Any games out there with one shot kills/true realism?

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drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Originally posted by: MarcVenice
Stalker with some mods can be VERY realistic, even down to the physics. In most other games mentioned bullets always fly in a straight line. In Stalker it's at least a parabolic curve ...

This doesn't seem realistic at all. The parabolic curve of a bullet is only noticable several thousands of feet out, or several miles out, depending on the calibre. Any GAME where you can notice a parabolic arc on your bullets is not realistic because the map size is usually far too small and the draw distance far too short.
 

invidia

Platinum Member
Oct 8, 2006
2,151
1
0
CoD4 Hardcore mode. Every gun will kill in less than 2 shots. Most are one shots. To make it more real, there is no UI/crosshairs and you can't keep track of your ammo unless you were counting.
 

SneakyStuff

Diamond Member
Jan 13, 2004
4,294
0
76
No such thing as true realism but...

-Call of Duty 4 on hardcore is pretty unforgiving, 1-3 shots will drop anyone, no crosshairs or ammo indicators, hell the only thing on screen is the score.
-Tom Clancy games, think Rainbow Six (terrorist hunt mode!).
 

Phynaz

Lifer
Mar 13, 2006
10,140
819
126
Originally posted by: badnewcastle
Originally posted by: tenshodo13
Originally posted by: irishScott
Originally posted by: MarcVenice
Originally posted by: novasatori
Originally posted by: ultimahwhat
Are one-shot kills all that realistic? If I shoot you in kidney, are you going to drop dead right then and there? I'm just saying.

I highly doubt you would continue fighting or firing your gun afterward, and I think that's the point.

You'd reckon that those who are going to shoot many other armed opponents will at least wear a bulletproof vest. Bulletproof being relative of course. So no, a hit at a protected bodypart doesn't have to be fatal.

You'll still get knocked down at least. Can't defy the laws of physics.

No. Getting knocked down by the force of the bullet WOULD defy the laws of physics.

A bullet doesn't have the kinetic energy to knock down a human being

I would make an argument that several bullets could knock a person down... I would say .357 or larger can knock a person down, of course you have to take into consideration the placement of the shot, the size of the person and the distance from the person.

Already debunked on Mythbusters. No bullet has enough energy to knock down a person.

 

irishScott

Lifer
Oct 10, 2006
21,562
3
0
Originally posted by: tenshodo13
Originally posted by: irishScott
Originally posted by: MarcVenice
Originally posted by: novasatori
Originally posted by: ultimahwhat
Are one-shot kills all that realistic? If I shoot you in kidney, are you going to drop dead right then and there? I'm just saying.

I highly doubt you would continue fighting or firing your gun afterward, and I think that's the point.

You'd reckon that those who are going to shoot many other armed opponents will at least wear a bulletproof vest. Bulletproof being relative of course. So no, a hit at a protected bodypart doesn't have to be fatal.

You'll still get knocked down at least. Can't defy the laws of physics.

No. Getting knocked down by the force of the bullet WOULD defy the laws of physics.

A bullet doesn't have the kinetic energy to knock down a human being

Alright, you get some Kevlar, and I'll shoot you in the kidney with an M16. The bullet will hit you at 2800 ft/second. Depending on your weight, it may or may not knock you down in and of itself, but it will give you a huge-ass bruise and will at least disable you momentarily due to the pain you'll be in.
 

Emultra

Golden Member
Jul 6, 2002
1,166
0
0
Bullets can't knock you down. And most vests won't stop a 7.62 or even 5.56 that reliably. Even non-penetrating shots can still cause fatal internal wounds. Any bullet powerful to knock you down will pass straight through unless you're talking about a huge cannon ball fired at very low speed.

R6: Raven Shield features mostly one and two shot kills.
 

bobross419

Golden Member
Oct 25, 2007
1,981
1
0
I know it isn't quite an FPS, but the Mechwarrior games were mostly realistic for the Battletech universe. Your arms/legs and weapons could be blown off and you'd lose that functionality. 1 shot kills were only possible if done to the cockpit.

Something similar shouldn't be that hard to setup for a human FPS - If you get shot in the leg you are forced to stay in the prone/crawl position. If you get shot in the arm you can't use heavy weapons or bolt action/pump weapons (or your reload time is grreatly increased) - Dual wield would be out as well. A shot to the shoulder area could be similar to an arm shot and a shot in the ass would be similar to a leg shot. I wonder why game designers don't implement systems like this - they already track hit location if only for head shot kills.
 

jRaskell

Member
Feb 6, 2006
74
0
0
Originally posted by: irishScott
Originally posted by: tenshodo13
Originally posted by: irishScott
Originally posted by: MarcVenice
Originally posted by: novasatori
Originally posted by: ultimahwhat
Are one-shot kills all that realistic? If I shoot you in kidney, are you going to drop dead right then and there? I'm just saying.

