Anyone else think Crimson / Radeon Settings Interface sucks?

reallyscrued

Platinum Member
Jul 28, 2004
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"Radeon Settings" that comes bundled along with Crimson sucks. I never thought I'd miss Catalyst Control Center but at least that looked like it was designed for a PC interface.

Did they have a bunch of web or mobile developers design the UI for Radeon Settings?

Changing simple things like AA and AF from "off" to "on" introduces new ...boxes that dynamically try to fit into the window from left to right. This means that my most changed option (AA) will move all the other settings down and over, placing them in new and unfamiliar spots depending on how large the window happens to be and what monitor I have it on.

What was wrong with the lists of settings that had dropdowns that could be set? Why can't "off" be a setting within the dropdown instead of introducing new UI elements from left to right?

Whose bright idea was this? Did they do any usability testing and discover that it's a total pain in the ass? Why didn't the Crimson interface project manager immediately shoot this functionality down as unneeded, overcomplex, and not adding value? Was he/she wowed by the boxes? Boggles my mind.
 
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MajinCry

Platinum Member
Jul 28, 2015
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I found it just fine. I think this is one of those "I DON'T LIKE CHANGE" situations.

Besides, wasn't the whole point of Crimson to give the impression, to the typical consumer, that AMD's graphics division is a fresh and new beast, so to speak?
 

thehotsung8701A

Senior member
May 18, 2015
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I don't like either interface from Nvidia or AMD to be honest. They just feel so clunky. But AMD is worst especially when you try to force AA or other graphic setting...it much easier on Nvidia but that not saying a lot. I wish Intel would get into the GPU market, more competition, better values for customers.
 

james1701

Golden Member
Sep 14, 2007
1,791
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It's about like moving from Windows 7 to Windows 8. Once you get used to the UI, it works just fine.
 

Piroko

Senior member
Jan 10, 2013
905
79
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I think the main interface has an unintuitive structure - some elements are on the top, some on the bottom. The tooltips are rather devoid of information. I don't fancy seeing the advertisement screen when opening crimson.

However, after using it for a month now I have to say that I really like it when a program is as snappy as Crimson. Almost all settings are only two clicks away. The structure is more logical than in CCC. There's no scrolling list of randomness going on. I do not wish to go back.
 

GodisanAtheist

Diamond Member
Nov 16, 2006
8,364
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New interface is just fine. While a vertical list of options that spawn suboptions in line would have been preferable to the current layout, how much time does someone really spend tweaking a game's settings?

Otherwise it felt pretty intuitive. Love how snappy it is as well.
 

thilanliyan

Lifer
Jun 21, 2005
12,065
2,278
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I don't like it. I end up using the second CCC-like GUI for some settings anyway. Why not have it all in one place?
 

reallyscrued

Platinum Member
Jul 28, 2004
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...how much time does someone really spend tweaking a game's settings?

Otherwise it felt pretty intuitive. Love how snappy it is as well.

Um, okay.

How 'bout we just move the windshield wiper switch to inside the glovebox?

I mean, how often do you really hit that switch?

I've never understood the argument of "well you don't use it that much anyway...". If you're responsible for the design of *anything*, shouldn't you be striving to make it as easy to understand and simple to use as possible?

This is definitely a not a "I-don't-like-change" thing, this is a "i-don't-like-change-for-the-sake-of-change" thing. The majority opinion of desktop users of Windows 8.X + is dislike of the new start menu because it caters to the touchscreen crowd. AMD then decides to....transform their software into mimicking exactly that. I don't understand it what their objective behind it was. A snappier interface? Check. Retain useability? Guess not.

They, themselves, probably benchmarks games in a thousand different ways to study if their driver improvements on their silicon is making progress. I wonder if their own employees are complaining about using an interface that isn't geared toward high-end desktop use. (i.e. - with a mouse.)
 
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tential

Diamond Member
May 13, 2008
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I am fine with it. I am pissed there is STILL no triple buffering option in the drivers.
 

Piroko

Senior member
Jan 10, 2013
905
79
91
Um, okay.

