Another game engine bites the dust: Street Fighter 5 to use Unreal 4

NTMBK

Lifer
Nov 14, 2011
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http://www.polygon.com/2014/12/18/7415585/street-fighter-5-unreal-engine-4

Street Fighter 5 is in development in Epic Games' Unreal Engine 4, the company announced today.

"Our goal with the next generation of Street Fighter is to take our beloved fighting game franchise and bring it to our fans in the best way possible," said Bochan Kim, producer at Capcom, in a press release from Epic. "In order to fully deliver on that promise, we know we have to incorporate the latest and greatest technology available, which is why we partnered with Epic Games to power Street Fighter V using Unreal Engine 4."

This not long after Kingdom Hearts ditched their in house Luminous engine for Unreal. This is what increasing engine development cost looks like.

EDIT: Posted here and not in Console Gaming because this is more about the Graphics Engine, not the games themselves.
 
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hawtdawg

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Jun 4, 2005
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I don't see this as a bad thing. For example; Ubisoft should ditch their game engines for Unreal 4
 

ShintaiDK

Lifer
Apr 22, 2012
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How many engines is even going to survive?

Seems UE4 and Unity 5 will rule pretty much everything.
 

Red Hawk

Diamond Member
Jan 1, 2011
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The new Mortal Kombat and Injustice: Gods Among Us used Unreal 3. So I don't see this as a bad thing, but yeah, it is an interesting sign that third party middleware is more and more becoming necessary for all but the most elite AAA developers.
 

NTMBK

Lifer
Nov 14, 2011
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Isnt that only until some manager look at the cost and ask why they cant save x millions here ?

That's why EA are having to share Frostbite across so many games- it only makes sense to spend so much on an engine (and more importantly, the development tools for it!) if it will get used in dozens of games.
 

n0x1ous

Platinum Member
Sep 9, 2010
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Frostbite is great. Good multigpu support, mantle, very nice looking. Unfortunate all this UE4 stuff if it really wont support multigpu
 

RussianSensation

Elite Member
Sep 5, 2003
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Frostbite is great. Good multigpu support, mantle, very nice looking. Unfortunate all this UE4 stuff if it really wont support multigpu

Ya, that's one major downside to UE4. Honestly though I'd rather have a well working engine that scales well with a more powerful single GPU than Anvil Next that scales horribly and has average graphics to boot. Another consequence of more games using UE4 is more push for AMD and NV to keep pushing single GPU performance since they won't be able to rely on SLI/CF as easily once 4K revolution takes place.
 

ShintaiDK

Lifer
Apr 22, 2012
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That's why EA are having to share Frostbite across so many games- it only makes sense to spend so much on an engine (and more importantly, the development tools for it!) if it will get used in dozens of games.

I dont think EA is willing to spend that money again.

Its what, 10 games or so for Frostbite 3, and thats counting to and with 2016.
 

thilanliyan

Lifer
Jun 21, 2005
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As long as whatever engine is being used can take full advantage of the horsepower available, I don't mind if most games are made with just a handful of widely available engines. That way performance should be more consistent across games, ideally.
 

railven

Diamond Member
Mar 25, 2010
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Art style will still be king. I've played a wide range of games using Unreal 3 engine and you can tell who took the time to not use the standard assets 95% of the time.

If using UE4 for KH3 allows the team to focus on the story, game play, and experience then kudos. KH3 specifically has a lot of loose ends to tie.

Also, this points to most likely a PC version in the works. I'd double dip just to have higher resolution/frame rate options!
 

Erenhardt

Diamond Member
Dec 1, 2012
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I don't see this as a bad thing. For example; Ubisoft should ditch their game engines for Unreal 4

To be fair, they should ditch games altogether.


Isn't cry'4 licensing based on the small % of the game revenue as royalties? It is less risky than developing your own engine.

Developing inhause engine will take a fixed amout of $ based on the complexity of it (man hours). If a game doesn't sell, it will not cover the expanses for the engine alone, nevermind the rest.

With the cry'4 %cut, you pay noting for engine if the game doesn't sell.
 

Squeetard

Senior member
Nov 13, 2004
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I've been saying for years that devs should use an engine like UT and spend more time making good games.
 

zlatan

Senior member
Mar 15, 2011
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Frostbite is great. Good multigpu support, mantle, very nice looking. Unfortunate all this UE4 stuff if it really wont support multigpu
AFR is possible in UE4, it just not compatible with several effects, like the new temporal AA. But this is just a temporary issue. Mantle allows explicit GPU access with very good QoS, so the multi-GPU is possible with this API.
 
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zlatan

Senior member
Mar 15, 2011
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I dont think EA is willing to spend that money again.

They will. Frostbite 3 is still the best engine, and only EA use it. This is a huge technical advantage for their games. For sure, this approach is very expensive, but they have money for it.
 
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monstercameron

Diamond Member
Feb 12, 2013
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AFR is possible in UE4, it just not compatible with several effects, like the new temporal AA. But this is just a temporary issue. Mantle allows explicit GPU access with very good QoS, so the multi-GPU is possible with this API.


Are you claiming the ue4 has a mantle backend? Also what about sfr multigpu?
 

crisium

Platinum Member
Aug 19, 2001
2,643
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How many modern 3D Engines are there these days? As in created after UE3 and still in use. I was going to say pretty soon there will only be 4-5 engines, but we might already be there.
 

blastingcap

Diamond Member
Sep 16, 2010
6,654
5
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Survivors:

Bethesda Creation
Blizzard in-house
CryEngine 3
Frostbite 3
Valve Source 2
Unity 5
Unreal 4
 

BFG10K

Lifer
Aug 14, 2000
22,709
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AAA game engines rival the complexity of modern operating systems, so expect to see more consolidation in the future. Only the biggest publishing houses will be able to sustain their development.

The smaller (and less complex) indie game engines will probably continue to survive.
 

nenforcer

Golden Member
Aug 26, 2008
1,774
14
81
Survivors:

Bethesda Creation
Blizzard in-house
CryEngine 3
Frostbite 3
Valve Source 2
Unity 5
Unreal 4

Capcom has the Panta Rhei engine for 8th generation consoles and Konami has the Fox Engine in development as well for both consoles and PC. (which are basically the same thing)
 

seitur

Senior member
Jul 12, 2013
383
1
81
Survivors:

Bethesda Creation
Blizzard in-house
CryEngine 3
Frostbite 3
Valve Source 2
Unity 5
Unreal 4
Black Desert have in-house engine as well. No idea about it's name though.

MMOs/MMORPGs are one of only type of games that do have objective benefits from in-house engine.
On the other hand MMORPGs hit technica, conceptual and cost wall and they are in decline that won't stop anytime soon.
 

Noctifer616

Senior member
Nov 5, 2013
380
0
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There is also the Asura engine used by Rebellion. Don't the guys behind the Witcher series also use a in house engine?