Memory bandwidth isn't really a big deal here. It would have been, had the XB1 come with 32 ROPs, but with 16, the problem is essentially alleviated. ROPs are huge consumers of bandwidth, and when a GPU is bandwidth starved, it's almost always because of the ROPs. There's a good reason that AMD chose to feed their 32 ROPs in Tahiti with an extra 64 bit memory controller -- they couldn't get their memory bus speeds high enough to keep the ROPs fed, so they had to get extra bandwidth from somewhere. (This was likely more of a design decision rather than a "couldn't do it" sort of thing, but my point remains: ROPs are very bandwidth-hungry).
My biggest issue with the consoles, at least from a performance perspective, is their idle power. I don't actually care about the consoles at all, so the specs are rather meaningless to me, but that idle power draw is something out of pre-power-gating 2006. It's bothersome for me to see processors that are going to be in tens of millions of systems, if not more, that have such awful power draw at idle. It's just plain wrong that so many years have gone by and these things still hog that much power doing next to nothing. I blame the software though, and not the silicon. I really hope that there are some software updates that clamp down on idle and standby power.