ManBearPig
Diamond Member
I suck at it, but it's a fun game. Any help? I don't understand half the things...
thanks!
thanks!
Green potion = science, higher the quicker you discover new technologies. Lower the more money you make. Culture allows your border to expand, increases happiness in cities, and if your culture encircles an enemy city, it might even flip to your control1)What difference does it make how much culture or green potion things (uhh, what are those) i adjust in the top left corner? What's that do?
Depends on what kind of tiles, your cities harvest natural resources from tiles2)What exactly do the tiles even do?
If there is a natural resource on the tile (like a banana tree), then build the suggested building with a worker (if available). Cottages are good for plains, farms are better for grasslands with access to water (so you can actually irrigate them)3)Should i be building cottages and farms and all that stuff? I have stuff all over the place, i just built it wherever.
Certain wonders (special buildings) can increase the probability that they will spawn randomly there.4)How can i get more great scientists/engineers/artists?
Check your trade adviser, iirc5)How do i see how much stone and other resources i have (total)?
Population growth in that city, the number next to the city is the number of people in it (x 10000 or so).6)Wtf does the growth bar mean?
You can assign workers to harvest natural resources from the surrounding areas (thus feeding your citizens or mining) instead of having them hang back in the city researching, counterspying, etc.7)Those big circle on the screen when you open up the city viewer, wtf do they do? You can add scientists and stuff but it says starving after a bit so i just didnt touch them.
You can assign workers to harvest natural resources from the surrounding areas (thus feeding your citizens or mining) instead of having them hang back in the city researching, counterspying, etc.
Yes, but eventually you will have more workers than tiles to work on, hence why you can assign idle workers to becoming specialists.So would this increase my culture/science/money?
Depends on the specialist / action.do i get that amount PER turn or just one time
Originally posted by: brandonb
3) Maintenance. Too many troops take a ton of money (and morale) to support. Only build an army when you plan to attack. Otherwise keep 3 defensive units (+ city walls, etc) stationed in each cities.
Thats about it for beginner tips.
Originally posted by: Kazaam
So should i fill in those circles with artists and other things until it says stagnant?
I suck at this game...came in third. 🙁 I couldn't even get to the Manhattan program within the time frame set.
Originally posted by: Kazaam
Nice, thanks guys.
What exactly do the tiles mean? I see food and gold in the tiles in the city viewer all over (in the sea too), but ive got no idea if im getting money from them. AM i getting money from the see just because those tiles are there?