Black Octagon
Golden Member
- Dec 10, 2012
- 1,410
- 2
- 81
Developments on the display front have been my biggest source of interest in recent years.
- Overclockable, 2560x1440 IPS panels
- 4K (and 8K)
- New aspect ratios like 21:9
- Low persistence technologies (LightBoost etc.)
- G-Sync
- Oculus Rift
Some of these technologies are only really helping LCD displays finally start to catch up with what quality CRTs could do years ago. But overall, things are moving forward.
I fully agree that on the source side things seem a little slow. That goes for both the PC hardware but moreso for the games themselves. I continue to hope that the new generation of consoles will push things forward, and that other variables will help the process (e.g., the Mantle API).
Slow progress to the hardware is not as big a deal as is the lack of concerted efforts to leverage what the hardware can do. How many games even properly leverage GPU compute, for instance? Multithreading? Heck, games are still coming out with silly FPS caps.
...
...The thrust of this post seems to have drifted a little. Bah, too lazy right now to rework it.
- Overclockable, 2560x1440 IPS panels
- 4K (and 8K)
- New aspect ratios like 21:9
- Low persistence technologies (LightBoost etc.)
- G-Sync
- Oculus Rift
Some of these technologies are only really helping LCD displays finally start to catch up with what quality CRTs could do years ago. But overall, things are moving forward.
I fully agree that on the source side things seem a little slow. That goes for both the PC hardware but moreso for the games themselves. I continue to hope that the new generation of consoles will push things forward, and that other variables will help the process (e.g., the Mantle API).
Slow progress to the hardware is not as big a deal as is the lack of concerted efforts to leverage what the hardware can do. How many games even properly leverage GPU compute, for instance? Multithreading? Heck, games are still coming out with silly FPS caps.
...
...The thrust of this post seems to have drifted a little. Bah, too lazy right now to rework it.