficulty... Part of Starcraft is being able to execute a sound strategy while under time pressure, but even on brutal it doesn't really require you to push ones speed too much. I can do brutal fine, and I'm a pretty terrible player when it comes to speed.
 
Hate the frantic pace not enjoying it and not successful. It's really a shame Blizzard doesn't even give you option to slow game and enjoy on your own terms.

The game is too hard for you on Brutal, and they do give you the option to slow the game down. It's called 'Hard' or 'Normal' difficulty.
 
Play on Normal or Hard until you're good enough to tackle Brutal. The entire point of Brutal is that it's... well... Brutal. 😛
 
Kinda like others said, ramp down your difficulty until that difficulty level becomes too easy and then try going up. You took a huge jump from Normal to Brutal.
 
So you want to play it on the toughest difficult, but don't want it to actually be hard; just play it on a lower difficulty... Part of Starcraft is being able to execute a sound strategy while under time pressure, but even on brutal it doesn't really require you to push ones speed too much. I can do brutal fine, and I'm a pretty terrible player when it comes to speed.
/thread
 
Go play some solo online. Then Brutal will seem slow.
If you depend on clicking icons to issue commands, then brutal is too fast to handle. Try to practice using hotkeys and brutal won't be brutal anymore if you can issue 30% of the commands via hotkeys.
How pros do it, try not to laugh.
 
I haven't played SC2 but let me get this straight to make the game harder as you increase the difficulty they increase the game speed and take away pause. I hope they make the AI smarter also, otherwise that is just lame. Why not just have a speed slider like Unreal Tournament did and play at what ever speed you want instead of just normal, hard, brutal. Then you could ramp up at your on pace and try to play at lightning fast unplayable speeds. Also no pause what if the phone rings, bathroom break, pizza at the door, you just die. Not cool.
 
The AI is indeed smarter. Also, it's been a while since I played Brutal Single Player but are you sure there is no pause? I thought the game stopped when you go to the menu where you save/load/exit the game.
 
I haven't played SC2 but let me get this straight to make the game harder as you increase the difficulty they increase the game speed and take away pause. I hope they make the AI smarter also, otherwise that is just lame. Why not just have a speed slider like Unreal Tournament did and play at what ever speed you want instead of just normal, hard, brutal. Then you could ramp up at your on pace and try to play at lightning fast unplayable speeds. Also no pause what if the phone rings, bathroom break, pizza at the door, you just die. Not cool.
AI doesn't get smarter, but gain more resources. I have watched replays with Insane difficulty and see that their income is much higher with the some number of workers.

In scenarios, brutal level have more enemies.
 
So not only does the game just play faster, but the AI also gets more resources. Its like a super cheating AI. I bet it never has to scout and knows the whole map and where your units are also.
 
So not only does the game just play faster, but the AI also gets more resources. Its like a super cheating AI. I bet it never has to scout and knows the whole map and where your units are also.
They do scout, and somewhat use those information. However, AI is AI, whenever you attack something at their base, they will withdraw any forces that are not in combat back to its base. That means, if you survive their initial attacks, then you will probably win. Also, if you decided to rush them, you will probably win too regardless of the difficulty. These only applies to custom map AIs.

Scenarios are a bit different. Higher difficulty simply means more enemies and shorter time. IMO the game is in slow motion when the difficulty is below hard.
 
I can't believe no one has mentioned this, but maybe because it doesn't work anymore.

In sc1/war3 single player, hit the - key to slow down game speed, and ++ to increase it.

Maybe it was removed in SC2. I dunno, i just blazed thru the campaign on normal just for story.
 
I played through in normal and it was way too easy but in brutal they don't allow you to slow down game and no pausing and giving orders like AOE. Hate the frantic pace not enjoying it and not successful. It's really a shame Blizzard doesn't even give you option to slow game and enjoy on your own terms. Is their a hack to force normal speed? Brutal is fastest and they mean fastest. Units fly around screen.

stupid rant is stupid.
 
All these games these days are doing this. The state of FPS games are advocating the same thing: Faster faster faster. The days of "thinking" in your games are over. The time of mindless game mechanics has come. StarCraft is the Call of Duty of RTS games.

Well, at least, thats what developers in the mainstream gaming industry are doing. The days of games like Homeworld/Operation Flashpoint are numbered.
 
I can't believe no one has mentioned this, but maybe because it doesn't work anymore.

In sc1/war3 single player, hit the - key to slow down game speed, and ++ to increase it.

Maybe it was removed in SC2. I dunno, i just blazed thru the campaign on normal just for story.

It's not removed, not exactly anyway. The keys are definitely listed in the keybindings menu - but you can't currently rebind keys, and none of the presets have those keys bound.

Whether or not the TC should be playing on a lower difficulty menu, the fact that a game feature is totally inaccessible because there is no custom key binding is ridiculous.
 
All these games these days are doing this. The state of FPS games are advocating the same thing: Faster faster faster. The days of "thinking" in your games are over. The time of mindless game mechanics has come. StarCraft is the Call of Duty of RTS games.

Well, at least, thats what developers in the mainstream gaming industry are doing. The days of games like Homeworld/Operation Flashpoint are numbered.

You have to think in SC2... you just have to think quickly.
Also Homeworld and OFP came out after Starcraft.
 
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