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Anyone else burnt out on flat screen gaming?

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how could you be uninterested? I am sure I will buy one when it comes out...but I know several who would not. But anyone who is "in" to gaming is at least curious 🙂

That's obviously not true.

Why would you even say that? Especially right after Raduque said they weren't. You countered with a false statement. Congratulations on losing that argument and your inability to realize that peoples' opinions are not always yours.
 
That's obviously not true.

Why would you even say that? Especially right after Raduque said they weren't. You countered with a false statement. Congratulations on losing that argument and your inability to realize that peoples' opinions are not always yours.

Some people hold the opinion that the internet is a fad. Not all opinions are equally valid.
 
Just a horrid technology, how anyone even tolerates their monitor baffles me.

That said, I really have no interest in moving beyond a traditional monitor, I just want them to improve to a point where they aren't distractingly bad.

You picking monitors up at toys r us or something? My 4k monitor is GREAT.
 
how could you be uninterested? I am sure I will buy one when it comes out...but I know several who would not. But anyone who is "in" to gaming is at least curious 🙂

I'm certainly curious. I'm holding out hope for it being a new and amazing way to play games in fact. We really won't know until the consumer version ships and the reviews start rolling in, but for now I'm going to go ahead and assume it's awesome. I keep trying to imagine what stereoscopic 3-D is going to be like when the image fills your entire field of view instead of appearing on a relatively small rectangle in front of you. It's actually kind of hard to picture in my mind. It could be incredible though. I kind of agree with you about the staid attitude that would prevent someone from drumming up ANY kind of interest at all.
 
You picking monitors up at toys r us or something? My 4k monitor is GREAT.

For gaming even the best LCD based monitors have issues. 4k typically makes it worse.

First is that LCD's are typically sample and hold displays. That means for the vast majority of time the screen is displaying the wrong data. That causes blur are the eye tracks objects but the image doesn't move. LCD also have their own inherent blur with long times where the pixels aren't fully the correct image (ghosting). Most LCD's are only 60hz displays (This is especially a problem where 4k is concerned. some are only 30hz. I don't think there are any 120 or 144hz 4k yet). This means they simply can't display high frame rates and induce lag.

The best displays for gaming are 120 and 144hz strobing displays. They typically have the distinct disadvantage of being TN panels with poor colors. Both in depth an accuracy. LCD's with high color accuracy usually have very poor motion characteristics. We're still struggling to catch up to CRTs from a gaming perspective.
 
I can understand people not liking blur, but when they start in on "color accuracy" in regards to video games, I start losing faith. Who cares if it's "accurate" as long as it looks good?
 
You picking monitors up at toys r us or something? My 4k monitor is GREAT.
The static contrast ratio is maybe 900:1 if I had to guess. You obviously enjoy it, so I'm happy for you, but I can't stand glowing black levels.

I can agree with Nebor to a degree as well, as LCD's have gotten to a point where the high end versions of most any panel technology can produce accurate enough colors to the naked eye, which is all I need. I'd be a bit hypocritical boasting about the color advantages my CRT has over LCD's when I've never calibrated it using a colorimeter.

If I were to tie this into the VR topic, I'd be more interested if they first solved the major issues with traditional displays in general. Otherwise they'll be building everything on an already flawed foundation.
 
I can agree with the 3d being gimmicky in the context of TV, I've seen it go and come for a long time. We've never actually had consumer accessible VR to see if it sticks or not though. Unless it sucks, I can't imagine it not being a hit for certain things. I'd think competitive FPS gaming would be high on that list once the bugs are worked out.

I'm at an age where I can see dieing now. Not like yeah we all gotta go sometime, but I can really see it and about how long it took to get where I am, and how little time I have left to get further. It's a bit sobering and it's made me ponder a lot of things. The way I have lived I'm probably middle aged at best. I'm never going to go to Mars. Never see the earth from orbit. And a million other even terrestrial things I thought might happen when I was a kid(flying car!). Beyond just gaming and jerkoff stuff like that I really hope VR lets more people broaden there horizons so to speak when they can't do it in the phys world.

First person shooters are exactly the type of game it won't be good for. Competitive multiplayer ones anyway. It's much quicker and easier to flick your mouse in a direction to look at something than it is to move your head back and forth. FPS's, MOBA's, and RTS's, which are the most popular types of PC games, are best and most easily played on monitors. People aren't going to give up that competitive advantage. I'm sure the technology would interest some people for games like Skyrim though.

Things like this https://www.youtube.com/watch?v=NYHcHlEGpn4 are cool looking and possibly immersive, but anyone using something like that is going to get absolutely demolished by a half-way decent player with a monitor, mouse, and keyboard. It's interesting technology, but very niche and gimmicky. It's definitely not something I would invest money in in the hopes of it catching on with a large consumer base.
 
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I imagine large screens and tiny screens are getting more engineering attention than midsize (pc monitor) screens are these days. Maybe that'll help with the little head mounted stuff.
 
I ordered a DK2 yesterday. Let's see how it goes. Like one reviewer said it is worth the $350 one usually spends more than that one gpu and/or monitor upgrades in a year.
 
