I definitely fought it when it when 60 was the level cap. Our guild was the top raid guild of the server. That said, I was not part of the raiding team when they figured out the fight, as I was on the PvP team at that time.
I got out of raiding, and now whitewater kayak, which has some similarities. https://www.youtube.com/watch?v=fpvQ0Qr9jb4&t=3s
I stopped when MMORPG's changed from being group games, to being solo games where you could group. WotLK was the last time I played an MMORPG. It started to feel like I was grouping with strangers, where being in a group was completely unnecessary. I was particularly discouraged with the standard group dungeons, where you joined a queue with random strangers, and had no need to coordinate, as they were made to be stupid easy. I really liked the difficult dungeon crawls of BC, WotLK killed it for me.Why not both! I have Kayaked but not in years, was fun,live where its not really easy to do unless you want to drive 2-300 miles. I spend most my outdoor time on cars now. Living where i do with winter coming i get lots of time for Raids but I too don't do much of it anymore.
I got held off from our first Ragnaros kill because another Rogue had a tiny bit more FR than me. Sure, let me spend a bunch of DKP on Core Hound Leather just to sit idly in Ironforge. Of course, if I thought collecting all of that resist gear was bad (UBRS ring, Onyxia neck, etc.), I was in for a whole new world of fun getting gear for AQ40.
I love hearing this stuff, it was and wasn't fun all at the same time.. God how i hated Gearscore.. I seldom was the best geared but was always a top 3 DPS in our raids (when i went) and as you say somebody thought GS to low, XXX has better so they are going.. I miss some of it, but not all. I do miss it alot when i look at what the game has became.. I was never a elitist.. lest you follow a strict play and gear up plan you cant go, but what they call raids now are just silly, even the hardest is tame compared to early game. But many people never got to see Rag, etc.. and having the MAIN part of you game not seen by 50% of the average player is no good either. Its a hard act o make it good for all. Time sinks for faction, pets, mounts and achievements have kept it going, while the core game has been super simplified.
Bystander- i agree its became s SOLO game. but have you ever watched how the community is to a NEW player. I left for almost 2 years and came back, i needed to run some instances i have never seen (and I wasn't going yo watch a youtube of it, i wanted to actually PLAY it) holy hell... all i heard was "you loot, your to slow" etc,... they wanted to be done in 5 minutes.. I get that, done it a million times,its boring.. but some quests require specific loot etc.. The player base is crap, its all long term people who are so bored playing, but cant let go of that character they have had since 2004. I have quite and restarted 4 times, all with new accounts, it was fun to level in the old days, today its simple. 1-80 is maybe a 3-50 hour run.. it when you have to work with others it gets ugly now.. and guilds.. they are like a mini high school, unless you "grew" with them, your not somebody they want to help ever.. only when a person is gone are you even considered..And as an EX guild leader i get that too, to many join and just want you to hand hold them.. I get a bit "runny of the mouth" with this as MMORPG's where amazing in the early days.. EQ playing a HUMAN in the dark.. actually scarry, WOW with a good group doing the Deadmines 3-4 times for stuff, when you didn't out-level a piece of equipment when you turned the bosses head in .. I miss it alot.
Bystander- i agree its became s SOLO game. but have you ever watched how the community is to a NEW player. I left for almost 2 years and came back, i needed to run some instances i have never seen (and I wasn't going yo watch a youtube of it, i wanted to actually PLAY it) holy hell... all i heard was "you loot, your to slow" etc,... they wanted to be done in 5 minutes.. I get that, done it a million times,its boring.. but some quests require specific loot etc.. The player base is crap, its all long term people who are so bored playing, but cant let go of that character they have had since 2004. I have quite and restarted 4 times, all with new accounts, it was fun to level in the old days, today its simple. 1-80 is maybe a 3-50 hour run.. it when you have to work with others it gets ugly now.. and guilds.. they are like a mini high school, unless you "grew" with them, your not somebody they want to help ever.. only when a person is gone are you even considered..And as an EX guild leader i get that too, to many join and just want you to hand hold them.. I get a bit "runny of the mouth" with this as MMORPG's where amazing in the early days.. EQ playing a HUMAN in the dark.. actually scarry, WOW with a good group doing the Deadmines 3-4 times for stuff, when you didn't out-level a piece of equipment when you turned the bosses head in .. I miss it alot.
It's the people and the the connections that were formed that made these games great. I played WoW long past the point where I had lost interest in the game itself simply because of the friends I had made in game. When WoW started to transition to a more theme park approach with WotLK, specifically TotC and the Argent Tournament and later patch 3.3 and LFD, the goal of playing shifted more towards "get all this stuff done daily" rather than the go explore model that bc and especially vanilla were based on. We started to see this type of content as early as the netherwing dailies and Isle of Quel'Danas.In the earlier days, there was always a new big MMORPG that came a long, and people migrated, and you basically had a reset. Everyone had to relearn the game, and make new friends a long the way. I have tried new games since, but the problem is that they took WoW's solo friendly, mindless group approach, and they just were not fun.
I guess another reason I really like the near requirement to group to enjoy an MMO, is because it always made it easy to join any MMO, and find friends to play with. Everyone making a new character needed friends around their level to easily advance. You just PUG it, and made sure to play well, add people who also played well to your list, and before long, you were grouping with people you know on a regular basis. When everyone is solo or playing in cross server queues, it's very difficult to make new friends. It becomes a lot more about clicks at that point.