I highly doubt you would continue fighting or firing your gun afterward, and I think that's the point.

You'd reckon that those who are going to shoot many other armed opponents will at least wear a bulletproof vest. Bulletproof being relative of course. So no, a hit at a protected bodypart doesn't have to be fatal.

You'll still get knocked down at least. Can't defy the laws of physics.

No. Getting knocked down by the force of the bullet WOULD defy the laws of physics.

A bullet doesn't have the kinetic energy to knock down a human being

Alright, you get some Kevlar, and I'll shoot you in the kidney with an M16. The bullet will hit you at 2800 ft/second. Depending on your weight, it may or may not knock you down in and of itself, but it will give you a huge-ass bruise and will at least disable you momentarily due to the pain you'll be in.

Here is the simple truth of it. Any bullet fired from a hand held gun is going to have just as much capability of knocking down the person firing the gun as it has of knocking down the target it hits. I've never been remotely at risk of being knocked down from firing an M16 (I own a Bushmaster AR-15).
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: bobross419
I know it isn't quite an FPS, but the Mechwarrior games were mostly realistic for the Battletech universe. Your arms/legs and weapons could be blown off and you'd lose that functionality. 1 shot kills were only possible if done to the cockpit.

Something similar shouldn't be that hard to setup for a human FPS - If you get shot in the leg you are forced to stay in the prone/crawl position. If you get shot in the arm you can't use heavy weapons or bolt action/pump weapons (or your reload time is grreatly increased) - Dual wield would be out as well. A shot to the shoulder area could be similar to an arm shot and a shot in the ass would be similar to a leg shot. I wonder why game designers don't implement systems like this - they already track hit location if only for head shot kills.

You pretty much just described OpFlash. OpFlash / ArmA are pretty much the most realistic FPS games out there. The arm damage model isn't quite that refined, but if you get shot in the arms your aim goes to shit, and if you get shot in the legs / lower body, you're going to be crawling around to find a medic. Some mods implemented bleeding, so if you didn't patch yourself up you'd bleed to death rather quickly.

I usually play sniper class in ArmA, and with real scope models, you actually have to use the windage and distance marks to hit anything. Even then the guns don't always fire accurately, especially the assault rifles. And with the massive open islands, it's extremely common to engage targets more than a kilometer away, and you have 100% freedom to decide where you want to engage them from, none of the 'pick spot A or spot B' or being corralled down a valley.
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: jRaskell
Originally posted by: irishScott
Originally posted by: tenshodo13
Originally posted by: irishScott
Originally posted by: MarcVenice
Originally posted by: novasatori
Originally posted by: ultimahwhat
Are one-shot kills all that realistic? If I shoot you in kidney, are you going to drop dead right then and there? I'm just saying.

I highly doubt you would continue fighting or firing your gun afterward, and I think that's the point.

You'd reckon that those who are going to shoot many other armed opponents will at least wear a bulletproof vest. Bulletproof being relative of course. So no, a hit at a protected bodypart doesn't have to be fatal.

You'll still get knocked down at least. Can't defy the laws of physics.

No. Getting knocked down by the force of the bullet WOULD defy the laws of physics.

A bullet doesn't have the kinetic energy to knock down a human being

Alright, you get some Kevlar, and I'll shoot you in the kidney with an M16. The bullet will hit you at 2800 ft/second. Depending on your weight, it may or may not knock you down in and of itself, but it will give you a huge-ass bruise and will at least disable you momentarily due to the pain you'll be in.

Here is the simple truth of it. Any bullet fired from a hand held gun is going to have just as much capability of knocking down the person firing the gun as it has of knocking down the target it hits. I've never been remotely at risk of being knocked down from firing an M16 (I own a Bushmaster AR-15).

Even if it doesn't knock you down, an unarmored target hit in center mass with 7.62 or 5.56 will suffer massive internal damage, enough to take most people down out of the fight and drop them to the ground. http://www.bobtuley.com/terminal.htm

Or at least that's what the internets tell me ;)
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Originally posted by: jRaskell
Originally posted by: irishScott
Originally posted by: tenshodo13
Originally posted by: irishScott
Originally posted by: MarcVenice
Originally posted by: novasatori
Originally posted by: ultimahwhat
Are one-shot kills all that realistic? If I shoot you in kidney, are you going to drop dead right then and there? I'm just saying.

