Another WoW discussion thread?

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
So we started again for the 3rd time :)

I'm leveling a 45 orc warrior, currently specced 9/26/0, a 15 undead warlock and a 13 tauren druid.

Headed for mining/armorsmith with the warrior, engineering/enchanting with the warlock and some form of leatherworking with the druid.

I'm on Wildhammer

we (me, 39 priest and 46 shaman) murdered a 60 druid last night. He just focused the priest until almost dead then tried to escape. The second time he thought he'd try bear form to kill the priest, and did nothing but last a little longer :D

I love being a fury warrior - whole hotbars lit up, full of nice buttons to press, hehheheh

Going to play until I kill a serious raid boss this time, at the very least!
 

Cutterhead

Senior member
Jul 13, 2005
527
0
76
<--- 60 Warrior on Kalecgos.

17/34/0

With fury spec, the main thing you want to consider is whether you will be spending more time in PVP or PVE... the better specs for each look a bit different. The spec that you have there now looks like a combination of these 2.

One thing I would reccomend up front is putting 5 full points into flurry, regardless of your PVP or PVE focus. I do agree with going down the impale line in the Arms tree, but there are differing opinions on that, too. Also, I don't really understand the purpose of putting 1 point shield spec.

I like this fury spec for PVP. Anger management lets you retain a healthy amount of rage out of combat, and with improved intercept this makes staying zerker stance much easier. Also, improved HS makes spamming HS possible.

I like this fury spec for PVE dps. Improved execute and improved cleave will help you a lot in the dps charts, and the points in Deflection help to give you some tanking viability.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Yeah, I really want to respec to get that imp HS, I hit that all the time. Provides 20-30% of my overall damage.

The reason for 1 in shield spec is the 20% chance to add rage when blocking. That's pretty huge - just one more source of Red :evil:

As far as being unable to tank, i've found, so far anyway, that my tanking is very adequate. If I did go defensive, i'd probably go with this:

defensive build

Even 15 pts into protection doesn't really seem all that special tbh. But if I find I have trouble holding aggro later on, i'm sure defiance will help on that score.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Interesting. So 25% increase to battleshout is decent huh? How much does that amount to @ 60, do you know?
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Glad you're enjoying it, but it wouldn't surprise me at all if fury warriors receive a nerf at some point. They do more damage than rogues, and the Powers that Be have stated they think rogues are fine... while they make crackhead decisions all the time, I have trouble believing they're high enough to not see a problem with this. Just warning ya.
 

BurnItDwn

Lifer
Oct 10, 1999
26,379
1,887
126
I have a 60 druid (resto), 60 warrior (prot) and 57 warlock (dp currently, switching to SM/ruin at 60) ...

Malladine ... the Warlock build you made is not very good for anything.
Imp Coa is garbage (waste of points, only adds about 3dps)
Imp Drain Mana is garbage (waste of points, mana drain isn't very usefull to begin with)
Imp Drain Soul is garbage (locks usually have low spirit as it is, and due to 5 second rule, you will get pretty much nothing from this)

Dark pact is great for leveling and grinding, but if you're gonna be raiding .... you're MUCH better off going SM/Ruin.
Curse of Exhaustion is only usefull for PVP, totally useless for PVE. (I have this on my lock :)

A good build that's nice for raiding and viable for PVP would be something like this
http://www.wowhead.com/talent/?AiMbVRbkiZZxx0tr0z
You get all the good stuff from the affliction tree (short of DP)
You get more crits from Devastation, You get a nice instant with shadowburn, Destructive reach gives your shadowbolts more range, Intensity is great for hellfire, and ruin effectivly turns crits into 2X regular damage rather then 1.5x regular damage.

Of course some will argue that MD/Ruin is better for raiding due to aggro reduction & you can get some resists from it.
Others like Soul Link.
Others like DS/SM.

There really are a lot of options out there ...





The Warrior Build ...
1 point in shield spec won't make a difference

If you want any tank viabillity at all, you will put 15 points in prot.
If you don't plan on tanking, then don't bother putting any at all.

