Another game engine bites the dust: Street Fighter 5 to use Unreal 4

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AtenRa

Lifer
Feb 2, 2009
14,003
3,362
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Firaxis(Civilization) has its own engine too.

edit: There is also the 4A Engine from Metro Last Light and Witcher 3 has its own engine (REDengine 3).

Edit 2: OXIDE i believe have an in house engine with Mantle.
 
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Kuiva maa

Member
May 1, 2014
182
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Glacier 2 from IO interactive (hitman games,next Deus EX etc). Glad to see UE4 getting some wins, but I do not see it repeating the success of UE3, unity has been stealing all the thunder the recent years. Frostbite is an ongoing project btw, that up until 2012 has been limited to Battlefield and MoH games (plus one NFS title in between). Now it seems to be going in every non sport EA game out there.
 
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seitur

Senior member
Jul 12, 2013
383
1
81
Don't the guys behind the Witcher series also use a in house engine?
Yes The Witcher creators CDProjekt have their own in-house game engine called RedEngine. Current newest version for The Witcher 3 (and propably for Cyberpunk 2077 as well) is REDEngine 3.
They propably invested considerable amount of money&work into it, as they also do create preety powerful and easy-to-use mod tools for community.
 
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nenforcer

Golden Member
Aug 26, 2008
1,779
20
81
iDTech 5 is still in use this year with the release of Wolfenstein:The New Order and The Evil within while Doom IV is suppose to be iDTech 6 (or is it 5.5?) from a former Crytek lead engine programmer.
 

zlatan

Senior member
Mar 15, 2011
580
291
136
Are you claiming the ue4 has a mantle backend? Also what about sfr multigpu?

I don't know what is the plan for UE4. But I use an analytical AA approach with temporal AA, and this is a problem with forced AFR. In Mantle with specific AFR it works perfectly.
Forced SFR is very problematic with modern game engines, because these systems do multi-pass and offscreen solutions for rendering. In theory the SFR can be activated, but it will hurt the overall performance. With Mantle it is possible, but you need a very specific code for it to manage the inter-GPU communication.
Basically multi-GPU is not possible in the future unless the used API provide explicit GPU access with good QoS. The forced, driver-based approaches will die.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
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I wonder when Valve is going to unveil its new source engine. I recall around when Half life 3 was released they showed off some stuff.

Now with it all but confirmed to be in development(done?), be interested to see what its capable of.

I always found it odd, that a game engine did one thing really well, and not many "jack of all trade" engines. Source was really good at that from FPS/story.

The unreal engine for example you can always tell a game is using it just be the atmosphere.