<< Well, I read Anand's latest article on SMOOTHVISION and some of the results he found. Since the review indicated that the Geforce 3's needed anistropic filtering in order to catch up to the quality of ATI's AA, I was wondering, how do I enable it? Is it only available under OpenGL? What about Direct3D? I don't think I play that many OpenGL games, and with XP, OpenGL has become more bitchy to use in some games. Any ideas? >>
It's not really a case of catching up as the Geforce can do supersampling, and has been able to do so since Geforce 2. Nvidia just disabled it in the drivers since very few people used it as it was soooo slow. When you enable anistropic filtering on the GF3 you get something that looks nearly the same but is faster, I would consider that to be exceeding ATI, not catching up.
BTW: for those who can't remember the 3dfx vs Nvidia battles, supersampling was refered to as a 'driver hack' by the 3dfx camp. I wondering if that argument is going to resurface again but this time from the Nvidia camp.