Flurry ..... it's really really worth putting that extra point into to max it out. so do it!
Booming voice is crap, skip it (doesn't add any AP, blah)
Put 1 point into improved battle shout instead of Booming voice

I like imp execute over DW spec personally, but I lean more towards PVE, where you will often have bosses with 1 million or more hitpoints, and where you will be able to spam execute 10 times in a row at the end of a fight.

maybe try something like this?
http://www.wowhead.com/talent/?phhLbhbZVVuzrxkio

I've often wanted to try a 2H build that has Sweeping strikes & Death Wish & Flurry. I've always thought that would be fun and really really crazy good DPS when Flurry procs ... but I'm probably gonna stay prot on my warrior just in case my guild ever needs a backup tank.

 

Cheetah8799

Diamond Member
Apr 12, 2001
4,508
0
76
Good luck Malladine. In my end-game guild, we've got a TON of warriors. And we keep getting more applications! Hopefully you can get in a good guild early so you don't find yourself in the same place as a lot of our applicatints. S.O.L.

I personally am playing a Druid now. 31 Resto, 20 Feral. Good times. :)
 

cKGunslinger

Lifer
Nov 29, 1999
16,411
57
91
Heh, I wish I had the time to play and level up my Warrior - she's so fun to play after being on a 41-yards-away-at-all-time Hunter.

But yeah, I didn't want to leave my PVE server, so I just flagged myself for PvP a few weeks ago, and haven't turned it off yet. It's been a blast. It's mostly rogues who try things, so anytime there's one nearby, I drop a trap behind me and continue playing as if I don't see them. I haven't lost to one of those gankers yet, although a few times 3-4 more Horde show up and finish me off. I can't help but laugh at that.

The bad thing with casters, however, is that they don't get flagged until they actually hit you. So I've walked up on two mages in the wild, had them both turn and look at me for a moment, then start the casting animations while I just stand there defenseless. Two 2400+ hits and I'm toast without a single recourse, except that explosive trap I dropped at their feet right before they hit me. I'm sure that did nothing but annoy them while I ran back. :p
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
thanks guys...

RBachman: They just nerfed warriors a few months back didn't they? Specifically enrage right?

Good advice burnitdown, esp. on the warlock, heh, i guess i have no clue :)
Interesting build there, I might have to take that. I'm concerned about bloodthirst though. I haven't taken it yet at all, but 30 rage cost seems awfully high. Do you have it? Do you use it?

OKOK i'll try to squeeze 5 pts into flurry!

As far as whether I'm pve or pvp, well i'm both! As cutterhead observed, i tried to mirror that in my build.

Cheetah: thanks mate. yeah, there are lots of warriors in my guild right now actually. The 60s are starting to do ZG and the like, i think. I'm around 3rd or 4th highest level behind the 60s right now though, so hopefully they'll keep me on if anything goes downhill.

Originally posted by: BurnItDwn

I've often wanted to try a 2H build that has Sweeping strikes & Death Wish & Flurry. I've always thought that would be fun and really really crazy good DPS when Flurry procs ... but I'm probably gonna stay prot on my warrior just in case my guild ever needs a backup tank.
Yeah me too. And I'm gonna have to at least sample a mortal strike build with a nice two hander :D
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Malladine
RBachman: They just nerfed warriors a few months back didn't they? Specifically enrage right?
They're still outdamaging rogues. When Blizzard nerfs, they tend to continue nerfing until a class is completely ruined, then they review it and make it more powerful, it's like a cycle... Anyway, I'm not trying to rain on your parade or anything, I'm glad you're having fun and such. Just throwing that out there about warriors.
 

ubercaffeinated

Platinum Member
Dec 1, 2002
2,130
0
71
WoW would be great if it weren't for the f**king players /randall


RBachman, is this randall the randall from blackrock? 60 human warrior? eminence?



 

BurnItDwn

Lifer
Oct 10, 1999
26,379
1,887
126
Originally posted by: Malladine
thanks guys...

RBachman: They just nerfed warriors a few months back didn't they? Specifically enrage right?

Good advice burnitdown, esp. on the warlock, heh, i guess i have no clue :)
Interesting build there, I might have to take that. I'm concerned about bloodthirst though. I haven't taken it yet at all, but 30 rage cost seems awfully high. Do you have it? Do you use it?

