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Ancient Cities

WOW! Thats spooky! I was just sitting in front of a wikipedia article yesterday thinking I needed a game exactly like this.

Glory hallelujah!
 
Looks promising. Reminds me of Banished more than Civ.

Yeah you're right it's got that banished look to it.

With Civ I meant it seems to take place before Civ does with a more primitive feel. It sounds like the game will progress through later periods like Civ does.
 
is there fighting in this? I loved banished but at a point I needed some violence.

They said there would be raid style fighting and combat which you can also enable or disable. I read a post where it's both real time and turn based which is a little confusing.

Here's the features from their kickstarter page:

https://www.kickstarter.com/projects/uncasualgames/ancient-cities

Current Features
The game is a city/world simulation where you can change time progression from normal speed to several time-lapse velocities.

This is what we already have, but still to be polished:

  • In house 3D render technology and UI.
  • Procedural world generation.
  • Simulated day and night cycles.
  • Simulated seasonal cycles.
  • Weather simulation based on real data.
  • Wild animal life and plants cycle of life.
  • Farming system.
  • Step-by-step structure building and effects.
  • Resource collection and storage.
  • Family tree for citizens.
  • Character attributes.
  • AI to some extent, including path finding, job selection...
  • Citizen basic needs like eat, drink, sleep or rest.
  • Tech system.
  • Some items of each type to test the tech ( plants, animals, buildings... )
  • Decay of resources and buildings.
Final Release Features
Configure your gameplay enabling combat and natural disasters or simply relax building your beautiful city.

The world

  • Discover the lands around you sending out exploring parties.
  • Factions: oher tribes competing for resources, power and alliances.
  • Cities: Populated places where you can trade or raid, with their own religion, culture and economy.
  • Migrations due to famine or sickness will spread religion, tech and culture.
  • Hunter parties will explore the map searching for hunting.
  • World events can change the course of history.
The city

  • Survive the unforgiving nature building structures to live and to defend against raiders and predators.
  • Receive migration parties while taking care of your citizens.
  • Mine, Chop, Crop, Gather, Hunt and Fish for resources, but be aware they are finite.
  • Craft tools, weapons, food and other manufactured resources if you know how to do it.
  • Plant, seed, crop and storage for the winter. But remember that nothing lasts forever.
  • Take care of your animals and protect them from predators.
  • Fight back your enemies, trade, hunt and explore beyond your city walls. Or wait for others AI factions to come to you.
  • Praise your gods for faith and political power, fight against other religions. spread your faith...
  • Politics.
  • Lots of more building types, clothes, animals, etc...
The citizens

  • Citizen traits, religion and culture.
  • Sickness can decimate your people.

 
Have you played that recently? I think it's been a year for me and wondered if they made any big improvements?

I've played the latest version, but it's been a few months for me too.

Being able to juggle multiple colonies and the convoy system makes for some interesting mechanics, but there's not a lot to do with them yet.

Unfortunately, the last blog post is from June, so maybe things have stalled a bit. :-(
 
Literally the first time I'm reading and hearing about this one.

Looks interesting, I'll keep an eye on it.
 
Did you play it? I was thinking of buying it, but after watching a stream it didn’t seem so deep. Though it wasn’t terribly expensive.
I had the exact same feeling after watching some reviews and game streaming. I have a soft spot for this kind of games, but with my huge backlog I'll wait for it to drop to around $10 or see if the dev would make a major content update.
 
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