Any Hyperthreading or dual core games?

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StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
Originally posted by: xtknight
Originally posted by: classy
Originally posted by: xtknight
HT doesn't really improve performance. It just allows more simultaneous threads to run. If you run two threads on an HT, that might botch the ability to burn a CD while you are gaming for example. (Bad example because the CD burning would get the little time slice it needs anyway.)

HT does improve performance. They even gain performance in games that utilize smp patches, look here.

Hmm, well that's surprising.

An 18% increase for the P4 HT is impressive to say the least. Once multithreaded games becomes common I expect P4s to be be much more competitive with single-core A64s.
 

fighterpilot

Member
Nov 14, 2003
159
0
0
If you like flight sims, then Falcon 4 Allied Force sees about a 50-60% increase in frame-rate as it is multi-threaded. That is the main reason I ended up going with a dual-core, otherwise not a lot of use for me.
 

imported_killuminati

Senior member
Jun 12, 2005
260
0
0
my uncle has the same rig my sig :
but with a 6800GS .
he scored 5040 3dmarks in 3dmark2005 .

afterwards he replaced it with Pentium D 820 .
the scored increased to 5140 , due to the increase in the CPU performance .

but a rather sluggish windos performance .
but excellent multi-tasking performance .

we created a Server on CS:S and then max it with 19 bots .
and norton scanning anti-virus in the background with Adaware scanning for spyware .

no bottlenecks .
but missed the HT until this excellent output .

Peace & ciao !!!
 

dexvx

Diamond Member
Feb 2, 2000
3,899
0
0
Originally posted by: StrangerGuy
Originally posted by: xtknight
Originally posted by: classy
Originally posted by: xtknight
HT doesn't really improve performance. It just allows more simultaneous threads to run. If you run two threads on an HT, that might botch the ability to burn a CD while you are gaming for example. (Bad example because the CD burning would get the little time slice it needs anyway.)

HT does improve performance. They even gain performance in games that utilize smp patches, look here.

Hmm, well that's surprising.

An 18% increase for the P4 HT is impressive to say the least. Once multithreaded games becomes common I expect P4s to be be much more competitive with single-core A64s.

With SMP aware games, P4's can compete with A64's with a couple hundred PR points on them.
 

pascall

Junior Member
Mar 3, 2006
23
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Oblivion uses dual core ??? OMG I was already hyper excited by the game, now I know that I won t sleep till tuesday... And then I won t sleep either after that because I ll be immersed in this world...
 

zephyrprime

Diamond Member
Feb 18, 2001
7,512
2
81
Originally posted by: Luckyboy1
Hyperthreading of at least the Intel variety on the 478 pin and 775 as well at least is NOT dependant upon programming. contrary to popular belief, it does not take one application or program and run it exclusively on one side and the other on the other side. It takes whatever process string comes to it, regardless of what program it came from and deals it back and forth as they come side to side. that's why you'll see the CPU useage being the same side to side.
Hyperthreading is very flexible but to say that it is not dependent on programming is misleading. If you're multitasking, then yes, you'll benefit a lot from HT regardless of the program. With games you'll also see the same benefit if you multitask while playing. If you don't though, the game must be a multithreaded program for you to see a significant gain. Most games have a few low importance threads (for IO, network, sound, etc) but to see significant performance improvements, you'd need a multithreaded program.
 

TrevorRC

Senior member
Jan 8, 2006
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It gives it more than one core of utilization....
I.e.; 2.5Ghz on each core, 5 Ghz collectively...
If the game isn't SMP aware, it'll only be able to utilize 2.5Ghz... If it is, it's like adding another 2.5Ghz to availible usage.
 

Smartazz

Diamond Member
Dec 29, 2005
6,128
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Originally posted by: TrevorRC
It gives it more than one core of utilization....
I.e.; 2.5Ghz on each core, 5 Ghz collectively...
If the game isn't SMP aware, it'll only be able to utilize 2.5Ghz... If it is, it's like adding another 2.5Ghz to availible usage.

With HT isn't it more like:
2 2.5GHZ or
1 5GHZ?
Because when playing games with HT enabled it reads 50% cpu utilization on each side, disabled it reads 100% on one side.
 

Tsuwamono

Senior member
Mar 17, 2006
592
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0
Originally posted by: pascall
I m interested too by this subject. IMHO, multiple core enables CPUs is the future of persaonal computing, at leat the near future (Cell 9 cores, Intel 4 cores, AMD 2 cores, ...).
I just bought a AMD X2. I m interested in performance increase in multiple core enabled games. Have you tried to bench Quake 4 Smartazz ?

Lmao, did you just finish reading the article about the future of CPUS cause your first sentence was almost a direct quote from my post lol. i agree though.
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
UT2007 is officially slated for a release in Winter 2006. Of course it could be delayed, but knowing Epic Games, it will probably come out right on time as a near perfect game. I am looking forward to it.
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
Originally posted by: Smartazz
Originally posted by: TrevorRC
It gives it more than one core of utilization....
I.e.; 2.5Ghz on each core, 5 Ghz collectively...
If the game isn't SMP aware, it'll only be able to utilize 2.5Ghz... If it is, it's like adding another 2.5Ghz to availible usage.

With HT isn't it more like:
2 2.5GHZ or
1 5GHZ?
Because when playing games with HT enabled it reads 50% cpu utilization on each side, disabled it reads 100% on one side.

HT is more like having a 2.5GHz core and another 500MHz core.
 

pascall

Junior Member
Mar 3, 2006
23
0
0
Originally posted by: Tsuwamono
Originally posted by: pascall
I m interested too by this subject. IMHO, multiple core enables CPUs is the future of persaonal computing, at leat the near future (Cell 9 cores, Intel 4 cores, AMD 2 cores, ...).
I just bought a AMD X2. I m interested in performance increase in multiple core enabled games. Have you tried to bench Quake 4 Smartazz ?

Lmao, did you just finish reading the article about the future of CPUS cause your first sentence was almost a direct quote from my post lol. i agree though.

I m sorry Tsuwamono but no i wasn t referring any article in particular. I m just an enthousiast working in the IT field (management) and for me it s obvious that the computing power paradigm will shift from increasing the number of transistors on a core to increasing the number of cores. The next step is for programmers to re-learn their way of thinking, because tasks synchronization will be tricky. But once again, it s just a gut feeling ans I may be entirely wrong.
 

Velk

Senior member
Jul 29, 2004
734
0
0
GalCiv 2 runs the game on one thread, and the enemy AI on another, so should benefit, but not all that much given it is turn based anyway.
 

Velk

Senior member
Jul 29, 2004
734
0
0
Originally posted by: Smartazz
Originally posted by: TrevorRC
It gives it more than one core of utilization....
I.e.; 2.5Ghz on each core, 5 Ghz collectively...
If the game isn't SMP aware, it'll only be able to utilize 2.5Ghz... If it is, it's like adding another 2.5Ghz to availible usage.

With HT isn't it more like:
2 2.5GHZ or
1 5GHZ?
Because when playing games with HT enabled it reads 50% cpu utilization on each side, disabled it reads 100% on one side.


Neither. Hyperthreading doesn't give you any additional processing power, it just lets you use what you have more efficiently when multi-tasting. How much of a gain you get depends almost entirely on how inefficiently the processor was being used to start with.