I highly doubt you would continue fighting or firing your gun afterward, and I think that's the point.

You'd reckon that those who are going to shoot many other armed opponents will at least wear a bulletproof vest. Bulletproof being relative of course. So no, a hit at a protected bodypart doesn't have to be fatal.

You'll still get knocked down at least. Can't defy the laws of physics.

No. Getting knocked down by the force of the bullet WOULD defy the laws of physics.

A bullet doesn't have the kinetic energy to knock down a human being

Alright, you get some Kevlar, and I'll shoot you in the kidney with an M16. The bullet will hit you at 2800 ft/second. Depending on your weight, it may or may not knock you down in and of itself, but it will give you a huge-ass bruise and will at least disable you momentarily due to the pain you'll be in.

Here is the simple truth of it. Any bullet fired from a hand held gun is going to have just as much capability of knocking down the person firing the gun as it has of knocking down the target it hits. I've never been remotely at risk of being knocked down from firing an M16 (I own a Bushmaster AR-15).


Ding ding ding... winnar!!!

Conservation of mass and momentum laws. Force every action there is an equal and opposite reaction.

Meaning if a gun fires a bullet forward with enough energy to knock a preson over, then it will have enough energy on the recoil to knock the shooter over.

Now if you shoot someone as they are already tripping over backwards it may look like you knocked them over with a bullet. In reality, they tripped.

Now will the pain of a bullet cause a normal person to double over and try to protect that spot by reflex? Certainly. Can that reflex action but untrained as well? Certainly.

Take someone trained to wear a bullet proof vest, they get a non fatal shot that will leave a bruise, they can be trained to take that pain, realize it's non fatal and continue firing. Actually, there are classes for this. So, it's perfectly realistic for someone wearing a good bullet proof vest to take several shots on protected areas and keep on going without visible detriment to their capabilities.

No in games were the bad guy is wearing nothing but a Tee shirt for protection and they get shot. Umm hell no. One shot should put down most people in a tee shirt.
 

bobross419

Golden Member
Oct 25, 2007
1,981
1
0
Originally posted by: Canai
Originally posted by: bobross419
I know it isn't quite an FPS, but the Mechwarrior games were mostly realistic for the Battletech universe. Your arms/legs and weapons could be blown off and you'd lose that functionality. 1 shot kills were only possible if done to the cockpit.

Something similar shouldn't be that hard to setup for a human FPS - If you get shot in the leg you are forced to stay in the prone/crawl position. If you get shot in the arm you can't use heavy weapons or bolt action/pump weapons (or your reload time is grreatly increased) - Dual wield would be out as well. A shot to the shoulder area could be similar to an arm shot and a shot in the ass would be similar to a leg shot. I wonder why game designers don't implement systems like this - they already track hit location if only for head shot kills.

You pretty much just described OpFlash. OpFlash / ArmA are pretty much the most realistic FPS games out there. The arm damage model isn't quite that refined, but if you get shot in the arms your aim goes to shit, and if you get shot in the legs / lower body, you're going to be crawling around to find a medic. Some mods implemented bleeding, so if you didn't patch yourself up you'd bleed to death rather quickly.

I usually play sniper class in ArmA, and with real scope models, you actually have to use the windage and distance marks to hit anything. Even then the guns don't always fire accurately, especially the assault rifles. And with the massive open islands, it's extremely common to engage targets more than a kilometer away, and you have 100% freedom to decide where you want to engage them from, none of the 'pick spot A or spot B' or being corralled down a valley.

Sweet, what are ArmA and OpFlash short for?
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: bobross419
Originally posted by: Canai
Originally posted by: bobross419
I know it isn't quite an FPS, but the Mechwarrior games were mostly realistic for the Battletech universe. Your arms/legs and weapons could be blown off and you'd lose that functionality. 1 shot kills were only possible if done to the cockpit.

Something similar shouldn't be that hard to setup for a human FPS - If you get shot in the leg you are forced to stay in the prone/crawl position. If you get shot in the arm you can't use heavy weapons or bolt action/pump weapons (or your reload time is grreatly increased) - Dual wield would be out as well. A shot to the shoulder area could be similar to an arm shot and a shot in the ass would be similar to a leg shot. I wonder why game designers don't implement systems like this - they already track hit location if only for head shot kills.

You pretty much just described OpFlash. OpFlash / ArmA are pretty much the most realistic FPS games out there. The arm damage model isn't quite that refined, but if you get shot in the arms your aim goes to shit, and if you get shot in the legs / lower body, you're going to be crawling around to find a medic. Some mods implemented bleeding, so if you didn't patch yourself up you'd bleed to death rather quickly.