OKOK i'll try to squeeze 5 pts into flurry!

As far as whether I'm pve or pvp, well i'm both! As cutterhead observed, i tried to mirror that in my build.

Cheetah: thanks mate. yeah, there are lots of warriors in my guild right now actually. The 60s are starting to do ZG and the like, i think. I'm around 3rd or 4th highest level behind the 60s right now though, so hopefully they'll keep me on if anything goes downhill.

Originally posted by: BurnItDwn

I've often wanted to try a 2H build that has Sweeping strikes & Death Wish & Flurry. I've always thought that would be fun and really really crazy good DPS when Flurry procs ... but I'm probably gonna stay prot on my warrior just in case my guild ever needs a backup tank.
Yeah me too. And I'm gonna have to at least sample a mortal strike build with a nice two hander :D



I played a fury/arms spec, and an arms/fury spec in the past, but I've never had bloodthirst.
Several of my guildies have it though. Our 2 best DPS warriors use MS based builds. In raids with all their buffs they are over 2K AP.
When I dingged 60 on my warrior I switched him over from fury/arms to prot/arms.
I play my druid 90% of the time as usually, that's what the guild needs from me. But I've tanked all of ZG on my warrior on several runs. I've got enough gear on him, that I can survive most of MC if needed. That being said we have 5 31+ point prot spec warriors with at least 3 pieces of Wrath and/or full Might ... so I really am just a backup of a backup.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: makoto00
WoW would be great if it weren't for the f**king players /randall


RBachman, is this randall the randall from blackrock? 60 human warrior? eminence?

Newp, reference to the film Clerks
 

cKGunslinger

Lifer
Nov 29, 1999
16,411
57
91
Originally posted by: makoto00
WoW would be great if it weren't for the f**king players /randall


RBachman, is this randall the randall from blackrock? 60 human warrior? eminence?
:laugh:

 
Dec 27, 2001
11,272
1
0
Originally posted by: RBachman
Originally posted by: makoto00
WoW would be great if it weren't for the f**king players /randall


RBachman, is this randall the randall from blackrock? 60 human warrior? eminence?

Newp, reference to the film Clerks

Then you should be a berzerker in DAoC.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: HeroOfPellinor
Originally posted by: RBachman
Originally posted by: makoto00
WoW would be great if it weren't for the f**king players /randall


RBachman, is this randall the randall from blackrock? 60 human warrior? eminence?

Newp, reference to the film Clerks

Then you should be a berzerker in DAoC.
eh?
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Malladine
Originally posted by: HeroOfPellinor
Originally posted by: RBachman
Originally posted by: makoto00
WoW would be great if it weren't for the f**king players /randall


RBachman, is this randall the randall from blackrock? 60 human warrior? eminence?

Newp, reference to the film Clerks

Then you should be a berzerker in DAoC.
eh?

:music: Would you like some making fsck BER-ZER-KERRR :music:
 

Concillian

Diamond Member
May 26, 2004
3,751
8
81
Originally posted by: Malladine
I'm concerned about bloodthirst though. I haven't taken it yet at all, but 30 rage cost seems awfully high. Do you have it? Do you use it?

OKOK i'll try to squeeze 5 pts into flurry!

Do not "try to squeeze 5 pts into flurry"

Flurry are the best 5 points in the all the warrior trees combined. They do more for increasing total damage than any other 5 points anywhere. The Fury tree is pretty much all about Flurry, because it's bonuses stack with all other bonuses... gear, talent points, potions, buffs from other characters, etc... all are increased by an additional percentage thanks to the speed buff of Flurry.

Flurry helps a lot with rage for using Bloodthirst, so does Improved Berserker Rage.

For dual wield Fury, I highly recommend not getting impale, as the points are more valuable elsewhere.

I like a build like this, or something similar for DW fury:
http://www.wowhead.com/talent/?pV0xdZE0zmgxRio

Reasoning:
Impale is +20% bonus damage on yellow crits only, which works out to +10% total crit damage. If you parse your damage you'll find that probably less than 50% of your damage is yellow damage, in good gear you might get around 25% crit, so that's 0.5 * 0.25 * 0.1 = 0.0125 or about +1.25% damage.

