So it turns out that the convolution reverb that will be enabled in the TrueAudio patch will also have the option to run on the CPU.
Glad to see they aren't locking the feature out, as it's a Wwise effect and should run on modern CPU's just fine. I thought they might make it exclusive simply to enforce TrueAudio's appearance.
http://www.legitreviews.com/amd-mantle-trueaudio-patch-thief-coming-march-18th_137560
With all that said, convolution reverb won't offer anything earth shattering in a game, but if you have the CPU headroom, why not.
:Edit: Not that anyone probably cares, but the impulse responses were likely recorded by AudioEase, who I'd say are one of the best in that field.
:Edit: Ok, sounds like their AudioEase license is only for the outdoor spaces library, which is a bit disappointing. The rest may be done in house, but who knows, an improperly recorded IR can be a lot worse than a standard algorithmic reverb, and they are extremely common. Hopefully they sourced their IR's properly.