- Nov 21, 2010
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I have, worked for EA for little over a year. Got out of the industry and went to military simulation side of things.
That's kind of the interesting thing... the geekier people all dream of being game programmers, but the pay and (possibly) hours are better in the defense world by a decent-sized margin.
That's kind of the interesting thing... the geekier people all dream of being game programmers, but the pay and (possibly) hours are better in the defense world by a decent-sized margin.
Govt work is more times than not always preferable. I've worked in the defense field doing the same things I did in telecom and I wouldn't go back. Not for a healthy increase in salary. It's just not worth it to me.
I guess I ask because I see SO MUCH COMPLAINING in here about PC Gaming lately...
I guess I just don't know what you guys expect any more...?
I HATE console gaming but guess what? That is where the money is today. If you are trying to believe that these companies are PLATFORM loyalist and want to keep the minority of gamers happy though you are dreaming...
Do you think they write games for consoles PURELY because they hate PC Gamers and want to F%*K with us? No, they do it because that is where the MONEY is...
How much EASIER must it be to write games for units that have the same processor, video card, and sound outputs VS. different processors, video cards, sound cards, memory, etc. ?
So I will ask, WHAT is the solution to better PC games and HOW DOES A COMPANY IMPLEMENT THESE CHANGES AND STILL MAKE A PROFIT, cause guess what, no one is going to do it for the LOVE of PC Gaming...?
I guess I ask because I see SO MUCH COMPLAINING in here about PC Gaming lately...
I guess I just don't know what you guys expect any more...?
I HATE console gaming but guess what? That is where the money is today. If you are trying to believe that these companies are PLATFORM loyalist and want to keep the minority of gamers happy though you are dreaming...
There are some companies that have been incredibly profitable on the PC platform.
The whole nature of "computer" gaming is changing, and changing rapidly. Games are not the only application vertical where traditional desktop and laptop platform architectures are becoming less relevant, not by a long shot. There's still big money in big PC titles, but every single major release is now cross platform, and every major gaming house is working on other architectures, i.e. console and mobile platforms. What we thought of as "PC" gaming just a few years ago is a heck of a lot less relevant now, and will be even less relevant in the future.
I can only think of 1, Blizzard. Who's the other 2?Yes, everyone can name all three of them.
That's the point.
It definitely helps that licensing a single engine provides capabilities for multiple platforms. UE3 has support for PC, PS3, 360 and iOS. Of course, the developers still have to do a bit of extra work (especially in regard to iOS), but it would certainly make it a bit easier.
I commented in some other thread, but I don't really see a downside to separating engine development from actual game development. Unless the engines created are all junk .