Parsing deep wounds damage I bet you're around 1% of total damage from deep wounds. Dual wield and deep wounds don't mix terribly well. Deep wounds will wait about 3 seconds after a crit before it does damage. If you crit again in that time, the time until it does damage refreshes, and your first deep wounds did 0 damage. A dual weilder generally has 2-3 opportunities to crit in 3 seconds, so deep wounds ticks don't happen as often as they should, and are often for low damage anyway, since you're liable to have a pretty quick weapon (deep wounds favors slow 2H weapons since the damage is tied to weapon damage per hit, not DPS).

Those points are far better spent elsewhere, since they free up 8 talent points and remove the need to go so deep in arms. Deep wounds is more of a 2H talent. In my own build (5F / 15P / 31A) and 2H usage, deep wounds is about 5% of total damage when it can be used, so it's much more than the dual wielders I've talked to, who are always around 1%... 2% at most.

I chose not to use unbridled wrath, but that's an okay talent for DW. Anger Management offers more rage per unit time in 1 point than 5 points in UW unless you're dual wielding 1.5 speed weapons AND flurry has proc'ed. An undocumented feature of Anger Managament is 1 rage per tick when in combat. It's been that way since the game came out and I don't expect it to change anytime soon.

People often dismiss dual wield spec since "their off-hand doesn't do that much damage" but I again suggest you use a damage tracking mod to parse your damage. White damage is likely to be ~50% of total damage and since the off-hand is 1/2 damage from the main hand, you're looking at ~17% or more damage from the off-hand. a 25% increase there is over 4% total damage increase and more rage with which to generate even more damage.

If you use heroic strike or cleave a lot, then off-hand damage is an even larger percentage of overall white damage because your heroic strike hits replace what would otherwise be a normal white main-hand attack.

Improved Execute is more of a raiding talent. you can build 10 rage much quicker than 15, and the best rage efficiency of execute is using it with a SMALL amount of rage. The main use of imp. execute is using it multiple times on someone <20% and raid bosses stay <20% for a while.

People always post a 17/34 or 18/33 build for Fury without DW spec, that's more of a 2H Fury build, since that gets more use out of deep wounds. No matter how you slice impale it's less than 2% damage improvement for the 2 points, so IMO the decision to get impale comes down to the value of deep wounds, and deep wounds is only really useful when you have a big, slow 2H weapon.
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
Concillian posted more or less what I was about to post, and his build is reasonably close to what I'm using(or rather used, haven't played my warr in a while).
My build looks like this.
Note that I made it with end game raiding in mind, though the Imp Intercept is just a little something I couldn't stay away from, it's damn near useless in end game raiding, and those points should be spent on Imp BS for a little extra DPS :)

If you get good gear, especially lots of +hit gear, you'll want a rage dump since Bloodthirst and Whirlwind won't come close to draining your rage, and that's where the Imp Cleave comes in.
HS generates far too much threat to be used very often when DPS'ing, Cleave has some inherent threat, but not nearly as much as HS, so it's quite spam friendly, and an extra 110 dmg is nothing to sneeze at.
Also, something that people tend to complain about is the lack of Anger Management, but it's really quite useless in raiding, and once you get some decent gear, you'll generate so much rage it won't make a difference after a few seconds anyway.
Also, I agree on the uselessness of the Impale path for DW Fury warrs in a PvE setting.

So there... :)
 

xboxist

Diamond Member
Jun 25, 2002
3,017
1
81
33/18/0 Warrior here.

From level 50 until well into level 60, I was dual-wielding and it was a nice change of pace. Fast hits, numbers flying everywhere, good times.

But when a Destroyer of Worlds fell into my lap a month ago, I simply had to try Arms out. The damage comes slow, but the hits are huge. It provides the burst critting needed to be successful in PvP. Blasts of damage that come out of nowhere that makes it very hard for your opponent to recover from. When you dual-wield in PvP, there's a nice steady stream of moderate damage. Makes for great consistency, but is also predictable from an opponent's point of view. "Ok, in another 4 seconds I probably need to heal myself..."

Of course, when you get BWL-tiered weapons/gear -- the burst damage starts to come nicely with dual-wielding too.