- Mar 18, 2007
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Other than the ones that already were released ?
I need more than one game.
That's already happened many times, that's why we have gotten so many indie games in the past couple years and many REALLY good indie games.Games are in the same situation that Hollywood is in right now. It costs too much money to create a AAA title for them to risk failing. The only chance that I can see of breaking the cycle. is if some of these indie projects gain enough traction that a big player will throw some funds at something creative that proved successful there. Until then the best we can hope for is a well done sequel/rehash to what we already have.
^ Would love to see this myself. Unfortunately what you're describing is what "Sword Coast Legends" attempted and failed at due to trying to be everything to everyone. The 'bottleneck' to re-creating Golden Era PC-exclusive games isn't technological, it's psychological. There's always pressure to water down "technical" RPG's to appeal to the ARPG crowd. Not to mention D&D Rulesets peaked at 3.0/3.5e for many of us and half the reason SC:L failed was wide dislike of many 5e changes. (Even Pillars of Eternity got criticised for using 4e in some areas, eg, removal of immunities resulting in silly stuff like fire-breathing dragons hurt by fireballs, "frightened" spectres, oozes "slipping" from Grease spells, etc) and a general loss of that "D&D combat feel" compared to 2-3e.I want Bioware (pre EA) back(Let's get a proper Neverwinter Nights 3 with D&D ruleset).
Go give Dwarf Fortress a few hundred hours of your life if you haven't. It's both groundbreaking and ground breaking (meta). Also it'll make you hate the lack of freedom/creativity in most other games, so that's a bonus.