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Anyone else prefer higher resolutions to AA ?

davidrees

Senior member
I have an MSI GF4 Ti4600.

The AA feature was pushed as one of the reasons to get the card.

I tried it a little last night on NOLF and Q3A - I did not like it at all.

I did not notice it that much on Q3A (except the lower FPS) but on NOLF, there was a lot of artifacting and it really made the frame rate erattic. Also - the effect was fairly noticeable at times and on the 2D screens there was some really bad artifacts.

I then remembered when I had my V5 5500, I never used AA - I played Tribes 1 mostly, and it did pretty much the same thing.

Personally, I find that running 12x10 or 16x12 resolution looks better than the AA effect

ph - I was using 4X and some Quincuxn whatever types.

Anyone else think AA is just a big yawn?

DR
 
I perfer high resolutions with AA. Quincunx is terrible, and is the only one that causes real problems.

I also like candy, 🙂
 
My first preference is to set anisotropic filtering to the max. Then I usually run at 1600*1200*16. I dont see much of a difference in 32 bit color except for lower frame rates. Then I set the AA as high as I can and still keep good frame rates.
 
I actually never use FSAA for gaming even in slow RPG`s,I did try it a few times on some games that I could run well,however I prefer to run without FSAA in higher res.I don`t miss it at all.

🙂
 
I let applications control my AA since some games dont take advantage of it, I dont wanna hurt framerates for nothing. I run every game that supports it at 1600 res.
 
I turn my resolution up as high as I can, then I turn on AA with a healthy dose of anisotropic filtering.
 
The thing i hate most about AA is that it tries to anti-alias text, making them hella blurry. At high resolutions, the jaggies are barely noticeable anyway and to me is much more preferable than having blurry lines..

AA is just that, the blurring of lines..
 
NVs implementation of FSAA has always been quirky with some games. For the GF4 the 4XS mode supposedly looks a lot better but I don't know if it works flawlessly (I highly doubt it).
 
I always use high resolution because it looks much better and fixes more problems than any version of FSAA does, and that includes 3dfx's version.

I only use FSAA if I have no choice (eg the game is stuck at low resolutions).
 
The only place where I use FSAA is in Freespace 1, which is stuck at 640x480.
If I have the choice, higher resolutions is definately the way to go.
 
Depends on the game. I run CS at low-res with AA enabled. Games that have small text like Homeworld, I run them at high-res without AA. I run just about everything at 32-bit because I can very easily see the banding that occurs in color transitions with 16-bit.
 
All FPS game I use high resolution and aniso.

All Racing, flight simulators I use 1024x768 than add AA and aniso if I have enough umph.
 
Eman probably summed it up for most people. FPS games are more suited to medium-high resolutions with texture filtering. IMO Racing games and flight sims can gain quite a bit of visual quality from AA.
 
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