Originally posted by: SSChevy2001
Originally posted by: s44
This is about GPU vs. CPU -- Nvidia vs. Intel -- and their physics engine vs. everyone else's.
Vendor lock? Please. It was AMD, not Nvidia, that stonewalled the CUDA port project.
And yes, I do think this means that you shouldn't worry too much about PhysX exclusivity in the long run. All gamers with DX10 hardware will benefit.
ATi didn't stonewall Nvidia. They realized they would have no chance in competing with Nvidia holding all the cards. Instead their going to let Nvidia foot the bill to get GPU PhysX off the ground, and as they said it will die.
It's obvious that ATi and Intel have something cooking to counter GPU PhysX, next year will more than likely be more revealing. In the meantime the best Nvidia can do is get out as much titles as possible.
ATI also promised GPU-accelerated Havok Physics on its Radeon graphics cards series. According to Cheng, the company is still working on that plan and it ?will provide more clarity to our work once more milestones have been achieved between AMD and Havok?.
?Our guidance was end of this year or early next year but, first and foremost, it will be driven by the milestones that we hit.
http://news.softpedia.com/news...-Is-Future-99876.shtml
There are two problems with this SSChevy.
1. PhysX isn't dying, more big developers are signing up, and there are already dozens of titles in development. ATi says it "will die" because they don't want people to buy their competitor's products.
2. Paradoxically, while ATi says "proprietary standards will die" they say they will be using Havok physics. If NVIDIA doesn't support Havok, only the the second place company whose vendor relations program lags far behind will be supporting a "proprietary standard". If NVIDIA does support Havok, they'll still have the advantage of offering all ATi does plus the PhysX titles.
Not to mention Havok GPU Physics have already been started and dropped once before, and Havok is owned by AMDs competitor.
It's easy to see why ATi thinks proprietary standards will die, to my knowledge, nothing that has been prorietary to them has been used in more than a couple games.
Proprietary standards aren't necessarily doomed though. Glide and CUDA both prove that the world doesn't care who brings a feature, as long as it's useful.