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anyone seen Oblivion benchmarks?

Cheesetogo

Diamond Member
Did a quick google search and didn't see anything, and nothing on the forums either. Has anyone seen any benchmarks for it (other than the ones from a while ago)?
 
Benchmarks are going to be inconsistent on oblivion due to random object placement.

From the Nvidia quiote in HardOCP news item:
Our performance testing shows no two benchmark runs are identical in exterior scenes, due to Oblivion randomly placing grass and rocks, changing the amount of grass, and varying other aspects of the terrain.
 
i've read at least one mention of a guy purchasing it in store in canada.. and look how happy this guy looks ;p

http://img378.imageshack.us/my.php?image=200320061310tk.jpg

while some stores may not get it till tomorrow or wednesday, a lot of stores have it today and a lot of people are playing it already as we speak

as for benchmarks.. inconsistent benchmarks are better than none.. and i'm mostly concerned by image quality more than by FPS

can't wait to read a benchmark.. if you spot one, please link it to this thread!

thanks
 
From the sounds of the engine it appears that Kyle's framerate charts are going to be the best way to get a general idea of what performance is like. You can't do a direct comparison, but at least we should be able to get a general idea.
 
I've always been a fan of HardOCP's way of benchmarking games. Gives you a great idea of what type of frame rates you'll run into rather than just an average. The only flaw is that no two runs using real gameplay will be exactly identicle so while running standard benchmarking has it's place, I also think that real world gameplay benchmarking has it's place as well.
 
First I've seen. Add salt as desired.

And, yeah, Brandon at FS is claiming 5-10% variance in outdoor areas b/c of the aforementioned random placement, in which case it might be time for some new graphing methods.
 
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