How 'bout we just move the windshield wiper switch to inside the glovebox?

I mean, how often do you really hit that switch?
The rain sensor in my car actually is so good, they could just as well.

I've never understood the argument of "well you don't use it that much anyway...". If you're responsible for the design of *anything*, shouldn't you be striving to make it as easy to understand and simple to use as possible?
There's nothing simpler than something that just works (see above). And so far, I'm with GodisanAtheist on this one.

I open up Crimson a lot more than CCC because it's so fast to open and nicer to use (yes, useability is higher imho), but so far that has never been out of any need.
 

fleshconsumed

Diamond Member
Feb 21, 2002
6,486
2,363
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I don't play as many games as I used to, so I haven't had a good reason to change any settings inside the new Crimson UI. However, when I did poke around, I disliked what I saw, it seemed that I had to click twice as many times to get to the advanced settings. So in my very limited experience it's a step down in usability - it looks sleek, but takes twice as much time to get anywhere.
 

Udgnim

Diamond Member
Apr 16, 2008
3,681
124
106
navigating Crimson UI was fine for me

I reverted back to the CCC drivers before Crimson because Crimson capped CS GO FPS even though I set it to not to and I always had to manually reactivate my Gamma setting whenever Windows would load back up
 

zlatan

Senior member
Mar 15, 2011
580
291
136
I am fine with it. I am pissed there is STILL no triple buffering option in the drivers.
There is one for OpenGL.
For D3D it is not possible, because WDDM doesn't allow the driver to change the buffering scheme.
 
Oct 16, 1999
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It's possible on Radeons. RadeonPro can do it. D3D overrider can too. The new Crimson interface is awful and thankfully even as old as it is RadeonPro keeps me from having to use it.

Edit: Oh yeah, running in a window forces triple buffering too.
 
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Oct 16, 1999
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Well in any event ATI/AMD has historically been pretty strict about not doing anything that overrides a DirectX standard. I think it's hurt them as it leaves them less room to work any "magic" in their drivers and maybe why they took such a lead in the evolution of Vulkan/DX12.
 

tential

Diamond Member
May 13, 2008
7,348
642
121
Well in any event ATI/AMD has historically been pretty strict about not doing anything that overrides a DirectX standard. I think it's hurt them as it leaves them less room to work any "magic" in their drivers and maybe why they took such a lead in the evolution of Vulkan/DX12.
O don't care what the "rules" are. Nvidia has the option and amd doesn't and it's annoying.

Infraction issued for thread crapping.
-- stahlhart
 
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railven

Diamond Member
Mar 25, 2010
6,604
561
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Been using Crimson on the 290X I recently got. Overall, I like it.

There are a few things I'd have prefer they'd do differently, but overall it isn't terrible. The competitor's layout, woof.

I'd still prefer old CCC, probably just because I'm more familiar with it. Definitely feel like on Crimson I'm clicking more options. However, it's so snappy it never feels like a burden.
 

zlatan

Senior member
Mar 15, 2011
580
291
136
Well in any event ATI/AMD has historically been pretty strict about not doing anything that overrides a DirectX standard.

Every IHV should do this! I can't count how many times I have TDR, because the driver did some illegal things in the WDDM. Microsoft created these rules for a very good reason, and breaking it will hurt the devs and the users.
 

xthetenth

Golden Member
Oct 14, 2014
1,800
529
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Every IHV should do this! I can't count how many times I have TDR, because the driver did some illegal things in the WDDM. Microsoft created these rules for a very good reason, and breaking it will hurt the devs and the users.

At the very least they should separate out the DX breaking stuff and warn users.
 

Holler

Senior member
May 23, 2000
222
0
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I like the new change and its responsiveness, but its incomplete (additional settings to adjust crossfire settings still uses the old catalyst interface) and missing features. and its buggy...
 
Feb 19, 2009
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Took awhile to adjust to, and it feels very modern, very Apple-like... but that's the way Windows has been going with 8 and now 10.

Best thing is it's just so fast.