Anyone else sick of PC games?

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Gunbuster

Diamond Member
Oct 9, 1999
6,852
23
81
My list of problems with PC games

1: No standard save format. Would it be that hard to make a standard save and push for use of a flash memory card

2: Games are designed for crappy hardware, yea Geforce FX demos look great but the games are years away

3: Game pads and voice communication are an afterthought at best

4: Patches suck, make it right or don't publish it
 

0roo0roo

No Lifer
Sep 21, 2002
64,795
84
91
nolf 2? mohaa? excellent:)

starcraft? oh yea that was fun:)

its not a zero sum game, u can own both a console and a pc, some games are awesome on a big tv.
 

Noriaki

Lifer
Jun 3, 2000
13,640
1
71
Porn, Word Prcessing/Office Apps, Networking, Multi-player, CD-Burning, etc, ad infinitum.

amish

What's that have to do with Gaming?

And you can do all that stuff with a pretty bottom of the barrel machine.
Gaming is the only reason we have high end hardware.

Edit: I should have said gaming is the only reason most of us have high end hardware.
At my work, and I'm sure many of yours, we've seen rigs that put our gaming rigs to shame, but it's nothing we'd ever have on our desks.
 

Staples

Diamond Member
Oct 28, 2001
4,953
119
106
There are only a handful of games that I have ever played on the PC for very long. I play most my games on my Xbox. RTS and possibly FPS games will always be better on the PC because of the high resolution and the mouse but I think just about every other type of game is better on a console because most controllers for PCs never work very well compared to consoles where the game was designed for that one and only design.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Exactly. That has nothing to do with gaming, leave it out of the equation. If thats all I wanted to do I'd buy a cheap old PC.

I dont plan on ditching either, but with cash being strapped right now enough that I'd have to choose one or the other, I'd probably go more with console games.

Part of me is considering ditching the GF 4200 and just sticking with the onboard GF4MX of an Nforce2 for now. Because honestly, I cant think of a single game on the PC that REALLY uses pixel shaders aside from a little fluff here or there so they can say they use pixel shaders.

Then again, that'd be a little too drastic, but all the new hardware coming out really doesnt excite me. I'd rather see my current hardware exploited better rather than buying new useless wont be used for 2 years hardware.

NOLF 2, UT2003, MOHAA, WC3, Mafia, AOM, all genius games, but is it worth all of the money? Not so sure...
 

AgentDib

Member
Nov 21, 2002
140
0
0
Consoles are great for racing games and fighting games. When you only need 6 or 7 buttons and a directional pad or two to do something it's nice to have it on a big screen TV. I'm shocked how long it took PC games makers to adjust to an efficient style of keyboard use (obviously none of the companies bothered to have an industrial engineer look at the problem) but since WASD has become the standard you have some very detailed keyboard layouts.

WASD for movement, Q and E for leans or wep presets, Z X C for crouch / rolls / zooms, R F for talking or using / dropping things, 1 2 3 4 for quick weapon switches or mode changes, space for jump /boost , left control / left shift for travel adjustments and if you add in V and tab for misc. keys or menu options then you have 20 buttons under one hand. The mouse as a mechanism for aiming with left click fire, right click secondary fire, mouse wheel scroll is a good deal more accurate than any other system I have tried (and i've tried most of them, even the wacky orbs).

Of course being able to type to talk to people is fun in online games and opens up the MMO genre that performs a lot better in the PC market.

What the PC needs to enter the fighting market strongly is a brave developer to include aim in a fighting game. Using the mouse to aim at a location to direct your blow would be tricky to learn but would eventually be a significant leap ahead in the fighting market. Rather than punch high / punch low.. actually punching at a specific location and having a block you could incorporate that was also aim based. Chaining punches and kicks and their respective blocks together will make for a highly entertaining PC game (especially if the online capabilities that the PC is so well suited to are developed).

Now just imagine that fighter game blended into the current FPS market where teams of fighters played football against other teams of fighters...

I do hear your point about boredom with FPS games though... after playing them very heavily since quake 2 i was quite surprised when my friend sent me a copy of red faction (a game with destructible environments i missed the first time around) and I found myself playing through it with my eyes closed the first time around in the span of a few hours.