PC Per has a new article on RT-RT, I found it interesting.
Link is here. http://www.pcper.com/article.php?aid=506
Link is here. http://www.pcper.com/article.php?aid=506
Originally posted by: munky
This whole raytracing hype is just what Intel wants to promote their products. Anyone who wants a good read on rasterization vs. raytracing should take a look at this article:
http://www.beyond3d.com/content/articles/94/1
I firmly believe games will continue to use rasterization for a long time to come. It's one thing to demonstrate a tech demo of how far cpu's have come, but it's a whole other issue if you try to convince the whole game development industry to adopt raytracing when both HW and SW vendors have so much resources already invested in rasterization. Even if raytracing eventually catches up in performance to rasterization (and I don't believe we're anywhere close to that happenning, if it ever happens), ask yourself: why should we make the switch? Game rendering has always been based upon approximations and shortcuts to make the visuals look convincing enough to look real. With every generation of HW and SW raster graphics are getting closer to realistic appearance, so why should we care about raytracing? I don't see anything in raytracing that would bring a big enough improvement to games to make it a viable alternative to raster graphics.
Originally posted by: munky
This whole raytracing hype is just what Intel wants to promote their products. Anyone who wants a good read on rasterization vs. raytracing should take a look at this article:
http://www.beyond3d.com/content/articles/94/1
I firmly believe games will continue to use rasterization for a long time to come. It's one thing to demonstrate a tech demo of how far cpu's have come, but it's a whole other issue if you try to convince the whole game development industry to adopt raytracing when both HW and SW vendors have so much resources already invested in rasterization. Even if raytracing eventually catches up in performance to rasterization (and I don't believe we're anywhere close to that happenning, if it ever happens), ask yourself: why should we make the switch? Game rendering has always been based upon approximations and shortcuts to make the visuals look convincing enough to look real. With every generation of HW and SW raster graphics are getting closer to realistic appearance, so why should we care about raytracing? I don't see anything in raytracing that would bring a big enough improvement to games to make it a viable alternative to raster graphics.
Originally posted by: nullpointerus
...must...optimize...DX10...first...
...must...optimize...DX10...first...
...must...optimize...DX10...first...
*twirls shiny object in your faces*
Originally posted by: munky
ask yourself: why should we make the switch?
Originally posted by: qbfx
Originally posted by: munky
ask yourself: why should we make the switch?
Ask yourself: why shouldn't we ?
That's how physics work, if you want a realistic game, that's the only way to render it. And don't worry about the SW and HW, they'll switch design and optimization to RT very quickly when it becomes practically possible to render RT in real time. And why stick with approximation when you can have "the real thing" ? That'll be another booster for manufacturers like AMD, Intel and nVidia to develop faster and more sophisticated products anyway, and could shorten the distance between mainstream and high-end. I personally think it's a good direction to "aim" Moore's law at for graphics computation...