any New DX10 Cards coming out in time for Crysis?

DSET

Member
Jul 10, 2006
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Crysis just got dated
its coming out September 11th

definately is the time to upgrade to DX10
quakewars is august 1rst
unreal tournament should be out this winter
Hellgate Im not sure when its due

anyhow
are there rumors on new line ups from Nvidia or Ati for new DX10 cards
coming out soon?
arent the 8900's coming out soon?

as of now what would you reccomend as the best band for you're buck?
8800 GTS OC2 320mb?
 

aka1nas

Diamond Member
Aug 30, 2001
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The next generation of Dx10 cards will be out towards the end of the year. I would wait until Crysis is out so you can see how well the 8800s and HD 2900s handle it before deciding if you need to hold out for a next-gen card.
 

DSET

Member
Jul 10, 2006
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Originally posted by: aka1nas
The next generation of Dx10 cards will be out towards the end of the year. I would wait until Crysis is out so you can see how well the 8800s and HD 2900s handle it before deciding if you need to hold out for a next-gen card.

yeah for sure
Ive been hearing things like the current DX10 cardss wont even mustard enough power for the games

in which case were all doomed to wait till december and pay 500plus for a proper performance out of crysis
 

RussianSensation

Elite Member
Sep 5, 2003
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Originally posted by: DSET

yeah for sure
Ive been hearing things like the current DX10 cardss wont even mustard enough power for the games

in which case were all doomed to wait till december and pay 500plus for a proper performance out of crysis

Wasn't it stated multiple times that Crysis was ran on single 8800GTX and it ran smoothly?

Surely, it might not be able to play it at 2560x1600 4AA/16AF with Ultra high settings but what game developer will create a game that a current high end $550 card will not be able to play smoothly?

I played HL2 at 800x600 in DX8 and its one of my favourite games. PC gamers are always stuck on resolution. People should start to realize that high quality textures, shader effects and in game pixel count are what makes games look pretty first and foremost. Gears of War on a 42 inch plasma at 1024x768 looks better than 99% of all PC games ever released at 1600x1200 and it doesn't even have AF enabled.
 

Fenixgoon

Lifer
Jun 30, 2003
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Originally posted by: pcslookout
Why does it have to come out on this day ? :(

oh boohoo, it was 6 years ago

</heartless bastard>



anyway, OP, ati is *supposedly* going to release something like an X2900GT in the near future.
 

DSET

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Jul 10, 2006
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Originally posted by: RussianSensation
Originally posted by: DSET

yeah for sure
Ive been hearing things like the current DX10 cardss wont even mustard enough power for the games

in which case were all doomed to wait till december and pay 500plus for a proper performance out of crysis

Wasn't it stated multiple times that Crysis was ran on single 8800GTX and it ran smoothly?

Surely, it might not be able to play it at 2560x1600 4AA/16AF with Ultra high settings but what game developer will create a game that a current high end $550 card will not be able to play smoothly?

I played HL2 at 800x600 in DX8 and its one of my favourite games. PC gamers are always stuck on resolution. People should start to realize that high quality textures, shader effects and in game pixel count are what makes games look pretty first and foremost. Gears of War on a 42 inch plasma at 1024x768 looks better than 99% of all PC games ever released at 1600x1200 and it doesn't even have AF enabled.

I have my Computer plugged to my PC and Im sure at least half of the people who are going to play crysis are going to be playing it on a 24inch plus widescreen tv or monitor

yes gameplay matters first But I enjoy great visuals
I bought the best LCD on the market for 2500$ for a reason so I can watch my Movies and play my games at the best possible quality\not to mention do my concept art on my big screen

I know Crytek will make it compaitble with lower end cards
but at what cost
I want to have all the shadow details and at least 2AA and 8AF and run it at either 1680x 1050 or 1920 x 1080


 

apoppin

Lifer
Mar 9, 2000
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alienbabeltech.com
Originally posted by: DSET
Originally posted by: aka1nas
The next generation of Dx10 cards will be out towards the end of the year. I would wait until Crysis is out so you can see how well the 8800s and HD 2900s handle it before deciding if you need to hold out for a next-gen card.

yeah for sure
Ive been hearing things like the current DX10 cardss wont even mustard enough power for the games

in which case were all doomed to wait till december and pay 500plus for a proper performance out of crysis

well current DX10 cards don't have enough performance for the current DX10 games i am playing - Lost Planet and Call of Juarez ... LP looks awesome with motion blur but i am forced to play at 10x7 to get satisfactory details, never-mind max AA ... i am hoping the AMD drivers will improve for Lost Planet as CoJ does play a bit better at 14x9 with med details.

