• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Anyone Playing Rust?

CurseTheSky

Diamond Member
http://playrust.com/

It's in early alpha development, but it's available to play now if you buy a key from the auction. It's made by Garry Newman, of Garry's Mod fame.

It's very similar to Day-Z. You start out with only a few supplies, and your only goal is to survive. Unlike Day-Z, you can interact with the landscape, such as chopping trees for wood, harvesting animals for meat, fat, and leather, etc. Like Day-Z, you can also find random stashes of supplies as well. Crafting is what really sets this game apart, though: you don't have to find all of your weapons and supplies, you can make them. So by chopping some trees and gathering some stone / metal / sulfur, you can build a fire, a hatchet, a workbench, a forge, etc. Eventually you can even craft a 9mm pistol and ammo for it. From there, you seem to need to find plans to make more extensive items.

Day and night cycles are accelerated compared to Day-Z, so while it's less realistic, if you log in at night time, you don't have to wait 8+ hours for it to be day again. Night seems to last for about 30-60 minutes or so, though I could be way off. Zombies seem to be less common overall, though a bit harder to spot. Certain animals, such as wolves and bears, will also attack you if you get too close.

So far it seems fun, though with the Dutch auction structure, you're looking at spending around $40 to try it out (keys sell out quickly at the $40 mark, that's around 3-4 PM Eastern).
 
It's in early alpha development, but it's available to play now if you buy a key from the auction.

Sorry, but I won't pay to test their game. Once they have a feature complete version I'll take a look at it.

I think this trend of 'pay us $$ and we will let you do our QA testing for us.' is hurting the gaming industry.
 
So this game is all the rage now, it seems cool from the videos. Anyone playing it? Is it worth the $20 for alpha atm or should most people wait?
 
Alpha means that the game is not ready for release. So, by definition most people should wait and not play an alpha.
 
Yes, I will not find myself paying for an alpha. Even betas I will not be prepard to pay for unless it is at a steep discount. Though, mind you, I did pre-order SimCity....
 
Alpha means that the game is not ready for release. So, by definition most people should wait and not play an alpha.

Well that is not true for many alphas i've played on steam. That is why I asked, many you get are fully playable and fine, they just don't want to call it a beta yet.
 
Actually, if you read el-capitan's post, it sounds exactly like that.

dur

No, of course I understand that I get the full version upon release. Dafuq? D:

But I will not pay to alpha/beta test a product of which if only have a rough understanding + the developer's promise of what the final product will look like.

If you offer me to purchase an alpha of a AAA title, for a known IP, offered by a reputable house (say Fallout 4, BF5) then I could consider.
 
Last edited:
And you're asking if it's $20 for the alpha. What you should ask is "Is it worth $20 for the game, where buying now let's me play the alpha?"

dur

😵

In that case I'd rather wait for the full release, reviewed, and then pay $20. Then I can make a rational and educated decision whether the game is worth what it claims.

Who knows if this game will get out of beta, will ever deliver?
 
Well that is not true for many alphas i've played on steam. That is why I asked, many you get are fully playable and fine, they just don't want to call it a beta yet.

No, the term 'alpha build' litterally means that it is not ready for release, and that this is a first pass playable version of the game, expect lots of game ending bugs.

'Beta build' means that the game is much closer to complete and that you might find some game ending bugs, and probably more then a few minor bugs.

'Release Candidate' means that they think the game is ready for commercial release, but would like a final pass by QA (which in many cases is the public.)
 
This place is getting WEIRDER by the day.
No one answered the OP question? You all get hung up in semantics and dick swinging. WOW.

OP. I too was looking at Rust and 7 Days to Die. Doing a search on this forum.... Found this.
 
So, how is it? I've read that hackers are a major problem right now. Is the game actually playable? I don't mind it being alpha if it's fun. Minecraft alpha was plenty fun, for example.
 
I respect all the opinions abover but I find the following funny.
We wont pay to test a game but MANY people (Not saying anyone here did... Just read on.) will go for a kick starter.
My opinion, I'd rather pay a few bucks for Alpha Beta OR whatever. Play it, get full game upon release or watch it turn to vapor ware as opposed to throw "X" bucks at a project. Watch my money get tied up and have NOTHING to play for months (years?) in the hopes SOMETHING comes out. Hell, I heard Chris Roberts has been holding monies a LONG time from his Kick Starter for the next "Wing Commander"... What are those peeps playing... Nothing.