First person shooters are exactly the type of game it won't be good for. Competitive multiplayer ones anyway. It's much quicker and easier to flick your mouse in a direction to look at something than it is to move your head back and forth. FPS's, MOBA's, and RTS's, which are the most popular types of PC games, are best and most easily played on monitors. People aren't going to give up that competitive advantage. I'm sure the technology would interest some people for games like Skyrim though.

Things like this https://www.youtube.com/watch?v=NYHcHlEGpn4 are cool looking and possibly immersive, but anyone using something like that is going to get absolutely demolished by a half-way decent player with a monitor, mouse, and keyboard. It's interesting technology, but very niche and gimmicky. It's definitely not something I would invest money in in the hopes of it catching on with a large consumer base.

I think it's apples to oranges in that case. Not too un-different than comparing FPS to like, airsoft or paintball. Same principle, completely different practice and skill set.
 
I ordered a DK2 yesterday. Let's see how it goes. Like one reviewer said it is worth the $350 one usually spends more than that one gpu and/or monitor upgrades in a year.

It certainly is an interesting piece of hardware and I'm sure it's worth the $ if you look at other ways we blow $$$

Does anyone know what the actual device costs to build?

I'm going to wait until C1 and pre-order if possible. I'm 99% positive DK1 would have given me motion sickness and I'm 60% positive DK2 will give me issues.



People keep saying "but how will this work with FPS" the short answer is it won't work well at all. When you listen to Palmer and John Carmack, they sort of brush through it and say stuff like "Well, we haven't found the right input device yet." It's basically because it doesn't exist and won't exist for a small amount of $$ like a mouse/joystick.

What Oculus works PERFECTLY though are with cockpit games. I just can't imagine the feeling of turning on the headset, and looking inside my own Mech cockpit for the first time. Reaching up, starting the power and activating the weapon arrays.
uggggh 🙂
 
It certainly is an interesting piece of hardware and I'm sure it's worth the $ if you look at other ways we blow $$$

Does anyone know what the actual device costs to build?

I'm going to wait until C1 and pre-order if possible. I'm 99% positive DK1 would have given me motion sickness and I'm 60% positive DK2 will give me issues.



People keep saying "but how will this work with FPS" the short answer is it won't work well at all. When you listen to Palmer and John Carmack, they sort of brush through it and say stuff like "Well, we haven't found the right input device yet." It's basically because it doesn't exist and won't exist for a small amount of $$ like a mouse/joystick.

What Oculus works PERFECTLY though are with cockpit games. I just can't imagine the feeling of turning on the headset, and looking inside my own Mech cockpit for the first time. Reaching up, starting the power and activating the weapon arrays.
uggggh 🙂

Another large issue for FPS games, that has been mentioned by Palmer and Carmack as well, is the inherent motion sickness. People don't seem to get sick using the VR in cockpit or drivers seat type games, but when your character is walking or running it apparently really messes with your equilibrium. Your brain knows that your head is moving forward in space, but that your feet aren't moving, and it makes you sick and dizzy.
 
I can understand people not liking blur, but when they start in on "color accuracy" in regards to video games, I start losing faith. Who cares if it's "accurate" as long as it looks good?

Well the bigger problem with TN is the viewing angles and how colors/brightness changes if you move around. I agree that its the least important problem when its within reason. Its why I have a TN panel for games and an IPS 100% ARGB panel for color critical stuff.
 
Well the bigger problem with TN is the viewing angles and how colors/brightness changes if you move around. I agree that its the least important problem when its within reason. Its why I have a TN panel for games and an IPS 100% ARGB panel for color critical stuff.

Why not just get a monitor with a switch to flip between TN and IPS?
 
how could you be uninterested? I am sure I will buy one when it comes out...but I know several who would not. But anyone who is "in" to gaming is at least curious 🙂

Besides, some of us in the real world don't have the time to play games. Glad you find the time.

Some people just aren't excited as you I guess.
 
I have no interest in 3D or VR technology. It's a neat little sideshow gimmick, and may be somewhat interesting for a few singleplayer games...maybe. But there's no way I can imagine anyone playing a competitive multiplayer game on one, and those are basically all I play.

I'll happily stick with my LCD monitor. I just need companies to start making decent games again for me to display on it.

It's not a "gimmick", what deserves the name "gimmick" is actually a visual experience (whether it's a game or a movie or whatever) on a 19" or 20" 2D flat screen in front of you.

This is STILL the same concept we're using here since the first movies or TVs came out, like 100s of years ago.

NOW you are simply more used to it and this is the reason you consider it "normal". The difference with VR is that you will be *IN* a game world as opposed to looking at a tiny screen in front of you, a screen where there is no concept of size of objects, depth, perspective etc...in terms of immersion, 2D screens are a total joke.

You say now (for whatever bizarre reason) that a VR "world" would not be suitable for MP or MMO games, why? Doesn't make sense to me.

However, I agree that current 3D TVs and 3D Monitors (3d Vision) etc. are indeed nothing but a gimmick..because they lack something ESSENTIAL which even the best 3D can not give you: Field of View. (Unless we're talking about Imax where a realistic FoV can be achieved). Even a 60" big screen and the latest 3D tech cannot give you a real immersive experience.
 
I've read about Occulus for years. Note: read. I actually have little interest in it until/unless it ever actually becomes a real consumer product.
 
I didn't pay much attention to it either till JC got onboard. And I'm sure the mil will drive the tech forward too.
 
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