ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (
http://www.tommti-systems.com)
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 137363456
HAL (pure hw vp): RADEON 9800 PRO (Anti-Detect-Mode: on, gamma correction: DAC)
options
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 1 ( Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7
shader 2 ( Per Pixel Diffuse Lighting): 293 fps 3.4086 mspf 1467 rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)): 203 fps 4.9227 mspf 1016 rendered frames
shader 4 ( Per Pixel Point Light Shader (Phong)): 206 fps 4.8432 mspf 1033 rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)): 166 fps 6.0402 mspf 828 rendered frames
shader 6 ( Per Pixel Anisotropic Lighting): 216 fps 4.6396 mspf 1078 rendered frames
shader 7 ( Per Pixel Fresnel Reflections): 187 fps 5.3383 mspf 937 rendered frames
shader 8 ( Per Pixel BRDF-Phong/Anisotropic Lighting): 162 fps 6.1665 mspf 811 rendered frames
shader 9 ( Per Pixel Car Surface Shader): 147 fps 6.7938 mspf 736 rendered frames
shader 10 ( Per Pixel Environment Mapping): 301 fps 3.3189 mspf 1507 rendered frames
shader 11 ( Per Pixel Environment Bump Mapping): 262 fps 3.8151 mspf 1311 rendered frames
shader 12 ( Per Pixel Bump Mapping): 177 fps 5.6535 mspf 885 rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping): 165 fps 6.0731 mspf 824 rendered frames
shader 14 ( Per Pixel Veined Marble Shader): 143 fps 6.9711 mspf 718 rendered frames
shader 15 ( Per Pixel Wood Shader): 174 fps 5.7587 mspf 869 rendered frames
shader 16 ( Per Pixel Tile Shader): 96 fps 10.3889 mspf 482 rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting): 17 fps 58.6690 mspf 86 rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 135 fps 7.4222 mspf 674 rendered frames
shader 19 ( Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter): 34 fps 29.1734 mspf 172 rendered frames
shader 20 ( High Dynamic Range Shader (cross blur)): 71 fps 14.0301 mspf 357 rendered frames
shader 21 ( High Dynamic Range Shader (gaussian blur)): 78 fps 12.8236 mspf 390 rendered frames
shader 22 ( Per Pixel Edge Detection And Hatching Shader): 47 fps 21.4959 mspf 233 rendered frames
shader 23 ( Per Pixel Water Colour Shader): 65 fps 15.4927 mspf 323 rendered frames