BenSkywalker
Diamond Member
- Oct 9, 1999
- 9,140
- 67
- 91
Oldfart-
Check out the Halo bench sometime and compare it to what you get in game. It will give you a good comparison to look at relative performance of the game, but don't put faith in to the actual framerate number. The bench runs a series of different segments, and the transition and load times between the segments are factored in(something like if you ran all the SS benches in order and counted the time it took for the whole thing including loading up each level). As far as calling a 1FPS edge reaching, 70% faster is the standing claimed advantage by some in this thread. If you were to say that the Red Sox obliterated the Yankees in the ALCS this year would someone pointing out they one be a stretch?
With nV edging it out at the highest resolution. If you want to talk about playability, look at the TRAoD benches that people like to point out. Does the difference between 11FPS and 20FPS really matter that much?
BFG
You have evidence that nV was using app detection, and that it caused issues with some games with older drivers. Everyone jumped to the 'cheat' conclusion. Show me which issue is still present that has the IQ problems, or where performance is down by any meaningful margin versus their 'cheat' drivers.
Anisotropic filtering is seperate from bilinear or trilinear, it is another tehnique. If you enable AF you still need to decide whether to run bi or tri. With ATi's drivers you don't get that choice unless you are running one of the small handful of games that allow you to select AF in game. ATi is doing something very much like nVidia here.
If you are requesting trilinear and you get bilinear how can you so much as imply that you aren't getting what you requested?
I've been using Valve's former statements compared to their more recent ones.
Absolutely not. Why would you need to prove that someone who was paid millions by a company that has something bad to say about the companies direct competitor need to have his credibility questioned for a second? If you want to say do you need to offer some proof behind his accusations then I would say yes without a doubt. Even nV's PR spinfest they had some 'proof' for the claims they were making.
They have been dismissed by the ATi faithful, how shocking. I don't believe any of them anyway(nV or ATi), they are as absurd as what you have been saying for the last few months. I don't swallow a companies PR load no matter who it is, if you want to for one and not the other all the power to you.
Now we are on to ~300 posts(this may be 300) and you still haven't linked this evidence. Show me where nV was cheating, not had bugs, to improve performance outside of 3DM2K3. This discussion is getting quite old now and so far you haven't had much to offer at all, particularly since it is so widespread. All of these issues that you point out of course need to have performance and 'cheating' cross referenced with the latest WHQL drivers to see if they were bugs or cheats. Point some out.
Code substitution? Of course, DX doesn't compile to machine level.
They tried to make it look like nV needed more special attention then they do, and they obviously grabbed you hook line and sinker.
Superior precission if you want to compare it to the R300 remember. It is slower, that is something I have never argued.
You want me to start using Doom3 like you use HL2? Would it make you feel better if I used another unreleased not complete game running on drivers no one is going to use? Which title that I have issues with do you disagree with my problems for? One of the synthetic benches, one of the unreleased games, or is it TRAoD?
I already pointed out to you what you quoted Carmack saying. Are you removing the FX59, 59U, 595U and 57 from your comments or not? You have to clarify that first. I've also quoted Sweeney stating that PP is perfectly fine for this generation and that higher precission will be a real issue when the vendors switch to FP32(and that was mainly due to shared resources).
And now the drivers handle the scheduling, not a big need for the developers to sweat over it like they did with the older drivers.
Got some links? Looking at the links rever posted, the nV and Ati parts were pretty much equal in Halo without AA/AF with nV taking a bit of a backseat when AA and AF were used. I hope you dont mean the 1 FPS advantage that nV has over ATi in the unplayable 16 x 12 resolution. That would be really reaching.
Check out the Halo bench sometime and compare it to what you get in game. It will give you a good comparison to look at relative performance of the game, but don't put faith in to the actual framerate number. The bench runs a series of different segments, and the transition and load times between the segments are factored in(something like if you ran all the SS benches in order and counted the time it took for the whole thing including loading up each level). As far as calling a 1FPS edge reaching, 70% faster is the standing claimed advantage by some in this thread. If you were to say that the Red Sox obliterated the Yankees in the ALCS this year would someone pointing out they one be a stretch?
The benches in these reviews do not support that statement. The 2 are pretty much neck and neck.
