• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Anybody do mobile app development, how do you like it?

holden j caufield

Diamond Member
I currently work for a relative's company, went from helping out to full time admin to probably over 70 hours (I don't get overtime...yeah family).

Mobile app development interests me. I've learned a little java in the past and android development interests me (IOS and xcode doesn't).
 
i've done a bit the past 5-6 years. i have like 10 apps in the app stores (iOS and Android ports) right now, very niche apps, with the exception i made a game when flappy bird was the craze since i too wanted to make $50k/day in ad revenue. i've probably made maybe like $100 total in the 2 or so years it's been on the app store lol.

i've also been working with 2 other guys since october on a more serious app and we've started a company. been spending 20-30 hours a week in my spare time on it. we're starting in iOS then porting to Android after we finish this and it's running in production.

we plan to have it in apple test flight beta by the end of june. hopefully everyone hears about it once we launch. we have a marketing strategy and press releases ready to be sent out so hopefully some big site posts an article about it.

the app is a completely new take on the dating app space. it's far from another tinder clone though, completely different. and everyone in the world is going to resonate with the name of the app.
 
the app is a completely new take on the dating app space. it's far from another tinder clone though, completely different. and everyone in the world is going to resonate with the name of the app.

Is it called "Facial"?
 
Last edited:
i've done a bit the past 5-6 years. i have like 10 apps in the app stores (iOS and Android ports) right now, very niche apps, with the exception i made a game when flappy bird was the craze since i too wanted to make $50k/day in ad revenue. i've probably made maybe like $100 total in the 2 or so years it's been on the app store lol.

i've also been working with 2 other guys since october on a more serious app and we've started a company. been spending 20-30 hours a week in my spare time on it. we're starting in iOS then porting to Android after we finish this and it's running in production.

we plan to have it in apple test flight beta by the end of june. hopefully everyone hears about it once we launch. we have a marketing strategy and press releases ready to be sent out so hopefully some big site posts an article about it.

the app is a completely new take on the dating app space. it's far from another tinder clone though, completely different. and everyone in the world is going to resonate with the name of the app.

Good luck, I'm wondering if I should be learning more about IOS environment and xcode.

To me people on iphones/ipads are more likely to click on ads or buy apps. I know many people on androids who have never even spent .99 or clicked an ad, or they're rooted with edited hosts files or ad blockers.
 
Good luck, I'm wondering if I should be learning more about IOS environment and xcode.

To me people on iphones/ipads are more likely to click on ads or buy apps. I know many people on androids who have never even spent .99 or clicked an ad, or they're rooted with edited hosts files or ad blockers.

yup, my personal experience is i've made probably 5-6 times more money on my paid ios apps vs android apps. people on ios definitely spend more with my apps, and everyone on android wants everything for free.

our app is going to be free but we have a monetizing strategy in place already. but it can be used 100% for free even with extra features. kind of like candy crush almost.

and no it's not called Facial lol.

EDIT:

and xcode is the worst ide i've ever used, next to eclipse. but for ios dev it's the best. i tried using appcode (jetbrains app) but it was missing a lot of stuff.
 
Last edited:
I've been doing it for about three years (Android native development in Java), but only a little bit until about a year ago when I got more serious. I got one little simple app in the Google Play Store. Android native development is ok but I wasn't a fan of the IDEs (Eclipse and Android Studio, though the latter is better IMO) nor the shitty, slow Android emulator.

Right now I'm beginning to use Xamarin to do cross-platform development. I'm re-writing my Android app in it to get up to speed because I'm planning on doing another app for a guy who owns a company and wants an app for it. It's definitely a lot to learn; they advertise that you can write in C# (a language I know pretty well) and that's all well and fine, but you still got a ton to learn in order to put together a functioning application for each target OS.
 
Ok I've got a virtual machine running osx el capitan, installing xcode right now. I hate itunes so much I won't put it on my main laptop or PC.

What's the cheapest idevice I can buy to test and demo my ios apps. Wife has an original huge Ipad and and old iphone 3gs both running super old IOS. I traded for an ipad mini once, guy showed me that it was factory reset, he left and I tried to use it only to find it was icloud attached (yes I'm pretty newbie when it comes to idevices). Now I need a newer device to test my apps or will an original ipad running ios 5(?) work? I think I need to buy a cheapo idevice that runs ios 8? Is testing and using it on an iphone preferred over an ipad?
 
the ipad simulator is great, just use that if you don't have a real device. it has all of the devices (iphone, iphone+, ipad, etc). you can download old versions too with older iOS's on them if you want.

testing on iphone vs. ipad is up to you, depends what your app is targeted for.

the android emulators on the other hand...

they are the reason i went out and bought an n7 tablet when i was developing my game. doing serious development with the android simulator is just not a reality.
 
Thanks, android phones and tablets are dirt cheap, I probably have 10+. An old ass ipad mini is still around 180/200ish, and even then you're taking some chances on ebay/CL. I'll use the emulator until I find a deal. I run a ton of emulators and virtual machines but I'm a firm believer you have to use it on a physical device to really get all the nuances, user experiences, bugs, etc.
 
I've done iOS development for four years now. Made a few thousand dollars on personal projects. You might as well do it if you have any programming skills at all because mobile is huge right now.

An old ass ipad mini is still around 180/200ish

Meh. I got the latest model for like $130. Shop around.
 
i just got an iphone 5s for dev purposes for around $130 on amazon marketplace. we've decided to scrap non arm64 devices and i was using an iphone 5 previously (along with my normal ip6) so now i need another device that is arm64, which 5s is.
 
Thanks for the input, does xcode or osx have a display scaling or overall font increase? I'm running 3200x1600 and my OSX 10.11 vm is very hard to see as is the xcode UI. For my windows vm I can change the entire scaling or font's, it doesn't seem so for osx or xcode.
 
Yeah, I dunno, same here, I buy more on the iOS store than google.

I bet the reason is because the play store is too google-ey. Like, it takes the same google design aesthetics as their website, bright and colorful and playful. But like, google search is free. So psychologically people feel like they are on the search engine when they look at the store and don't expect to spend money on google itself.

OTOH, the itunes store is more serious and to buy an ipad or iphone you go through a similar interface. Since an ipad is like $600, $0.99 or whatever is a pittance in comparison.
 
Thanks for the input, does xcode or osx have a display scaling or overall font increase? I'm running 3200x1600 and my OSX 10.11 vm is very hard to see as is the xcode UI. For my windows vm I can change the entire scaling or font's, it doesn't seem so for osx or xcode.

Mac OS does because newer Macs have "retina" displays.
 
Yeah, I dunno, same here, I buy more on the iOS store than google.

I bet the reason is because the play store is too google-ey. Like, it takes the same google design aesthetics as their website, bright and colorful and playful. But like, google search is free. So psychologically people feel like they are on the search engine when they look at the store and don't expect to spend money on google itself.

OTOH, the itunes store is more serious and to buy an ipad or iphone you go through a similar interface. Since an ipad is like $600, $0.99 or whatever is a pittance in comparison.

It's true for the market at large. There are more Android users as a whole, but iOS users spend much, much more money on apps.
 
Back
Top