Any word if the HL2 benchmark is being released for public use on the 30th? Has anyone tried the new shadermark 2.0?

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vss1980

Platinum Member
Feb 29, 2000
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How delayed??? Are we talking bus being 10 mins late delayed or bad snow blizzard delayed?
 

AndrewKu

Member
Jun 16, 2003
150
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Originally posted by: vss1980
How delayed??? Are we talking bus being 10 mins late delayed or bad snow blizzard delayed?

I think the bus delay is a more likely scenario, than the latter. We will check specially for you guys, how 'bout that? (Don't need to answer that one, we know the answer.) :)

*Andrew just realizes that he just threw a sliver of meat into a pit of ravenous wolves.*
 

Vonkhan

Diamond Member
Feb 27, 2003
8,198
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more like a pack of ravenous, psycotic, yuppie wolves with disposable incomes :D

we need either the HL2 benchmark demo

or

the 9800XT review

or both!!!

give us something to atleast chew upon, throw us a bone!
 

Alkali

Senior member
Aug 14, 2002
483
0
0
Originally posted by: Vonkhan
more like a pack of ravenous, psycotic, yuppie wolves with disposable incomes :D

we need either the HL2 benchmark demo

or

the 9800XT review

or both!!!

give us something to atleast chew upon, throw us a bone!

*growl*

chomp, chomp...

Melikes hardware reviews and fandazidozi game reviews :D
 

1ManArmY

Golden Member
Mar 7, 2003
1,333
0
0
Have you heard anything yet? Have you heard anything yet? Can you hear me now?


sniff growl growl.

HL2 Benchmark where are you?
 

AndrewKu

Member
Jun 16, 2003
150
0
0
I will have details later on today: between the afternoon and early evening (EST). Hang tight. :)
 

jiffylube1024

Diamond Member
Feb 17, 2002
7,430
0
71
Originally posted by: vss1980
How delayed??? Are we talking bus being 10 mins late delayed or bad snow blizzard delayed?

Or how about "Blizzard Entertainment" delayed? They always push their releases back ;).
 

NYHoustonman

Platinum Member
Dec 8, 2002
2,642
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Originally posted by: Andrew Ku
I will have details later on today: between the afternoon and early evening (EST). Hang tight. :)

Ahem...Er...not to be a nag, but....You got anything yet?
 

1ManArmY

Golden Member
Mar 7, 2003
1,333
0
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This HL2 benchmark makes me remember when I was patiently awaiting my XBOX Live Beta tester email last Aug -Sep, it too got delayed but in the end in was definitely worth it.
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Since nobody posted any GeForce FX results yet... here's mine... keep in mind, I ran this test with my FX5900 overclocked to 520/950 using the 45.23 drivers.

ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)

video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 56623104
HAL (pure hw vp): NVIDIA GeForce FX 5900 (Anti-Detect-Mode: on, gamma correction: DAC)



options

pixel shader version: 2_0
partial precision: off
number of render targets: 1

results:
shader 2 ( Per Pixel Diffuse Lighting): 117 fps 8.5246 mspf 587 rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)): 82 fps 12.2349 mspf 409 rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)): 65 fps 15.2780 mspf 328 rendered frames
shader 6 ( Per Pixel Anisotropic Lighting): 83 fps 11.9855 mspf 418 rendered frames
shader 7 ( Per Pixel Fresnel Reflections): 71 fps 14.0552 mspf 356 rendered frames
shader 9 ( Per Pixel Car Surface Shader): 30 fps 33.6971 mspf 149 rendered frames
shader 10 ( Per Pixel Environment Mapping): 152 fps 6.5920 mspf 759 rendered frames
shader 11 ( Per Pixel Environment Bump Mapping): 130 fps 7.6781 mspf 652 rendered frames
shader 12 ( Per Pixel Bump Mapping): 64 fps 15.6567 mspf 320 rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping): 39 fps 25.4730 mspf 197 rendered frames
shader 14 ( Per Pixel Veined Marble Shader): 43 fps 23.3947 mspf 214 rendered frames
shader 15 ( Per Pixel Wood Shader): 60 fps 16.6421 mspf 301 rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting): 6 fps 180.9387 mspf 28 rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 25 fps 39.8511 mspf 126 rendered frames

Average = 69 fps
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
And here's some results using the beta 51.75 drivers (same clock speed)... honestly, I couldn't see any difference in image quality... but then again, what I can see at normal resolution, and what can be seen with the image blown up 1000% are two different things
rolleye.gif


ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)

video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 58720256
HAL (pure hw vp): NVIDIA GeForce FX 5900 (Anti-Detect-Mode: on, gamma correction: DAC)



options

pixel shader version: 2_0
partial precision: off
number of render targets: 1

results:
shader 2 ( Per Pixel Diffuse Lighting): 156 fps 6.4288 mspf 778 rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)): 99 fps 10.1421 mspf 493 rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)): 85 fps 11.7477 mspf 426 rendered frames
shader 6 ( Per Pixel Anisotropic Lighting): 99 fps 10.1222 mspf 494 rendered frames
shader 7 ( Per Pixel Fresnel Reflections): 90 fps 11.1154 mspf 450 rendered frames
shader 9 ( Per Pixel Car Surface Shader): 44 fps 22.5460 mspf 222 rendered frames
shader 10 ( Per Pixel Environment Mapping): 191 fps 5.2414 mspf 954 rendered frames
shader 11 ( Per Pixel Environment Bump Mapping): 151 fps 6.6020 mspf 758 rendered frames
shader 12 ( Per Pixel Bump Mapping): 79 fps 12.6497 mspf 396 rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping): 46 fps 21.8164 mspf 230 rendered frames
shader 14 ( Per Pixel Veined Marble Shader): 61 fps 16.4579 mspf 304 rendered frames
shader 15 ( Per Pixel Wood Shader): 59 fps 16.9693 mspf 295 rendered frames
shader 16 ( Per Pixel Tile Shader): 41 fps 24.1618 mspf 207 rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting): 7 fps 147.3336 mspf 35 rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 35 fps 28.7382 mspf 174 rendered frames

Average = 83 fps
 

Alkali

Senior member
Aug 14, 2002
483
0
0
*me thinks we have been run up an ally and left there*

Its all too much, I can't handle it! Even if you have no news, its still news, lol..... Pretty please?
 

1ManArmY

Golden Member
Mar 7, 2003
1,333
0
0
Where's shader's 19-23? What are your results at stock 5900 speeds or overclocked 5900 Ultra speeds?
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
32,062
32,582
146
Originally posted by: 1ManArmY
Where's shader's 19-23? What are your results at stock 5900 speeds or overclocked 5900 Ultra speeds?
The FX doesn't meet all of shadermark's requirements so it skips those tests, you'll notice test 4&8 are missing as well. Jeff's NV35 looks blazingly fast compared to my NV30, my avg. FPS is a horrendous 48.2@stock 500/1ghz and actually drop to 47.6 overclocked to 535/1.1ghz :confused: *I ran stock and O/C of mem/core settings through 3 passes each to obtain avg. scores with reboot in between*
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
If you'll notice... the 51.75 drivers DO ad functionality for Shader 16... so maybe with the 52.x series of drivers there will be more fuctional ones.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
32,062
32,582
146
I ran it with the 45.23's, I'll load the 51's long enough to run the bench with 'em and see what it does....
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
I also tried the 45.23 Omega drivers... excuse me for giving in to the temptation to use "leet speak" or whatever you call it when I say... they are "teh suck!"