"If T&L is so critical for the Kyro2 to have, can you please explain to me why the Kyro 2 without a T&L engine (in CPU limited situations in Quake 3 and Serious Sam) is spanking the competing boards with T&L engines?"
If you play Quake3 and SS then it isn't. T&L is an edge, although slight, in both titles, the scores in that particular review don't reflect it because they ran all the benches in 32bit(the GF2MX at the very least isn't CPU bound). In the most CPU bound case in Quake3 the Kyro is getting beaten by a decent margin by the DDR GF2 boards, 14+FPS minimum. In SS the same thing happens, though with the much higher fillrate requirements in fill the margin is much smaller. I wouldn't call the Kyro2 losing in the most CPU intensive, out of what they had posted, situations in those games spanking the competition.
"Quite obviously there must be something wrong with the competitors' implementation. Either that, or T&L isn't as good as everyone says it is."
Did you notice the MDK2 scores? That is a game that utilizes the T&L unit fairly well(though they should have definately upped the poly counts considerably for when T&L was enabled).
"And let's face it, if you buy a 64 MB Radeon or a 64 MB GF2/GF2 Ultra, you'll be looking to play high resolution gaming, right? In that case the Kyro 2 wins even more victories."
One victory. Look at UT, the KyroII is beaten soundly in the highest resolution by all the DDR GF2 boards along with the V5 and doesn't fair much better in the lower settings above 640x480 32bit. But of course, that is an older game. MDK2 the GF2 DDR boards all best the KyroII at every setting, including the fill limited 1600x1200 32bit. In Quake3, overall the KyroII is slotted between the GTS and GF2Pro(does fairly well there). In MBTR the KyroII gets b!tch slapped by the DDR GF2 boards again. On top of the poor performance in that game, the fix for the problem they were having slows performance down moreso.
If you take SS out of the picture, the KyroII really doesn't look all
that great(though it certainly doesn't look bad by any stretch). For ~$150 I would definately pick up a GF2. I know exactly how the games I'm playing deal without hardware T&L. I can play Giants faster at 1600x1200 32bit with T&L enabled then I can @640x480 without(neither of which are really playable

).
"I think it's a serious fallacy to dismiss this board soley on the grounds that it doesn't have a T&L engine. Tile based rendering is awesome and will quite likely be the highlight of 2001 video card scene."
Not the KyroII, and not until they fix some of the problems with geometric throughput. Tile based ships, at least all of them to date, svck with high geometry loads. Please don't take my word for it, have anyone with a Kyro or KyroII run through any poly test and watch what happens. Compare it to any traditional using software or hardware, it doesn't matter. Having a strong T&L unit on the KyroII as it is now wouldn't help you too much, the chip itself is far and away the bottleneck. I'll tell you now that whatever board is the biggest hit of 2001 will be a DX8 board. It may well be someone besides nVidia, it could possibly be a tiler, but that won't be the most important factor by a long shot.
Right now the KyroII is the anti-T&L chip in some ways. Not only does it not help push things forward, it is a step back compared to traditionals. This is one of the reasons why the Gigapixel technology was so interesting, it was supposed to have fixed the problem that all tilers have had to date.
Also of note, the GF3, and I would assume the rest of the DX8 boards will follow, is built to deal with rendering scenes front to back and "throwing away" everything not visible. This does require software support, but nVidia is the "king" at the moment and also occupying the overwhelming majority of developers systems so support is fairly certain(not to mention not that difficult). At that point, a "tiler" won't have anywhere near the edge in terms of eliminating overdraw that it does now versus traditionals. It still will have an edge, but as it stands now your GF2MX has twice the raw fill of the KyroII, the state of the art for each opens up a five hundred percent rift. Tilers may well end up on top this year, but many people are under the impression that the traditionals are standing still while that definately is not the case.
If the KyroII hits with a street price of ~$120 then it will be a strong alternative in the "high end budget" market against the GTS and 32MB DDR Radeon. I like seeing a third major player in the market and hope they do break into the mainstream PC vid card market, I have more faith that they will continue to improve then I do in ATi.
Robo
it'll be interesting to see if Kyro2 has a worthwhile T&L unit. Hope so.
You mean the Kyro3?
RE: the MX and AGP texturing, I would think framerates would be even lower than they were if they had that much texturing to do. I"m not half as disappointed iwth the 5500's scores as I am surprised by the MX's scores (FSAA). I still think they're wrong.
12MB frame buffer leaves the V5 with ~26MB texture memory. Figure there is 30MB of textrues and the MX would have to swap 10MB of textures at ~1GB/sec versus 4MB of textures for the V5 at 133MB/sec. To equal out in that situation the GF2MX would need to be "swapping" nearly 32MB of textures to match how the strain on the V5 with 4MB through PCI texturing. Course, that is still just theory(I will be running through some testing with it today).
BTW- You have to pick SS up when it hits the shelves. Goold old fashioned Doom style gameplay with sh!tloads of monsters coming at you from everywhere. Unlike Doom, you do have a lot of wide open spaces on top of the corridor type areas. The current SS bench is a flyby(you can see for "miles" in some parts), I expect the retail version will have a new bench with some action going on. The game plays fast, real fast too. Don't judge it by the benchmark, the flyby is by far the slowest part of the "game" in terms of FPS(not really part of the game, it's like Unreal's flyby except in ancient Egypt). Oh yeah, did I mention it is launching at $20?(Well within your price range

).