Heh, I'm right there with you. I was in the first guild on my server to break into MC, was hilarious dropping repeatedly to the first two giants over and over, cuz half our people were in greens and the occasional blue. Remember the issues with instancing, half the raid zoning into one instance and being 'perma locked' in that for the remainder of the week?I doubt many WOW players (current) really understand what you did there. I assume you are on one of the "vanilla" 3rd party servers? Doing that when 60 was an actual fight in early WOW, it was mellowed out later so only the 2004-2005 people even know what it was like (you know us OLD CODGERS). With WOW in its current state there is ZERO reason to do it, the greens at level 61 make that hard earned gear obsolete instantly. We wiped 20-30 times before we succeeded back in the day, Reading the FOH boards for tricks and tips ( they almost took every raid/boss down first back then). I miss SOME (not all) of the old world skills. I really hate how raids have been made to be 10-15 minute runs, I really enjoyed the 1-2 hour runs.. but i did come from EQ where setting up for a fight was 1-2 hours, fighting to a boss could be 2-3 hours, boss fight might be 10-20 minutes, then clean up on bad days could take 1-2 hours more (not saying it was better, but you TRIED way harder when you knew the penalty for bad choices) Now doing raids on the hardest level seems like cake, WOW went from make it hard to "make it so anybody who just keeps tiering up can smoke it".. I bitch but I still play it almost daily.. doing final rep grinds in Drenaor now.. im about 3-4 days from finishing exalted with Outcasts and Spears.. (saber cat grind was SAD, how Blizzard ever thought that was an OK thing I will never know.. LONG grind and make it single spot so its almost impossible to find a kill or two) Oh well nice vid!
The first time I had to do this for MC40, I didn't like it. Not so much that it was boring, but more because I saw my stats drop, and that sucked. In future cases, I didn't mind it so much at all, as it gave me purpose to go out and hunt down new gear.It's the people and the the connections that were formed that made these games great. I played WoW long past the point where I had lost interest in the game itself simply because of the friends I had made in game. When WoW started to transition to a more theme park approach with WotLK, specifically TotC and the Argent Tournament and later patch 3.3 and LFD, the goal of playing shifted more towards "get all this stuff done daily" rather than the go explore model that bc and especially vanilla were based on. We started to see this type of content as early as the netherwing dailies and Isle of Quel'Danas.
Yes, grinding resist gear for MC and AQ40 was boring. Yes, farming Naxx40 for all your tank's 4pc sucked. But we did all this because of the people we played with and we had fun doing it with them.
EQ running through the forest zone south of West Commons at night trying to get to highpass hold... What was it Kithicor forest?
the Monk headband quest in EQ .. there where like 4 quests (sorta, headband 1, and 2 and 3.) for each class then it was just kill and gear grind.. But you had to go from one end of map to other depending on where you started, Freeport or Qynos, and yes Highpass Hold and the Orcs and GNOLLS was the grinder.. i corpse ran that one.. die, rez run 10 more feet, repeat.. but i had no idea where i was.. i think i spent 10+ hours getting through my first time.. for a headband! Today i would cry BS at the top of my lungs.. back then.. I bitched but loved every minute of it.. I know I'm jaded today.
We used to form the majority of the guild into two raid groups which was roughly 70ish people, get the other two top raid guilds on the server to do the same, and then go camp the AH in Orgrimmar. We'd be there for hours killing everyone on sight.That's right, isn't it? No people would do that today but it was incredible then. You could sure get lost for a long time in highpass. That reze run wasn't great with the exp loss...
Nope, you don't remember correctly. Or more likely, you never knew how it worked. Don't worry, you were not the only one.For example, with the FR difference between myself and the other Rogue, if I remember correctly, resistances worked in plateaus where you gained a certain amount of resistance if you met certain amounts. As an example, between 80-120 resistance might be 20% off and 121-150 might be 30% off. So, the difference between myself and the other Rogue might have meant absolutely nothing, but we didn't know any better.
I've played a rogue in WoW. Doing high dps was the only thing that mattered. I've seen enough other rogues bragging about how high their dps was and how they really didn't need much FR gear. But you know what ? Killing bosses is all about all raid members learning how not to die. That's the only trick. Don't die. And I remember many many boss-fights, where in the end, when the boss was dead, I was standing and there were a whole bunch of rogues and warriors lying dead besides me. And when you look at the damage meters, I would always outdamage the rogues who didn't wear any or much FR gear. Because I had 100% dps-time, and the other melee died halfway the fight.
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Nope, you don't remember correctly. Or more likely, you never knew how it worked. Don't worry, you were not the only one.
So yes, even if you have 100 FR and the other rogue had 140 FR, and both would make it so that your chance to get hit by fire spells was 50%, the other rogue would still take less damage.
And if you make a mistake: poof, dead.
I loved AQ40.
I was in a crappy guild. Very fun, but not with good results. At one point I joined the top Horde guild on the server. Still nothing special, but they were in AQ40 while most guilds couldn't get past the first 1-2 bosses in BWL. The reason they took me in was probably because I had farmed Nature Resist gear on my own. I went into 5-man dungeons and farmed level 40-60 NR-gear solo. (There was quite a bit in Maraudon).
I remember wandering around solo in BRD. Farming Dark Iron, smelting Dark Iron for guildies, etc.