This would be a really handy feature for a program I'm trying to write, but none of my cards support this.
I currently have to use ARGB textures - which would be fine apart from the fact the textures I'd like to work with are several hundred megatexels in size.
Any ideas?
Any clever tricks to emulate this - pixel shaders, etc.?
I currently have to use ARGB textures - which would be fine apart from the fact the textures I'd like to work with are several hundred megatexels in size.
Any ideas?
Any clever tricks to emulate this - pixel shaders, etc.?