I usually play sniper class in ArmA, and with real scope models, you actually have to use the windage and distance marks to hit anything. Even then the guns don't always fire accurately, especially the assault rifles. And with the massive open islands, it's extremely common to engage targets more than a kilometer away, and you have 100% freedom to decide where you want to engage them from, none of the 'pick spot A or spot B' or being corralled down a valley.

Sweet, what are ArmA and OpFlash short for?

Operation: Flashpoint and Armed Assault. ArmA is more or less OpFlash 2, same devs, but they lost the rights to the name. OpFlash 2 and ArmA 2 are coming out sometime, and they looks pretty awesome so far.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: irishScott
Originally posted by: tenshodo13
Originally posted by: irishScott
Originally posted by: MarcVenice
Originally posted by: novasatori
Originally posted by: ultimahwhat
Are one-shot kills all that realistic? If I shoot you in kidney, are you going to drop dead right then and there? I'm just saying.

I highly doubt you would continue fighting or firing your gun afterward, and I think that's the point.

You'd reckon that those who are going to shoot many other armed opponents will at least wear a bulletproof vest. Bulletproof being relative of course. So no, a hit at a protected bodypart doesn't have to be fatal.

You'll still get knocked down at least. Can't defy the laws of physics.

No. Getting knocked down by the force of the bullet WOULD defy the laws of physics.

A bullet doesn't have the kinetic energy to knock down a human being

Alright, you get some Kevlar, and I'll shoot you in the kidney with an M16. The bullet will hit you at 2800 ft/second. Depending on your weight, it may or may not knock you down in and of itself, but it will give you a huge-ass bruise and will at least disable you momentarily due to the pain you'll be in.

you guys are talking about 2 totally different things.

 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: pontifex
Originally posted by: irishScott
Originally posted by: tenshodo13
Originally posted by: irishScott
Originally posted by: MarcVenice
Originally posted by: novasatori
Originally posted by: ultimahwhat
Are one-shot kills all that realistic? If I shoot you in kidney, are you going to drop dead right then and there? I'm just saying.

I highly doubt you would continue fighting or firing your gun afterward, and I think that's the point.

You'd reckon that those who are going to shoot many other armed opponents will at least wear a bulletproof vest. Bulletproof being relative of course. So no, a hit at a protected bodypart doesn't have to be fatal.

You'll still get knocked down at least. Can't defy the laws of physics.

No. Getting knocked down by the force of the bullet WOULD defy the laws of physics.

A bullet doesn't have the kinetic energy to knock down a human being

Alright, you get some Kevlar, and I'll shoot you in the kidney with an M16. The bullet will hit you at 2800 ft/second. Depending on your weight, it may or may not knock you down in and of itself, but it will give you a huge-ass bruise and will at least disable you momentarily due to the pain you'll be in.

you guys are talking about 2 totally different things.

Eh, sort of. Shooting someone with a gun will probably knock them down, just not from the actual kinetic energy transfer, but more from the "Oof pain!!! Double over, fall to the ground, writhe around in agony!!!" aspect.

I wonder if anyone has calculated out what kind of projectile impact it would take to send a human flying backward? Maybe a thrown / launched spear or ballistae bolt would do it?
 

bobross419

Golden Member
Oct 25, 2007
1,981
1
0
Originally posted by: Canai
Originally posted by: pontifex
Originally posted by: irishScott
Originally posted by: tenshodo13
Originally posted by: irishScott
Originally posted by: MarcVenice
Originally posted by: novasatori
Originally posted by: ultimahwhat
Are one-shot kills all that realistic? If I shoot you in kidney, are you going to drop dead right then and there? I'm just saying.

I highly doubt you would continue fighting or firing your gun afterward, and I think that's the point.

You'd reckon that those who are going to shoot many other armed opponents will at least wear a bulletproof vest. Bulletproof being relative of course. So no, a hit at a protected bodypart doesn't have to be fatal.

You'll still get knocked down at least. Can't defy the laws of physics.

No. Getting knocked down by the force of the bullet WOULD defy the laws of physics.

A bullet doesn't have the kinetic energy to knock down a human being

Alright, you get some Kevlar, and I'll shoot you in the kidney with an M16. The bullet will hit you at 2800 ft/second. Depending on your weight, it may or may not knock you down in and of itself, but it will give you a huge-ass bruise and will at least disable you momentarily due to the pain you'll be in.

you guys are talking about 2 totally different things.

Eh, sort of. Shooting someone with a gun will probably knock them down, just not from the actual kinetic energy transfer, but more from the "Oof pain!!! Double over, fall to the ground, writhe around in agony!!!" aspect.

