Originally posted by: Canai
Originally posted by: bobross419
I know it isn't quite an FPS, but the Mechwarrior games were mostly realistic for the Battletech universe. Your arms/legs and weapons could be blown off and you'd lose that functionality. 1 shot kills were only possible if done to the cockpit.
Something similar shouldn't be that hard to setup for a human FPS - If you get shot in the leg you are forced to stay in the prone/crawl position. If you get shot in the arm you can't use heavy weapons or bolt action/pump weapons (or your reload time is grreatly increased) - Dual wield would be out as well. A shot to the shoulder area could be similar to an arm shot and a shot in the ass would be similar to a leg shot. I wonder why game designers don't implement systems like this - they already track hit location if only for head shot kills.
You pretty much just described OpFlash. OpFlash / ArmA are pretty much the most realistic FPS games out there. The arm damage model isn't quite that refined, but if you get shot in the arms your aim goes to shit, and if you get shot in the legs / lower body, you're going to be crawling around to find a medic. Some mods implemented bleeding, so if you didn't patch yourself up you'd bleed to death rather quickly.
I usually play sniper class in ArmA, and with real scope models, you actually have to use the windage and distance marks to hit anything. Even then the guns don't always fire accurately, especially the assault rifles. And with the massive open islands, it's extremely common to engage targets more than a kilometer away, and you have 100% freedom to decide where you want to engage them from, none of the 'pick spot A or spot B' or being corralled down a valley.