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Anyone find themselves potion chugging in DAO?

Locut0s

Lifer
I probably didn't build the best team so I find myself doing a fair amount of potion chugging in Dragon Age Origins. It's not really a big deal as you can get ingredients for an infinite number and money wise it's not too bad if you sell almost everything you come across. I find it takes about 30-40 normal health poultices to get through each dungeon from beginning to boss battle. Almost all of these being used on the end boss battle.
 
It helps alot to set all party members to drink least power potion at 50% health.

It gets better once you have a secondary healer though.
 
Yes it's a well known concern in DAO, especially on higher difficulty settings. The best way I found to deal with that problem was to buy tons of ingredients and use the herbalism skill to create potions as if my life depended on it, and well, it does depend on it in-game that's for sure, especially with a warrior class character.

Another way I found was to use a "No Automatic Levels" mod for me and my party members, so that I could give both Wynn and Morrigan tons of points in Willpower and Magic attributes, get them the healer-related skills I wanted, find them mana-regeneration equipment, have them on my party at all times and basically have one of them spam healing spells for me and the team.

It's "cheap", but it gets the job done way better than having to rely on raw Elf Roots during combat for healing purposes due to lack of better alternatives. Additionally, equipment that grants extra healing effects received is of utmost importance especially for warriors (Sten, Ogren, Alistair and to some extent even Zevran and Leliana).
 
I used to have an Advanced Tactics mod that let you set many more options. Also I used a mod that unlocked all the tactics slots. I like to micromanage also, but using the tactics was kind of cool for when you hit on a nice setup.
 
just do the health tactic (use weakest health potion when health is less than X&#37😉 and forget about it. get group heal and trigger it when someone also goes below 50% or something.
 
I'm a micro manager I find using tactic just gets my characters killed. I'm pausing every few seconds to issue orders and check on health. Maybe I just suck at programming them.

Same. I used the tactics as a safety net in case I overlooked something.
 
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