i think i will have 2900xt crossfire by Crysis ... or wait ... and wait
 

DSET

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Jul 10, 2006
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Im going to scream a girlish scream if I need to run dual cards to get Crysis to play proper
 

Fenixgoon

Lifer
Jun 30, 2003
33,125
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Originally posted by: apoppin
Originally posted by: DSET
Originally posted by: aka1nas
The next generation of Dx10 cards will be out towards the end of the year. I would wait until Crysis is out so you can see how well the 8800s and HD 2900s handle it before deciding if you need to hold out for a next-gen card.

yeah for sure
Ive been hearing things like the current DX10 cardss wont even mustard enough power for the games

in which case were all doomed to wait till december and pay 500plus for a proper performance out of crysis

well current DX10 cards don't have enough performance for the current DX10 games i am playing - Lost Planet and Call of Juarez ... LP looks awesome with motion blur but i am forced to play at 10x7 to get satisfactory details, never-mind max AA ... i am hoping the AMD drivers will improve for Lost Planet as CoJ does play a bit better at 14x9 with med details.

i think i will have 2900xt crossfire by Crysis ... or wait ... and wait

i would say that's due in part from immaturity of DX10 and porting issues - lost planet was 360 first, and CoJ was a triple release (pc,xbox,ps3) correct?
 

s1rwilliam

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Mar 13, 2007
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yea all the dx10 games out now are designed as dx9 and then add some dx10 features, if the code of the game is based on dx10 itll be better optimized
 

DSET

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Jul 10, 2006
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Originally posted by: s1rwilliam
yea all the dx10 games out now are designed as dx9 and then add some dx10 features, if the code of the game is based on dx10 itll be better optimized
question
I know crysis, Alan Wake are Hellgate and DX10 based

how about quake wars and Unreal tournament
are they?
 

apoppin

Lifer
Mar 9, 2000
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alienbabeltech.com
i would say that's due in part from immaturity of DX10 and porting issues - lost planet was 360 first, and CoJ was a triple release (pc,xbox,ps3) correct?

sadly. i don't think so ... in fact CoH started OUT as DX10

-- from this great article of a few days ago : "Real World DirectX 10 Performance: It Ain't Pretty"

http://www.anandtech.com/video/showdoc.aspx?i=3029


The more important fact to realize is that DirectX 10 is finally here. While developers are used to programmable hardware after years with DirectX 9, there is still room for experimentation and learning with geometry shaders, more flexibility, lower state change and object overhead, and (especially) faster hardware. But DirectX 10 isn't an instant pass to huge performance and incredible effects.

it ain't pretty unless you have top cards in multi-GPU config
 

Rusin

Senior member
Jun 25, 2007
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Originally posted by: s1rwilliam
yea all the dx10 games out now are designed as dx9 and then add some dx10 features, if the code of the game is based on dx10 itll be better optimized
Question: Does these so called "DX10"-titles of this day compute pixel, vertex and qeometry calculations separately? I mean that in DX9 pixel and vertex calculations are done separately (For example with Geforce 7900GTX if pixel-units are calculating then vertex-units are idling.

I know that GF8 and Radeon HD2000 series have unified shader architecture. It doesn't solve that bottle neck which comes when pixel and vertex calculations are calculated at different time. In real DX10 games all those shader calculations will be computed at same time, card doesn't have to wait for pixel calculation to stop to start vertex-calculation.
---

Basically these few DX10-thingies are DX9-games + SM4.0
 

Fenixgoon

Lifer
Jun 30, 2003
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Originally posted by: apoppin
i would say that's due in part from immaturity of DX10 and porting issues - lost planet was 360 first, and CoJ was a triple release (pc,xbox,ps3) correct?

sadly. i don't think so ... in fact CoH started OUT as DX10

-- from this great article of a few days ago : "Real World DirectX 10 Performance: It Ain't Pretty"

http://www.anandtech.com/video/showdoc.aspx?i=3029


The more important fact to realize is that DirectX 10 is finally here. While developers are used to programmable hardware after years with DirectX 9, there is still room for experimentation and learning with geometry shaders, more flexibility, lower state change and object overhead, and (especially) faster hardware. But DirectX 10 isn't an instant pass to huge performance and incredible effects.

it ain't pretty unless you have top cards in multi-GPU config

why didn't they keep CoH DX10?

i saw anandtech's review, and what i'm thinking is *because DX10 is new* and *because* drivers are relatively immature, only the highest end cards can play :)

hopefully the midrange picks up, cause that's where i'm looking to buy :)