I wonder if anyone has calculated out what kind of projectile impact it would take to send a human flying backward? Maybe a thrown / launched spear or ballistae bolt would do it?

I'd put my money on this - Siege Howitzer
 

nakedfrog

No Lifer
Apr 3, 2001
63,381
19,749
136
I tried Operation Flashpoint when it came out... no thanks, I'm playing a game to have fun :p
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: nakedfrog
I tried Operation Flashpoint when it came out... no thanks, I'm playing a game to have fun :p

Haha yeah it can be a chore to play. Some mods make it a bit better, but there are still a lot of bugs / quirks that make it annoying. Hopefully OpFlash 2 will be better and will get away from the whole "Two! Move to, tree! at... SIX!! o'clock. DAMN! Two. Is down! ALL! get in, jeep, at two! o'clock." :laugh:

I'm also looking forward to seeing all the motion captured stuff. They are capping almost all the movements in the game, from going prone to jumping over a wall to getting in and out of vehicles to reloading weapons,which will have realistic reload times too, since they are capping real soldiers working with the actual weapons.
 

Ramma2

Platinum Member
Jul 29, 2002
2,710
1
0
Originally posted by: Canai
Originally posted by: nakedfrog
I tried Operation Flashpoint when it came out... no thanks, I'm playing a game to have fun :p
"Two! Move to, tree! at... SIX!! o'clock. DAMN! Two. Is down! ALL! get in, jeep, at two! o'clock." :laugh:

Holy crap that made me lol at work. I did have a ton of fun with Flashpoint; multiplayer was good too when we would play hunter, where one team hops in civilian vehicles and the other in Hind copters, and the car team tries to make it to the other side of the island alive.

 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: Canai
Originally posted by: pontifex
Originally posted by: irishScott
Originally posted by: tenshodo13
Originally posted by: irishScott
Originally posted by: MarcVenice
Originally posted by: novasatori
Originally posted by: ultimahwhat
Are one-shot kills all that realistic? If I shoot you in kidney, are you going to drop dead right then and there? I'm just saying.

I highly doubt you would continue fighting or firing your gun afterward, and I think that's the point.

You'd reckon that those who are going to shoot many other armed opponents will at least wear a bulletproof vest. Bulletproof being relative of course. So no, a hit at a protected bodypart doesn't have to be fatal.

You'll still get knocked down at least. Can't defy the laws of physics.

No. Getting knocked down by the force of the bullet WOULD defy the laws of physics.

A bullet doesn't have the kinetic energy to knock down a human being

Alright, you get some Kevlar, and I'll shoot you in the kidney with an M16. The bullet will hit you at 2800 ft/second. Depending on your weight, it may or may not knock you down in and of itself, but it will give you a huge-ass bruise and will at least disable you momentarily due to the pain you'll be in.

you guys are talking about 2 totally different things.

Eh, sort of. Shooting someone with a gun will probably knock them down, just not from the actual kinetic energy transfer, but more from the "Oof pain!!! Double over, fall to the ground, writhe around in agony!!!" aspect.

I wonder if anyone has calculated out what kind of projectile impact it would take to send a human flying backward? Maybe a thrown / launched spear or ballistae bolt would do it?

but it is 2 different things. 1 person is talking about flying backwards like you see in a movie and the other is talking about the pain/shock making you fall down.
 

Pacemaker

Golden Member
Jul 13, 2001
1,184
2
0
During the North Hollywood shootout the gunmen took many shots without going down (vs pistols and shotguns). It's hard to say what's realistic unless you've been in those situations.

Phillips was hit 11 times, including the self-inflicted shot to the head; Matasareanu was hit 29 times, and despite his wounds, lived another 40 minutes before dying. The coroner's report listed cardiogenic shock as a contributing factor.

From Text
 

bobross419

Golden Member
Oct 25, 2007
1,981
1
0
Originally posted by: Pacemaker
During the North Hollywood shootout the gunmen took many shots without going down (vs pistols and shotguns). It's hard to say what's realistic unless you've been in those situations.

Phillips was hit 11 times, including the self-inflicted shot to the head; Matasareanu was hit 29 times, and despite his wounds, lived another 40 minutes before dying. The coroner's report listed cardiogenic shock as a contributing factor.

From Text

Weren't they hopped up on PCP or other stims? And I do agree with the general statement you are making, there have been numerous accounts of soldiers taking hits and continuing to fight afterwards.

Maybe instituting a D20 style "Critical Success" to the system could account for this - Sure you just shot me in the face, but I rolled a 20 so the bullet passed through my mouth without hitting any vitals (Stupid example I know, but it gets the point across).