That add on for the Walking dead? SURE, it was a cash grab... And that company took a LOT of heat for that. But if it helped them pay the light bill so they could stay in business to develop season 2..... And gave me 6-8 hours of game play. Pffft No prob.... Just my 2 cents as I watch these issues in our world of gaming.
 
This place is getting WEIRDER by the day.
No one answered the OP question? You all get hung up in semantics and dick swinging. WOW.

OP. I too was looking at Rust and 7 Days to Die. Doing a search on this forum.... Found this.

I answered the specific question the OP asked. It is an Alpha. That means that most people should wait. This is not semantics or dick swinging. It is precisely what 'alpha build' means.
 
Hackers are a serious problem atm. Due to the nature of these survivals games minor bugs can be game breaking. I've given up and deleted it today after losing all my stuff from the storage box. It could have been a noclip hacker walking through my walls or a glitch with the storage box. Either way, I don't care and gave up and deleted to make sure I don't get sucked in again. Game definitely has appeal and I'm sure it's great when working as intended. If you do want to give it a shot, read up or watch gameplay videos to get a grip on it and you absolutely need people on your side.
 
I respect all the opinions abover but I find the following funny.
We wont pay to test a game but MANY people (Not saying anyone here did... Just read on.) will go for a kick starter.
My opinion, I'd rather pay a few bucks for Alpha Beta OR whatever. Play it, get full game upon release or watch it turn to vapor ware as opposed to throw "X" bucks at a project. Watch my money get tied up and have NOTHING to play for months (years?) in the hopes SOMETHING comes out. Hell, I heard Chris Roberts has been holding monies a LONG time from his Kick Starter for the next "Wing Commander"... What are those peeps playing... Nothing.

I don't want to play an alpha. I have more money then time and would prefer to have a finished game in my hand.

That being said I have a few reservations about Kickstarter as well. Originally I thought that by kickstarting a game I would be helping developers get rid of the middle man of publishers. That I felt would lead to games that were not as compromised for the marketing department.

But it seems that most of the games that got kickstarted have picked up publishers anyway. So, I’m not sure that as gamers we get much benefit. It seems kickstarter has become a way for developers and publishers to get us to pay while they do market research on what games will sell.
 
That being said I have a few reservations about Kickstarter as well. Originally I thought that by kickstarting a game I would be helping developers get rid of the middle man of publishers. That I felt would lead to games that were not as compromised for the marketing department.

But it seems that most of the games that got kickstarted have picked up publishers anyway. So, I’m not sure that as gamers we get much benefit. It seems kickstarter has become a way for developers and publishers to get us to pay while they do market research on what games will sell.

I'll disagree. That wasn't the case for Shadowrun Returns which I backed and have been playing this week (fun game). It wouldn't exist without KS.

Unless I missed the news that also wasn't true for Wasteland, Torment, Eternity, or the smaller games I've backed (Unrest, Grim Dawn, a couple others).
 
I'll disagree. That wasn't the case for Shadowrun Returns which I backed and have been playing this week (fun game). It wouldn't exist without KS.

Unless I missed the news that also wasn't true for Wasteland, Torment, Eternity, or the smaller games I've backed (Unrest, Grim Dawn, a couple others).

Wasteland 2 has taken on Deep Silver as their publisher.
 
Hackers are a serious problem atm. Due to the nature of these survivals games minor bugs can be game breaking. I've given up and deleted it today after losing all my stuff from the storage box. It could have been a noclip hacker walking through my walls or a glitch with the storage box. Either way, I don't care and gave up and deleted to make sure I don't get sucked in again. Game definitely has appeal and I'm sure it's great when working as intended. If you do want to give it a shot, read up or watch gameplay videos to get a grip on it and you absolutely need people on your side.

Sounds awful, I'll be saving my money.



This might sound harsh but I hope this genre isn't born, and then killed, by these bug ridden low budget, Early Access indie games. Somebody needs to come along and put together a real team with a real budget and make a really good example of a DayZ style game. Between DayZ itself, Rust, State of Decay and whatever the other ones are, this genre is really disappointing me because these games on paper sound like exactly the game I want, but unfortunately only low-budget small-fry indie teams are making them, and it's not turning out well for us IMO.
 
Back
Top