The only thing we have is a tech demo that is not yet available to the public from Crytek. I am sure it will end up in a game eventually. But they did demo it on a Radeon VII running at 60fps.
The Crytek demo was run on I believe a Vega 56.
Two observations:
1) So can GTX 1080 Ti outperform RTX 2060 or come close to RTX 2070? Or do we still have wiggle room, ie NV is not extending shortcuts to Pascal thus intentionally sandbagging it?
2) This should have been available day 1 with every single title that used any DXR. Now it looks as a desperation move to validate their hardware. At this point I don't even care how better Turing is than Pascal at DXR, I want more DXR titles. Get off your butt NV, open your wallet like you normally do. There are still not enough games to justify my purchase! I haven't felt early adopter's remorse like this in years!
Do any games support DXR right now? I think Nvidia's support is actually happening before most games push that feature so I think you have things backwards? Maybe I'm wrong? Or are you confusing DXR and RTX? As I believe RTX is the only implementation of ray-tracing in released games so far (well the way we're talking and not older mods like those Quake ray-tracing stuff). RTX is not DXR (meaning they can't just turn it on and you get ray-tracing in games that have RTX). I might be wrong about that, but I don't believe just because it supports RTX that now non-RTX stuff has DXR support. Not sure it'll take much, to offer it, but I don't think its that easy either.
There's not much Nvidia can do about pushing DXR as that's up to the game developers on supporting that (and its so heavily tied to DX12 that support for it is likely tied to development of new game engines, and those are probably tied to the next gen consoles since they're designed with them in mind; and since DXR is Microsoft, that means probably not much DXR support until the next Xbox which is probably holiday 2020). No amount of money is going to speed that up enough for you. Vulkan should have some similar capability and should be popular with Sony/PS5, so probably the biggest game to be able to utilize DXR type ray-tracing would probably be the next Doom game (but I'm not sure they're doing that, so it'd probably be something patched in later).
Nvidia would prefer their RTX implementation to be used instead of DXR (in fact its more in their interest to stall DXR development so they'd still have the only ray-tracing and they'd like to make it seem superior).
But Nvidia has to support DXR because its Microsoft's implementation of ray-tracing. So if they tried to refuse they'd have to pay every company to support RTX as well (since it would require extra when there often wouldn't be much benefit to them for supporting it over making sure their stuff worked on other hardware - especially the AMD based console stuff).