Originally posted by: Malladine
I'm concerned about bloodthirst though. I haven't taken it yet at all, but 30 rage cost seems awfully high. Do you have it? Do you use it?
OKOK i'll try to squeeze 5 pts into flurry!
Do not "try to squeeze 5 pts into flurry"
Flurry are the best 5 points in the all the warrior trees combined. They do more for increasing total damage than any other 5 points anywhere. The Fury tree is pretty much all about Flurry, because it's bonuses stack with all other bonuses... gear, talent points, potions, buffs from other characters, etc... all are increased by an additional percentage thanks to the speed buff of Flurry.
Flurry helps a lot with rage for using Bloodthirst, so does Improved Berserker Rage.
For dual wield Fury, I highly recommend not getting impale, as the points are more valuable elsewhere.
I like a build like this, or something similar for DW fury:
http://www.wowhead.com/talent/?pV0xdZE0zmgxRio
Reasoning:
Impale is +20% bonus damage on yellow crits only, which works out to +10% total crit damage. If you parse your damage you'll find that probably less than 50% of your damage is yellow damage, in good gear you might get around 25% crit, so that's 0.5 * 0.25 * 0.1 = 0.0125 or about +1.25% damage.
Parsing deep wounds damage I bet you're around 1% of total damage from deep wounds. Dual wield and deep wounds don't mix terribly well. Deep wounds will wait about 3 seconds after a crit before it does damage. If you crit again in that time, the time until it does damage refreshes, and your first deep wounds did 0 damage. A dual weilder generally has 2-3 opportunities to crit in 3 seconds, so deep wounds ticks don't happen as often as they should, and are often for low damage anyway, since you're liable to have a pretty quick weapon (deep wounds favors slow 2H weapons since the damage is tied to weapon damage per hit, not DPS).
Those points are far better spent elsewhere, since they free up 8 talent points and remove the need to go so deep in arms. Deep wounds is more of a 2H talent. In my own build (5F / 15P / 31A) and 2H usage, deep wounds is about 5% of total damage when it can be used, so it's much more than the dual wielders I've talked to, who are always around 1%... 2% at most.
I chose not to use unbridled wrath, but that's an okay talent for DW. Anger Management offers more rage per unit time in 1 point than 5 points in UW unless you're dual wielding 1.5 speed weapons AND flurry has proc'ed. An undocumented feature of Anger Managament is 1 rage per tick when in combat. It's been that way since the game came out and I don't expect it to change anytime soon.
People often dismiss dual wield spec since "their off-hand doesn't do that much damage" but I again suggest you use a damage tracking mod to parse your damage. White damage is likely to be ~50% of total damage and since the off-hand is 1/2 damage from the main hand, you're looking at ~17% or more damage from the off-hand. a 25% increase there is over 4% total damage increase and more rage with which to generate even more damage.
If you use heroic strike or cleave a lot, then off-hand damage is an even larger percentage of overall white damage because your heroic strike hits replace what would otherwise be a normal white main-hand attack.
Improved Execute is more of a raiding talent. you can build 10 rage much quicker than 15, and the best rage efficiency of execute is using it with a SMALL amount of rage. The main use of imp. execute is using it multiple times on someone <20% and raid bosses stay <20% for a while.
People always post a 17/34 or 18/33 build for Fury without DW spec, that's more of a 2H Fury build, since that gets more use out of deep wounds. No matter how you slice impale it's less than 2% damage improvement for the 2 points, so IMO the decision to get impale comes down to the value of deep wounds, and deep wounds is only really useful when you have a big, slow 2H weapon.