SlowSpyder
Lifer
- Jan 12, 2005
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I never use AA. Even if I'm playing an older game that my rig could easily run with AA on, I don't use it. While I'm playing I'm usually too focused to notice jaggies.
Originally posted by: OneOfTheseDays
I see a lot of people here are adamant about AA, but for me i've never really been bothered about jaggies at a 1920X1200 resolution. If I have to run a game at 1024X768 then I usually turn on AA, but when running at my native res it's really a non-issue for me. Anyone else feel the same way?
Originally posted by: ArchAngel777
I am really surprised to see everyone's comments here, save for a few.
I am with BFG10K1 on this issue.
I will drop the resolution (provided it scales well) to enable AA. IMO, I don't think any game should be without it. But I will agree that some games are more prone to it than others. Crysis does not need AA as much as many indoor engine based games because there are very few straight lines. FEAR is a good example of a game NEEDING it. FEAR looks like ASS without AA.
Even so I can understand turning it off to get performance, but I cannot understand someone not using it when they have the performance available... I can't believe some people believe AA looks bad... My guess is they are running the shatty algorithm of Quincunx or whatever that was, because that was horrible.
Unless you're running a super-sampling or CFAA derivative AA will have absolutely no effect on texture quality; MSAA and CSAA only affect geometry edges.My current card can handle AA on older games, however I find that it makes textures a bit blurry.
I totally agree.16xAF is a MUST for me. I can't stand anything lower.
Originally posted by: Throckmorton
Originally posted by: ArchAngel777
I am really surprised to see everyone's comments here, save for a few.
I am with BFG10K1 on this issue.
I will drop the resolution (provided it scales well) to enable AA. IMO, I don't think any game should be without it. But I will agree that some games are more prone to it than others. Crysis does not need AA as much as many indoor engine based games because there are very few straight lines. FEAR is a good example of a game NEEDING it. FEAR looks like ASS without AA.
Even so I can understand turning it off to get performance, but I cannot understand someone not using it when they have the performance available... I can't believe some people believe AA looks bad... My guess is they are running the shatty algorithm of Quincunx or whatever that was, because that was horrible.
Reducing resolution, especially on an LCD, then enabling AA makes no sense...
Originally posted by: taltamir
you have a 2048x1536 monitor with a X1900XTX? How big and expensive was your monitor?
Yes, but the native res of my LCD is 1280x1024 (primary). Haven't moved to gaming on the secondary yet (1680x1050).Originally posted by: OneOfTheseDays
I see a lot of people here are adamant about AA, but for me i've never really been bothered about jaggies at a 1920X1200 resolution. If I have to run a game at 1024X768 then I usually turn on AA, but when running at my native res it's really a non-issue for me. Anyone else feel the same way?
Originally posted by: ArchAngel777
But I will agree that some games are more prone to it than others. Crysis does not need AA as much as many indoor engine based games because there are very few straight lines. FEAR is a good example of a game NEEDING it. FEAR looks like ASS without AA.
Originally posted by: adairusmc
I game at 1680x1050 - and I have never seen the need to run any AA.