With nV edging it out at the highest resolution. If you want to talk about playability, look at the TRAoD benches that people like to point out. Does the difference between 11FPS and 20FPS really matter that much?
BFG
I have evidence in the form of Unwinder's publically available comments and application that knows nVidia's cheating drivers inside out.
You have evidence that nV was using app detection, and that it caused issues with some games with older drivers. Everyone jumped to the 'cheat' conclusion. Show me which issue is still present that has the IQ problems, or where performance is down by any meaningful margin versus their 'cheat' drivers.
Yes the application is requesting trilinear, not trilinear anisotropic. If you enable trilinear in an application do you expect anisotropic filtering to be enabled along with it? I sure as hell don't.
Anisotropic filtering is seperate from bilinear or trilinear, it is another tehnique. If you enable AF you still need to decide whether to run bi or tri. With ATi's drivers you don't get that choice unless you are running one of the small handful of games that allow you to select AF in game. ATi is doing something very much like nVidia here.
The application isn't requesting AF and therefore they aren't ignoring anything.
If you are requesting trilinear and you get bilinear how can you so much as imply that you aren't getting what you requested?
Right, so you're back to your comment about Gabe being a liar. Yet again you make outrageous claims without any proof and you expect to use them to form the basis of a solid argument for your case?
I've been using Valve's former statements compared to their more recent ones.
I suppose next you'll ironically claim that the burden of proof is on me to prove that Gabe is trustworthy?
Absolutely not. Why would you need to prove that someone who was paid millions by a company that has something bad to say about the companies direct competitor need to have his credibility questioned for a second? If you want to say do you need to offer some proof behind his accusations then I would say yes without a doubt. Even nV's PR spinfest they had some 'proof' for the claims they were making.
In fact I encourage you to use the other thread where they're being brought up and most of them have already been dismissed.
They have been dismissed by the ATi faithful, how shocking. I don't believe any of them anyway(nV or ATi), they are as absurd as what you have been saying for the last few months. I don't swallow a companies PR load no matter who it is, if you want to for one and not the other all the power to you.
What tangent might that be? Making comments that are provable by widespread evidence? Of course I do.
Now we are on to ~300 posts(this may be 300) and you still haven't linked this evidence. Show me where nV was cheating, not had bugs, to improve performance outside of 3DM2K3. This discussion is getting quite old now and so far you haven't had much to offer at all, particularly since it is so widespread. All of these issues that you point out of course need to have performance and 'cheating' cross referenced with the latest WHQL drivers to see if they were bugs or cheats. Point some out.
Of course, shader subsitution and other such cheats will do that. Both Anand and 3DCenter have verified such shader subsitution.
Code substitution? Of course, DX doesn't compile to machine level.
But how can you claim that if they did everything in their power to make the fastest path on the nVidia cards on the basis that they didn't do the same for the slower and irrelevant path?
They tried to make it look like nV needed more special attention then they do, and they obviously grabbed you hook line and sinker.
Do you deny the comments from dozens of developers and reviewers that the FX line has problems running full precision code?
Superior precission if you want to compare it to the R300 remember. It is slower, that is something I have never argued.
My issue is with you using Halo to "disprove" all other findings that don't support your claims. My other issue is that everything non-Halo to you appears to be irrelevent, badly coded or paid for by ATi.
You want me to start using Doom3 like you use HL2? Would it make you feel better if I used another unreleased not complete game running on drivers no one is going to use? Which title that I have issues with do you disagree with my problems for? One of the synthetic benches, one of the unreleased games, or is it TRAoD?
Great. Does that mean Carmack, Gabe, [insert all other developers] along with 3DCenter, [insert other reviewers here] are all wrong?
I already pointed out to you what you quoted Carmack saying. Are you removing the FX59, 59U, 595U and 57 from your comments or not? You have to clarify that first. I've also quoted Sweeney stating that PP is perfectly fine for this generation and that higher precission will be a real issue when the vendors switch to FP32(and that was mainly due to shared resources).
Except precision isn't the only issue here. The other issue is the architecture and how it relies on a ridiculously unrealistic methods of instruction scheduling in order to have any reasonable chance of competing.
And now the drivers handle the scheduling, not a big need for the developers to sweat over it like they did with the older drivers.