Originally posted by: MS Dawn
If you lock (vync) the applications then it will be 60fps if the hardware can sustain that. With vsync off it can go much higher. At 60Hz tearing is more noticeable but I'd rather have tearing than the chugging or even pausing that occurs when the hardware can pump way over 60 but is locked at 60 with vsync engaged.
There is no reason why having vsynch enabled should cause any pausing in the graphics pipeline. If you experienced that it came from somewhere else.
It makes no sense, from a technical perspective, not to have vsynch enabled when your graphics card is capable of producing more frames per second than the display device can reproduce. If you turn it off then you run into all sorts of synch issues that evidence themselves as what we call "tearing." This occurs when the display starts to scan a new frame, and finds that the GPU is halfway through video memory already setting up the next frame.
60 FPS is more than smooth enough for 99.9% of all visual uses. Some FPS gamers will claim that additional FPS makes them more accurate, and perhaps they are right. If you have a display running at 85hz and can pump out 85 fps that may make a difference. For LCDs you are better off locking at the native refresh rate and using the extra GPU cycles to triple buffer.